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Go to file root/introcreate.py Look for: DESCRIPTION_FILE_NAME = ( uiScriptLocale.JOBDESC_WARRIOR_PATH, uiScriptLocale.JOBDESC_ASSASSIN_PATH, Add this before: HAIR_DATA = ( [ 1, 2, 3, 4, 5, 1001, 1002, 1003, 1004, 1005, 1006, 1007, 1008, 1009, 1010, 1011, ], ## Warrior [ 1, 2, 3, 4, 5, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, ], ## Assassin [ 1, 2, 3, 4, 5, 3001, 3002, 3003, 3004, 3005, 3006, 3007, 3008, 3009, 3010, 3011, ], ## Sura [ 1, 2, 3, 4, 5, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 4009, 4010, 4011, ], ## Shaman ) Look for: ########################################################### if -1 != self.reservingRaceIndex: if app.GetTime() - self.reservingStartTime >= 1.5: chrSlot=self.stream.GetCharacterSlot() textName = self.editCharacterName.GetText() raceIndex = self.reservingRaceIndex shapeIndex = self.reservingShapeIndex startStat = self.START_STAT[self.reservingRaceIndex] statCon = self.stat[0] - startStat[0] statInt = self.stat[1] - startStat[1] statStr = self.stat[2] - startStat[2] statDex = self.stat[3] - startStat[3] net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, statCon, statInt, statStr, statDex) self.reservingRaceIndex = -1 ########################################################### Replace with: ########################################################### if -1 != self.reservingRaceIndex: if app.GetTime() - self.reservingStartTime >= 1.5: chrSlot=self.stream.GetCharacterSlot() textName = self.editCharacterName.GetText() raceIndex = self.reservingRaceIndex shapeIndex = self.reservingShapeIndex hairIndex = self.HAIR_DATA[chr.RaceToJob(self.reservingRaceIndex)][self.hairIndex]#New hair startStat = self.START_STAT[self.reservingRaceIndex] statCon = self.stat[0] - startStat[0] statInt = self.stat[1] - startStat[1] statStr = self.stat[2] - startStat[2] statDex = self.stat[3] - startStat[3] net.SendCreateCharacterPacket(chrSlot, textName, raceIndex, shapeIndex, hairIndex, statCon, statInt, statStr, statDex) #New hair self.reservingRaceIndex = -1 ########################################################### Look for: def OverOutStatButton(self): self.toolTip.Hide() Add this after: def IncreaseHair(self): chr_id = self.__GetSlotChrID(self.gender, self.slot) chr.SelectInstance(chr_id) if(self.hairIndex >= len(self.HAIR_DATA[chr.RaceToJob(chr.GetRace())]) - 1): return self.hairIndex += 1 chr.SetHair(self.HAIR_DATA[chr.RaceToJob(chr.GetRace())][self.hairIndex]) self.hairNumber.SetText(str(self.hairIndex)) chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) def DecreaseHair(self): chr_id = self.__GetSlotChrID(self.gender, self.slot) chr.SelectInstance(chr_id) if(self.hairIndex == 0): return self.hairIndex -= 1 self.hairNumber.SetText(str(self.hairIndex)) chr.SetHair(self.HAIR_DATA[chr.RaceToJob(chr.GetRace())][self.hairIndex]) chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_INTRO_WAIT) Look for: self.btnCreate = getChild("create_button") self.btnCancel = getChild("cancel_button") self.btnPrev = getChild("prev_button") self.btnNext = getChild("next_button") self.btnLeft = getChild("left_button") self.btnRight = getChild("right_button") self.textBoard = getChild("text_board") Add this after: self.btnIncreaseHair = getChild("increase_hair") self.hairNumber = getChild("hair_number") self.btnDecreaseHair = getChild("decrease_hair") Look for: getChild("hth_button").ShowToolTip = lambda arg=self.STAT_CON: self.OverInStatButton(arg) getChild("hth_button").HideToolTip = lambda arg=self.STAT_CON: self.OverOutStatButton() getChild("int_button").ShowToolTip = lambda arg=self.STAT_INT: self.OverInStatButton(arg) getChild("int_button").HideToolTip = lambda arg=self.STAT_INT: self.OverOutStatButton() getChild("str_button").ShowToolTip = lambda arg=self.STAT_STR: self.OverInStatButton(arg) getChild("str_button").HideToolTip = lambda arg=self.STAT_STR: self.OverOutStatButton() getChild("dex_button").ShowToolTip = lambda arg=self.STAT_DEX: self.OverInStatButton(arg) getChild("dex_button").HideToolTip = lambda arg=self.STAT_DEX: self.OverOutStatButton() Add this after: self.btnIncreaseHair.SetEvent(ui.__mem_func__(self.IncreaseHair)) self.btnDecreaseHair.SetEvent(ui.