Jump to content

Seleção de Char por cor do reino!


AprendizM2
 Share

Recommended Posts

1. abrir InstanceBase.cpp em /UserInterface

Buscar CInstanceBase::OnSelected e colar :

void CInstanceBase::OnSelected()
{
#ifdef __MOVIE_MODE__
	if (!__IsExistMainInstance())
		return;
#endif

	if (IsStoneDoor())
		return;

	if (IsDead())
		return;

	if (IsEnemy())
	{
		__AttachSelectEffectMonster();
	}

	if (IsPC() || IsNPC())
	{
		if (m_dwEmpireID == 1) // Shinshoo
		{
			__AttachSelectEffectShinsoo();
		}
		else if (m_dwEmpireID == 2) // chunjo
		{
			__AttachSelectEffectChunjo(); 
		}
		else if (m_dwEmpireID == 3)//Jinnos
		{
			__AttachSelectEffectJinnos();
		}
	}
}

Buscar CInstanceBase::OnUnselected() e colar:

void CInstanceBase::OnUnselected()
{
	//__DetachSelectEffect();


	if (IsPC() || IsNPC())
	{
		if (m_dwEmpireID == 1) //Shinsoo
		{
			__DetachSelectEffectShinsoo();
		}
		else if (m_dwEmpireID == 2)//Chunjo
		{
			__DetachSelectEffectChunjo();
		}
		else if (m_dwEmpireID == 3)//Jinnnos
		{
			__DetachSelectEffectJinnos();
		}
	}
	if (IsEnemy())
	{
		__DetachSelectEffectMonster();
	}
}

Buscar CInstanceBase::OnTargeted() e colar:

void CInstanceBase::OnTargeted()
{
#ifdef __MOVIE_MODE__
	if (!__IsExistMainInstance())
		return;
#endif

	if (IsStoneDoor())
		return;

	if (IsDead())
		return;

	if (IsEnemy())
	{
		__AttachTargetEffectMonster();
	}

	if (IsPC() || IsNPC())
	{
		if (m_dwEmpireID == 1) //Shinsoo
		{
			__AttachTargetEffectShinsoo();
		}
		else if (m_dwEmpireID == 2)//Chunjo
		{
			__AttachTargetEffectChunjo();
		}
		else if (m_dwEmpireID == 3)//Jinnnos
		{
			__AttachTargetEffectJinnos();
		}
	}


}

Buscar CInstanceBase::OnUntargeted() e colar:

void CInstanceBase::OnUntargeted()
{

	if (IsPC() || IsNPC())
	{
		if (m_dwEmpireID == 1) //Shinsoo
		{
			__DetachTargetEffectShinsoo();
		}
		else if (m_dwEmpireID == 2)//Chunjo
		{
			__DetachTargetEffectChunjo();
		}
		else if (m_dwEmpireID == 3)//Jinnnos
		{
			__DetachTargetEffectJinnos();
		}
	}
	if (IsEnemy())
	{
		__DetachTargetEffectMonster();
	}
}

2.abrir InstanceBase.h en UserInterface

Buscar EFFECT_EMOTICON_END = EFFECT_EMOTICON + EMOTICON_NUM, y abajo colocamos :

 

EFFECT_MONSTER,
EFFECT_SHINSOO,
EFFECT_CHUNJO,
EFFECT_JINNOS,
EFFECT_TARGET_SHINSOO,
EFFECT_TARGET_JINNOS,
EFFECT_TARGET_CHUNJO,
EFFECT_TARGET_MONSTER,

Buscar __DetachTargetEffect e apos colar :

void __AttachTargetEffectMonster();
void __DetachTargetEffectMonster();
void __AttachSelectEffectMonster();
void __DetachSelectEffectMonster();

void __AttachTargetEffectShinsoo();
void __DetachTargetEffectShinsoo();
void __AttachSelectEffectShinsoo();
void __DetachSelectEffectShinsoo();

void __AttachTargetEffectJinnos();
void __DetachTargetEffectJinnos();
void __AttachSelectEffectJinnos();
void __DetachSelectEffectJinnos();

void __AttachTargetEffectChunjo();
void __DetachTargetEffectChunjo();
void __AttachSelectEffectChunjo();
void __DetachSelectEffectChunjo();

