F-Caneiras Posted October 19, 2017 at 02:41 PM Share Posted October 19, 2017 at 02:41 PM (edited) Boas Hoje encontrei um sistema de veras interessante e vim partilhar. Pelo que parece o sistema cria uma replica tipo pet do nosso personagem. Não testei nem sei como implementar só vim fazer a partilha pode ser util para quem quiser testar. Imagens Spoiler Vamos começar Para a pasta root add Spoiler Google drive: https://drive.google.com/open?id=0B0Hhps-o8NmIOEJLV1ZnQVZfSk0 Virus scan: https://www.virustotal.com/#/file/bf87db370d5e60e7167f3abd212d1499eaecdbe64b21dd422c54ce14b123bd5c/detection Abrir o Ficheiro game.py Procurar por: from switchbot import Bot Adicionar: import uiChild Procurar: processpreservedservercommand self .__ () Adicionar: self.uiChild = uiChild.ChildWindowKevin () Procurar: def Close (self): In self.hi () Adicionar self.uichild.clos A () Procurar: def BINARY_NEW_RemoveAffect (self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect (type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.dragonsouldeactivat A () Adicionar: def BINARY_NEW_OpenPet (self, name): self.uichild.openwindow (name) def BINARY_NEW_UpdatePet (self, level, hp, maxhp, dmg, dmgmax, exp, expmax, boni1, boni2, pickup, hitting, emo, antiexp): self.uiChild.Update (level, hp, maxhp, dmg, dmgmax, exp, expmax, boni1, boni2, pickup, hitting, emo, antiexp) def BINARY_NEW_ClosePet (self): self.uichild.clos A () self.uiChild = uiChild.ChildWindowKevin () Procurar: def OnUpdate (self): app.updateg tool () Adicionar if self.uiChild! = None: self.uichild.onupdat A () uiinventory.py def ClickDSSButton (self): Adicionar: # Bebeksystem def ClickDSSButton (self): print "click_dss_button" net.sendchatpacket ( "/ babyspawn") locale inventorywindow.py : ## Dragon Soul Button ## Bebeksystem { "name": "DSSButton", "type": "button", "x": 77, "y": 109, "tooltip_text": uiScriptLocale.KIND_TITLE, "default_image": "locale / tr / ui / button / babybtn.tga" "over_image": "locale / tr / ui / button / babybtn_h.tga" "down_image": "locale / tr / ui / button / babybtn_h.tga" }, Adicionar ao locale_interface.txt KIND_TITLE Baby Botão sistema Spoiler Google Drive https://drive.google.com/open?id=0B0Hhps-o8NmIZ3poX2c0bW85OW8 Virus scan https://www.virustotal.com/#/file-analysis/NzU4OTU1MDZjMDNhN2I1ZTU1NmYzNGRjNzhmOWEyYjU6MTUwODQyMzc2NA== Exemplos para a surce. EterGrnLib / ThingInstance.cpp Spoiler https://paste2.org/45JB9ecb EterLib / GrpObjectInstance.cpp Spoiler https://paste2.org/MfC2nFpv EterLib / GrpObjectInstance.h Spoiler https://paste2.org/tM6V39I5 Fonte FreakGames Edited October 19, 2017 at 02:44 PM by Caneiras 1 Link to comment Share on other sites More sharing options...
Guest Ezrekith Posted October 20, 2017 at 10:07 PM Share Posted October 20, 2017 at 10:07 PM + If you don't have Shoulder Sash system as Acce and Costume Weapon system with 7 type the system will crash the db every time when you summon the baby. + Add a function to the logout to unmount your character before it disconnect from the game. + Add a function to unmount your character whenever you summon the baby because the DB will crash... (Tested 2 years ago and found this bugs with it) Link to comment Share on other sites More sharing options...
Guest kelzen Posted October 28, 2017 at 12:35 AM Share Posted October 28, 2017 at 12:35 AM Download..? Link to comment Share on other sites More sharing options...
F-Caneiras Posted October 28, 2017 at 11:14 AM Author Share Posted October 28, 2017 at 11:14 AM 10 horas atrás, kelzen disse: Download..? os 2 links estão activos botao e exp Link to comment Share on other sites More sharing options...
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