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Sistema De Quests (Várias Linguas)


Requiem
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Desde que o MetinLife fechou (um famoso servidor português que tenho imensas saudades de jogar) era possível escolher qual a nossa língua e a partir daí todas as missões seriam nessa Língua.

Aqui apenas tem duas Línguas, Inglês e Turco, mas é fácil adaptar a novas línguas que queiram inserir.

 

FAÇAM BACKUP DOS VOSSOS FICHEIROS ANTES DE TENTAREM ISTO....

 

Passo 1

 

Abram o questlua_pc.cpp e adicionem:

 

int pc_get_lang(lua_State* L)

{

char szQuery[QUERY_MAX_LEN];

LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

snprintf(szQuery,sizeof(szQuery),"select lang from player%s where id = '%u'",get_table_postfix(),ch->GetPlayerID());

SQLMsg * pMsg = DBManager::instance().DirectQuery(szQuery);

MYSQL_ROW row;

for(int i = 0; (row = mysql_fetch_row(pMsg->Get()->pSQLResult)) != NULL; ++i)

{

lua_pushstring(L,row[0]);

}

return 1;

}

 

int pc_set_lang(lua_State* L)

{

char szQuery[QUERY_MAX_LEN];

if(!lua_isstring(L,1))

{

return 0;

}

LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

snprintf(szQuery,sizeof(szQuery),"update player%s set lang = '%s' where id = '%u'",get_table_postfix(),lua_tostring(L,1),ch->GetPlayerID());

std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery(szQuery));

if(pmsg->Get()->uiInsertID == 0)

{

return 0;

}

return 1;

}

 

Adicionem ainda:

 

{ "get_lang", pc_get_lang},

{ "set_lang", pc_set_lang},

 

Passo 2

 

Player.SQL (Penso que seja adicionar no Mysql)

 

CREATE TABLE `new_NewTable` (

`id` int(11) NOT NULL AUTO_INCREMENT ,

`account_id` int(11) NOT NULL DEFAULT 0 ,

`name` varchar(24) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT 'NONAME' ,

`job` tinyint(2) UNSIGNED NOT NULL DEFAULT 0 ,

`voice` tinyint(1) UNSIGNED NOT NULL DEFAULT 0 ,

`dir` tinyint(2) NOT NULL DEFAULT 0 ,

`x` int(11) NOT NULL DEFAULT 0 ,

`y` int(11) NOT NULL DEFAULT 0 ,

`z` int(11) NOT NULL DEFAULT 0 ,

`map_index` int(11) NOT NULL DEFAULT 0 ,

`exit_x` int(11) NOT NULL DEFAULT 0 ,

`exit_y` int(11) NOT NULL DEFAULT 0 ,

`exit_map_index` int(11) NOT NULL DEFAULT 0 ,

`hp` smallint(4) NOT NULL DEFAULT 0 ,

`mp` smallint(4) NOT NULL DEFAULT 0 ,

`stamina` smallint(6) NOT NULL DEFAULT 0 ,

`random_hp` smallint(5) UNSIGNED NOT NULL DEFAULT 0 ,

`random_sp` smallint(5) UNSIGNED NOT NULL DEFAULT 0 ,

`playtime` int(11) NOT NULL DEFAULT 0 ,

`level` tinyint(2) UNSIGNED NOT NULL DEFAULT 1 ,

`level_step` tinyint(1) NOT NULL DEFAULT 0 ,

`st` smallint(3) NOT NULL DEFAULT 0 ,

`ht` smallint(3) NOT NULL DEFAULT 0 ,

`dx` smallint(3) NOT NULL DEFAULT 0 ,

`iq` smallint(3) NOT NULL DEFAULT 0 ,

`exp` int(11) NOT NULL DEFAULT 0 ,

`gold` int(11) NOT NULL DEFAULT 0 ,

`stat_point` smallint(3) NOT NULL DEFAULT 0 ,

`skill_point` smallint(3) NOT NULL DEFAULT 0 ,

`quickslot` tinyblob NULL ,

`ip` varchar(15) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT '0.0.0.0' ,

`part_main` int(7) NOT NULL DEFAULT 0 ,

`part_base` tinyint(4) NOT NULL DEFAULT 0 ,

`part_hair` smallint(4) NOT NULL DEFAULT 0 ,

`skill_group` tinyint(4) NOT NULL DEFAULT 0 ,

`skill_level` blob NULL ,

`alignment` int(11) NOT NULL DEFAULT 0 ,

`last_play` datetime NOT NULL DEFAULT '0000-00-00 00:00:00' ,

`change_name` tinyint(1) NOT NULL DEFAULT 0 ,

`mobile` varchar(24) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL ,

`sub_skill_point` smallint(3) NOT NULL DEFAULT 0 ,

`stat_reset_count` tinyint(4) NOT NULL DEFAULT 0 ,

`horse_hp` smallint(4) NOT NULL DEFAULT 0 ,

`horse_stamina` smallint(4) NOT NULL DEFAULT 0 ,

`horse_level` tinyint(2) UNSIGNED NOT NULL DEFAULT 0 ,

`horse_hp_droptime` int(10) UNSIGNED NOT NULL DEFAULT 0 ,

`horse_riding` tinyint(1) NOT NULL DEFAULT 0 ,

`horse_skill_point` smallint(3) NOT NULL DEFAULT 0 ,

`lang` varchar(5) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL ,

PRIMARY KEY (`id`),

INDEX `account_id_idx` USING BTREE (`account_id`),

INDEX `name_idx` USING BTREE (`name`)

)

ENGINE=MyISAM

DEFAULT CHARACTER SET=latin1 COLLATE=latin1_swedish_ci

AUTO_INCREMENT=321434631

CHECKSUM=0

ROW_FORMAT=DYNAMIC

DELAY_KEY_WRITE=0

;

 

Passo 3

 

Para usar no Jogo em si (apenas um exemplo):

 

quest mLanguage begin

state start begin

function load_setting()

local data = {

["extension"] = {"tr","en"},

["en"] = {

["letter"] = "Change Language"

["language"] = {"Turkish","English","Close"},

["dialog"] = {"Please select a language... ", "No longer your language is %s. "},

},

["tr"] = {

["letter"] = "Dilini Değiştir",

["language"] = {"Türkçe","Ingilizce","Kapat"},

["dialog"] = {"Lütfen bir dil seçiniz.. ","Artık diliniz %s oldu. "},

},

}

return data

end

when letter begin

if(pc.get_lang() == 0) then

send_letter("Select language")

else

send_letter(mLanguage.load_setting()[pc.get_lang()]["letter"])

end

end

when button or info begin

local data = mLanguage.load_setting()

if(pc.get_lang() != 0) then

say(data[pc.get_lang()]["dialog"][1])

say("")

local s = select_table(data[pc.get_lang()]["language"])

if(s >= table.getn(data[pc.get_lang()]["language"])) then

return

else

pc.set_lang(data["extension"])

say(string.format(data[pc.get_lang()]["dialog"][2],data[pc.get_lang()]["language"]))

end

else

say(data["en"]["dialog"][1])

say("")

local s = select_table(data["en"]["language"])

if(s >= table.getn(data["en"]["language"])) then

return

else

pc.set_lang(data["extension"])

say(string.format(data[pc.get_lang()]["dialog"][2],data[pc.get_lang()]["language"]))

end

end

end

end

end

 

CRÉDITOS:

  • AvelineTM

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