Go to EterLib/MSWindow.cpp
Under:
#include "MsWindow.h"
Add:
#include "../EterLib/Splash.h"
Under:
bool CMSWindow::Create (const char *c_szName, int brush, DWORD cs, DWORD ws, HICON hIcon, int iCursorResource)
{
Add:
//splash
CSplash splash1(TEXT("Protect.bmp"), RGB(128, 128, 128)); //Relative path to binary of the file, this case Protect.bmp
splash1.ShowSplash();
Sleep(3000); //Time in miliseconds to show splash image
splash1.CloseSplash();
//end splash
Download files in attachment.
Put files in your EterLib folder (where MSWindow.cpp is located)
At Visual Studio:
Right-click EterLib project
Choose Add --> Add existing item
Select Splash.cpp and Splash.h and click Add
Recompile client binary and put your Protect.bmp in the relative location defined above
Class by: VertexBrasil
Splash.cpp
Splash.h