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Showing content with the highest reputation on 08/29/2021 in all areas

  1. Source do patcher: Source do criador de lista e hash: Tutorial: Configurações do patcher: tmt_patcher foi a pasta utilizada para alojar os ficheiros. A pasta que criarem deverá estar na base da vossa hospedagem web. Exemplo:/public_html/tmt_patcherCriado com visual studio 2013.Informações: https://www.virustotal.com/pt/file/d4ceda547dd3d84c431abade463ecfb2d1584fb05465624d6bd2d4559cb539bb/analysis/ TMTPatcher.7z HashMaker.7z
    1 point
  2. Boas Venho aqui postar as serverfiles do rubinum: Link: Ainda não testei Scan: Ficheiro: admin-panel.zip. Scan: Ficheiro: ishop.zip Scan: Ficheiro: rb-website.zip Scan: Ficheiro: share.zip pasta que contem as quests etc. Scan: Ficheiro: Sql.zip querys da Base de dados Algumas imagens Surce Conteudo Fonte Turkommo
    1 point
  3. Sobre site recomendo o metin2cms , sobre o upload de arquivos talvez seja a parte do autopatcher que vai para o host de download web ou dedicado, algumas pessoas estão usando o apache no dedicado para por o itemshop ou até mesmo o site do servidor para poupar dinheiro! Recomendo instalação do apache e php no freebsd e por o site.
    1 point
  4. find in file : UserInterface > InstanceBase.h NAMECOLOR_WAYPOINT, add after: NAMECOLOR_METIN, search in file : PythonCharacterManagerModule.cpp PyModule_AddIntConstant(poModule, "NAMECOLOR_MOB", CInstanceBase::NAMECOLOR_NORMAL_MOB); add after PyModule_AddIntConstant(poModule, "NAMECOLOR_METIN", CInstanceBase::NAMECOLOR_METIN); search in file InstanceBaseEffect.cpp else if (IsPoly()) { return NAMECOLOR_MOB; } add after else if (IsStone()) { return NAMECOLOR_METIN; } search in file : PythonMiniMap.cpp m_NPCPositionVector.clear(); add after m_MetinPositionVector.clear(); search: else if (pkInstEach->IsNPC()) { aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_NPCPositionVector.push_back(aMarkPosition); } add after else if (pkInstEach->IsStone()) { aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_MetinPositionVector.push_back(aMarkPosition); } search: // NPC STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_NPC)); aIterator = m_NPCPositionVector.begin(); while (aIterator != m_NPCPositionVector.end()) { TMarkPosition & rPosition = *aIterator; m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY); m_WhiteMark.Render(); ++aIterator; } add after // Metin STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_METIN)); aIterator = m_MetinPositionVector.begin(); while (aIterator != m_MetinPositionVector.end()) { TMarkPosition & rPosition = *aIterator; m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY); m_WhiteMark.Render(); ++aIterator; } search in file : PythonMiniMap.h TInstanceMarkPositionVector m_NPCPositionVector; add after TInstanceMarkPositionVector m_MetinPositionVector; recompile binary search in file root>colorinfo.py CHR_NAME_RGB_WARP = (136, 218, 241) add after CHR_NAME_RGB_METIN = (240, 255, 255) open and search in file: root>introloading.py chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT, add after chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN, pack root and test it. good luck Source: Just4metin
    1 point
  5. Tipo não testei, no entanto no meu já tenho as metins, até aparecem com cor diferente, é possível fazer o mesmo em "boss's" ? Exemplo : http://image.prntscr.com/image/21b2e02c59db4d41b395213b462f14b6.png
    1 point
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