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Showing content with the highest reputation on 11/01/2021 in all areas

  1. https://mega.nz/folder/oksAQJAJ#aRbjCa6LDH6aWDs56oE71Q https://1fichier.com/?sse0yzk46d0mwgb9nmto
    2 points
  2. Boas Venho aqui postar as serverfiles do rubinum: Link: Ainda não testei Scan: Ficheiro: admin-panel.zip. Scan: Ficheiro: ishop.zip Scan: Ficheiro: rb-website.zip Scan: Ficheiro: share.zip pasta que contem as quests etc. Scan: Ficheiro: Sql.zip querys da Base de dados Algumas imagens Surce Conteudo Fonte Turkommo
    1 point
  3. Client: https://mega.nz/#F!DpQEiJyT!2EHijsei-ttrCUtUtA9rVg Source, Files, Extras: http://www35.zippyshare.com/v/T26P4RZQ/file.html http://www35.zippyshare.com/v/BhvwXKcx/file.html http://www35.zippyshare.com/v/G2EUgxhg/file.html http://www35.zippyshare.com/v/ggk21948/file.html http://www35.zippyshare.com/v/0W6276yJ/file.html http://www35.zippyshare.com/v/SSeTMMkc/file.html
    1 point
  4. Esse tutorial é para Corrigir a famosa " Tela Preta " ou as " Travadas " que da durante o Jogo. A Correção é em cima do BINARIO. Source do BIN [Fix] File UserInterface\PythonCharacterManager.cpp : Procure: if (pkInstEach->IsForceVisible()) { dwForceVisibleInstCount++; continue; } Comente: /*if (pkInstEach->IsForceVisible()) { dwForceVisibleInstCount++; continue; }*/ Espero ter Ajudado.
    1 point
  5. Go to EterLib/MSWindow.cpp Under: #include "MsWindow.h" Add: #include "../EterLib/Splash.h" Under: bool CMSWindow::Create (const char *c_szName, int brush, DWORD cs, DWORD ws, HICON hIcon, int iCursorResource) { Add: //splash CSplash splash1(TEXT("Protect.bmp"), RGB(128, 128, 128)); //Relative path to binary of the file, this case Protect.bmp splash1.ShowSplash(); Sleep(3000); //Time in miliseconds to show splash image splash1.CloseSplash(); //end splash Download files in attachment. Put files in your EterLib folder (where MSWindow.cpp is located) At Visual Studio: Right-click EterLib project Choose Add --> Add existing item Select Splash.cpp and Splash.h and click Add Recompile client binary and put your Protect.bmp in the relative location defined above Class by: VertexBrasil Splash.cpp Splash.h
    1 point
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