Metin2 Posted January 3, 2019 at 08:29 PM Share Posted January 3, 2019 at 08:29 PM (edited) Trago um novo item shop in game que saiu. ele é pago e eu vou compartilha com você mais tem um porem kkk eu não consegui fazer ele abrir quem souber peço que coloque a solução aqui vlws. Download: https://mega.nz/#!8tdQwIaY!jd0atKLUu8vNG-xwK7Kw4sBeBiOjd324NFIeWymYjRk Edited January 23, 2019 at 07:51 PM by Darkness 4 1 Link to comment Share on other sites More sharing options...
Parad0x0 Posted January 4, 2019 at 12:35 AM Share Posted January 4, 2019 at 12:35 AM Essa item shop é de quem? 1 Link to comment Share on other sites More sharing options...
Metin2 Posted January 4, 2019 at 01:20 AM Author Share Posted January 4, 2019 at 01:20 AM Não sei ! ganhei em um serviço que fiz para um amigo meu. Link to comment Share on other sites More sharing options...
[DEV]Narnia2 Posted January 4, 2019 at 04:30 PM Share Posted January 4, 2019 at 04:30 PM O link Está Off :P Link to comment Share on other sites More sharing options...
Metin2 Posted January 4, 2019 at 06:19 PM Author Share Posted January 4, 2019 at 06:19 PM Favor fechar este topico. Link to comment Share on other sites More sharing options...
WLN Posted January 5, 2019 at 01:47 PM Share Posted January 5, 2019 at 01:47 PM tópico fechado a pedido do autor Link to comment Share on other sites More sharing options...
Metin2 Posted January 23, 2019 at 07:51 PM Author Share Posted January 23, 2019 at 07:51 PM Download Atualizado. Link to comment Share on other sites More sharing options...
LuizFernando Posted January 24, 2019 at 02:15 AM Share Posted January 24, 2019 at 02:15 AM Funciona 100%? Link to comment Share on other sites More sharing options...
Metin2 Posted January 24, 2019 at 07:17 PM Author Share Posted January 24, 2019 at 07:17 PM 17 horas atrás, LuizFernando disse: Funciona 100%? amigo coloquei no meu mais não consegui abrir o shop e como falei se alguém souber configurar o botão deixe a solução aqui código do botão pelo que vi na .py é : self.wndItemShop Link to comment Share on other sites More sharing options...
frogen1145 Posted March 25, 2019 at 03:04 PM Share Posted March 25, 2019 at 03:04 PM (edited) EDIT: # PROBLEM SOLVED ! Any one can help me out with this ?? Adding this to my game: Quote # sob def __ServerCommand_Build(self): Adicionar self.serverCommander.SAFE_RegisterCallBack("ClearItemShop", self.__ClearItemShop) self.serverCommander.SAFE_RegisterCallBack("RecvItemShop", self.__RecvItemShop) self.serverCommander.SAFE_RegisterCallBack("RefreshItemShop", self.__RefreshItemShop) self.serverCommander.SAFE_RegisterCallBack("UpdateItemShopMoney", self.__UpdateItemShopMoney) self.serverCommander.SAFE_RegisterCallBack("FortuneWheelItem", self.__FortuneWheelItem) self.serverCommander.SAFE_RegisterCallBack("FortuneWheelConfig", self.__FortuneWheelConfig) # Adicione abaixo def __FortuneWheelConfig(self, arg1, arg2): if (self.interface): self.interface.FortuneWheel("config", (int(arg1), int(arg2))) def __FortuneWheelItem(self, arg1, arg2, arg3): if (self.interface): self.interface.FortuneWheel("item", (int(arg1), int(arg2), int(arg3))) def __UpdateItemShopMoney(self, type, money): if (self.interface): self.interface.UpdateItemShopMoney(type, int(money)) def __ClearItemShop(self): if (self.interface): self.interface.ClearItemShop() def __RecvItemShop(self, category, number, itemVnum, count, price, currency): if (self.interface): self.interface.RecvItemShop(int(category), int(number), int(itemVnum), int(count), int(price), int(currency)) def __RefreshItemShop(self): if (self.interface): self.interface.RefreshItemShop() But my sysser is not great and my client going down : Quote 0325 15:55:14554 :: Traceback (most recent call last): 0325 15:55:14554 :: File "networkModule.py", line 247, in SetGamePhase 0325 15:55:14554 :: File "game.py", line 127, in __init__ 0325 15:55:14554 :: File "game.py", line 1903, in __ServerCommand_Build 0325 15:55:14554 :: AttributeError 0325 15:55:14555 :: : 0325 15:55:14555 :: 'GameWindow' object has no attribute 'serverCommander' 0325 15:55:14555 :: MY GAME.PY Quote def __ServerCommand_Build(self): self.serverCommander.SAFE_RegisterCallBack("ClearItemShop", self.__ClearItemShop) self.serverCommander.SAFE_RegisterCallBack("RecvItemShop", self.__RecvItemShop) self.serverCommander.SAFE_RegisterCallBack("RefreshItemShop", self.__RefreshItemShop) self.serverCommander.SAFE_RegisterCallBack("UpdateItemShopMoney", self.__UpdateItemShopMoney) self.serverCommander.SAFE_RegisterCallBack("FortuneWheelItem", self.__FortuneWheelItem) self.serverCommander.SAFE_RegisterCallBack("FortuneWheelConfig", self.__FortuneWheelConfig) serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return False return True def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = True self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = False def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = True self.consoleEnable = True app.EnableSpecialCameraMode() ui.EnablePaste(True) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING def __FortuneWheelConfig(self, arg1, arg2): if (self.interface): self.interface.FortuneWheel("config", (int(arg1), int(arg2))) def __FortuneWheelItem(self, arg1, arg2, arg3): if (self.interface): self.interface.FortuneWheel("item", (int(arg1), int(arg2), int(arg3))) def __UpdateItemShopMoney(self, type, money): if (self.interface): self.interface.UpdateItemShopMoney(type, int(money)) def __ClearItemShop(self): if (self.interface): self.interface.ClearItemShop() def __RecvItemShop(self, category, number, itemVnum, count, price, currency): if (self.interface): self.interface.RecvItemShop(int(category), int(number), int(itemVnum), int(count), int(price), int(currency)) def __RefreshItemShop(self): if (self.interface): self.interface.RefreshItemShop() Much appreciate for your help guys Edited March 26, 2019 at 02:46 PM by frogen1145 Link to comment Share on other sites More sharing options...
Metin2 Posted May 2, 2020 at 02:36 AM Author Share Posted May 2, 2020 at 02:36 AM (edited) game.py procurar: serverCommandList["BINARY_OpenAnnouncementWindow"] = self.BINARY_OpenAnnouncementWindow Verificar se esta igual ou parecido: self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 servercommandparser.py procurar: def __PreserveCommand(self, line): verificar acima : self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): try: print " BINARY_ServerCommand_Reserve", line return self.serverCommander.Run(line) except RuntimeError, msg: import dbg dbg.TraceError(msg) return 0 Edited May 2, 2020 at 02:40 AM by Metin2 Link to comment Share on other sites More sharing options...
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