3.Abrir InstanceBaseEffect.cpp en UserInterface

Buscar CInstanceBase::__StoneSmoke_Inialize y arriba colocamos 

///////////////////////////////////////////////////////////////////////

void CInstanceBase::__AttachSelectEffectMonster()
{
	__EffectContainer_AttachEffect(EFFECT_MONSTER);
}
void CInstanceBase::__DetachSelectEffectMonster()
{
	__EffectContainer_DetachEffect(EFFECT_MONSTER);
}
void CInstanceBase::__AttachTargetEffectMonster()
{
	__EffectContainer_AttachEffect(EFFECT_TARGET_MONSTER);
}
void CInstanceBase::__DetachTargetEffectMonster()
{
	__EffectContainer_DetachEffect(EFFECT_TARGET_MONSTER);
}

/////////////////////////////////////////////////////////////

void CInstanceBase::__AttachSelectEffectShinsoo()
{
	__EffectContainer_AttachEffect(EFFECT_SHINSOO);
}
void CInstanceBase::__DetachSelectEffectShinsoo()
{
	__EffectContainer_DetachEffect(EFFECT_SHINSOO);
}
void CInstanceBase::__AttachTargetEffectShinsoo()
{
	__EffectContainer_AttachEffect(EFFECT_TARGET_SHINSOO);
}
void CInstanceBase::__DetachTargetEffectShinsoo()
{
	__EffectContainer_DetachEffect(EFFECT_TARGET_SHINSOO);
}

/////////////////////////////////////////////////////////////

void CInstanceBase::__AttachSelectEffectChunjo()
{
	__EffectContainer_AttachEffect(EFFECT_CHUNJO);
}
void CInstanceBase::__DetachSelectEffectChunjo()
{
	__EffectContainer_DetachEffect(EFFECT_CHUNJO);
}
void CInstanceBase::__AttachTargetEffectChunjo()
{
	__EffectContainer_AttachEffect(EFFECT_TARGET_CHUNJO);
}
void CInstanceBase::__DetachTargetEffectChunjo()
{
	__EffectContainer_DetachEffect(EFFECT_TARGET_CHUNJO);
}

/////////////////////////////////////////////////////////////

void CInstanceBase::__AttachSelectEffectJinnos()
{
	__EffectContainer_AttachEffect(EFFECT_JINNOS);
}
void CInstanceBase::__DetachSelectEffectJinnos()
{
	__EffectContainer_DetachEffect(EFFECT_JINNOS);
}
void CInstanceBase::__AttachTargetEffectJinnos()
{
	__EffectContainer_AttachEffect(EFFECT_TARGET_JINNOS);
}
void CInstanceBase::__DetachTargetEffectJinnos()
{
	__EffectContainer_DetachEffect(EFFECT_TARGET_JINNOS);
}

/////////////////////////////////////////////////////////////

4.Abrir PythonCharacterManagerModule.cpp em UserInterface

Buscamos EFFECT_CRITICAL y debajo colocamos 

PyModule_AddIntConstant(poModule, "EFFECT_MONSTER",			CInstanceBase::EFFECT_MONSTER);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_MONSTER",	CInstanceBase::EFFECT_TARGET_MONSTER);
PyModule_AddIntConstant(poModule, "EFFECT_SHINSOO",			CInstanceBase::EFFECT_SHINSOO);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_SHINSOO",	CInstanceBase::EFFECT_TARGET_SHINSOO);
PyModule_AddIntConstant(poModule, "EFFECT_CHUNJO",			CInstanceBase::EFFECT_CHUNJO);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_CHUNJO",	CInstanceBase::EFFECT_TARGET_CHUNJO);
PyModule_AddIntConstant(poModule, "EFFECT_JINNOS",			CInstanceBase::EFFECT_JINNOS);
PyModule_AddIntConstant(poModule, "EFFECT_TARGET_JINNOS",	CInstanceBase::EFFECT_TARGET_JINNOS);

 

 

 

Apos edição da source vamos ao cliente

1.Abrimos playersettingmodule.py em root

Buscamos chrmgr.EFFECT_STUN e acima colar :

chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SHINSOO, "", "d:/ymir work/effect/world/shinsoo_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_SHINSOO, "", "d:/ymir work/effect/world/shinsoo_glow_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_CHUNJO, "", "d:/ymir work/effect/world/chunjo_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_CHUNJO, "", "d:/ymir work/effect/world/chunjo_glow_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_JINNOS, "", "d:/ymir work/effect/world/jinnos_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_JINNOS, "", "d:/ymir work/effect/world/jinnos_glow_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_MONSTER, "", "d:/ymir work/effect/world/mob_select.mse")
chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET_MONSTER, "", "d:/ymir work/effect/world/mob_glow_select.mse")

 

compilar cliente e binario e desfrutar.

90a2fbb9e9.png

Edited by AprendizM2
Link to comment
Share on other sites

  • 3 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...