__mem_func__(self.DecreaseHair)) Look for: def Open(self): print "OPEN CREATE WINDOW ----------------------------------------------------------------------------" playerSettingModule.LoadGameData("INIT") self.reservingRaceIndex = -1 self.reservingShapeIndex = -1 Add this after: self.hairIndex = 0 Look for: def __DecreaseSlotIndex(self): Add this bellow: if(self.hairIndex > 0): for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(0, i)) chr.SetHair(0) self.hairIndex = 0 self.hairNumber.SetText(str(self.hairIndex)) for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(1, i)) chr.SetHair(0) self.hairIndex = 0 self.hairNumber.SetText(str(self.hairIndex)) Look for: def __IncreaseSlotIndex(self): Add this bellow: if(self.hairIndex > 0): for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(0, i)) chr.SetHair(0) self.hairIndex = 0 self.hairNumber.SetText(self.hairIndex) for i in xrange(SLOT_COUNT): chr.SelectInstance(self.__GetSlotChrID(1, i)) chr.SetHair(0) self.hairIndex = 0 self.hairNumber.SetText(self.hairIndex) Go to file locale/xx/ui/createcharacterwindow.py Look for: { "name" : "shape_button_02", "type" : "radio_button", "x" : 139, "y" : 239 + TEMPORARY_HEIGHT, "text" : "2", "default_image" : ROOT_PATH + "Middle_Button_01.sub", "over_image" : ROOT_PATH + "Middle_Button_02.sub", "down_image" : ROOT_PATH + "Middle_Button_03.sub", }, Add this after: { "name" : "increase_hair", "type" : "button", "x" : 81, "y" : 239 + TEMPORARY_HEIGHT + 25, "default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub", "over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub", "down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub", }, { "name" : "hair_number", "type" : "text", "x" : 110, "y" : 239 + TEMPORARY_HEIGHT + 25, "text" : "0", }, { "name" : "character_hairstyle", "type" : "text", "x" : 43, "y" : 293, "text" : "HairStyle", "text_horizontal_align" : "center", }, { "name" : "decrease_hair", "type" : "button", "x" : 139, "y" : 239 + TEMPORARY_HEIGHT + 25, "default_image" : "d:/ymir work/ui/game/windows/btn_minus_up.sub", "over_image" : "d:/ymir work/ui/game/windows/btn_minus_over.sub", "down_image" : "d:/ymir work/ui/game/windows/btn_minus_down.sub", }, On this 2 functions: "name" : "create_button", "name" : "cancel_button", Look for: "y" : 265 + TEMPORARY_HEIGHT, Change with: "y" : 285 + TEMPORARY_HEIGHT, Go to UserInterface/Packet.h Look for: typedef struct command_player_create { BYTE header; BYTE index; char name[CHARACTER_NAME_MAX_LEN + 1]; WORD job; BYTE shape; BYTE CON; BYTE INT; BYTE STR; BYTE DEX; } TPacketCGCreateCharacter; Replace with: typedef struct command_player_create { BYTE header; BYTE index; char name[CHARACTER_NAME_MAX_LEN + 1]; WORD job; BYTE shape; WORD hair; BYTE CON; BYTE INT; BYTE STR; BYTE DEX; } TPacketCGCreateCharacter; Go to UserInterface/PythonNetworkStreamPhaseSelect.cpp Look for: bool CPythonNetworkStream::SendCreateCharacterPacket (BYTE index, const char *name, BYTE job, BYTE shape, BYTE byCON, BYTE byINT, BYTE bySTR, BYTE byDEX) { TPacketCGCreateCharacter createCharacterPacket; createCharacterPacket.header = HEADER_CG_PLAYER_CREATE; createCharacterPacket.index = index; strncpy (createCharacterPacket.name, name, CHARACTER_NAME_MAX_LEN); createCharacterPacket.job = job; createCharacterPacket.shape = shape; createCharacterPacket.CON = byCON; createCharacterPacket.INT = byINT; createCharacterPacket.STR = bySTR; createCharacterPacket.DEX = byDEX; Replace with: bool CPythonNetworkStream::SendCreateCharacterPacket(BYTE index, const char *name, BYTE job, BYTE shape,WORD wHair, BYTE byCON, BYTE byINT, BYTE bySTR, BYTE byDEX) { TPacketCGCreateCharacter createCharacterPacket; createCharacterPacket.header = HEADER_CG_PLAYER_CREATE; createCharacterPacket.index = index; strncpy(createCharacterPacket.name, name, CHARACTER_NAME_MAX_LEN); createCharacterPacket.job = job; createCharacterPacket.shape = shape; createCharacterPacket.hair = wHair; createCharacterPacket.CON = byCON; createCharacterPacket.INT = byINT; createCharacterPacket.STR = bySTR; createCharacterPacket.DEX = byDEX; Go to UserInterface/PythonNetworkStream.h Look for: bool SendCreateCharacterPacket (BYTE index, const char *name, BYTE job, BYTE shape, BYTE byStat1, BYTE byStat2, BYTE byStat3, BYTE byStat4); Replace with: bool SendCreateCharacterPacket(BYTE index, const char *name, BYTE job, BYTE shape, WORD wHair, BYTE byStat1, BYTE byStat2, BYTE byStat3, BYTE byStat4); Go to UserInterface/PythonNetworkStreamModule.cpp Look for: PyObject *netSendCreateCharacterPacket (PyObject *poSelf, PyObject *poArgs) { int index; if (!PyTuple_GetInteger (poArgs, 0, &index)) { return Py_BuildException(); } char *name; if (!PyTuple_GetString (poArgs, 1, &name)) { return Py_BuildException(); } int job; if (!PyTuple_GetInteger (poArgs, 2, &job)) { return Py_BuildException(); } int shape; if (!PyTuple_GetInteger (poArgs, 3, &shape)) { return Py_BuildException(); } int stat1; if (!PyTuple_GetInteger (poArgs, 4, &stat1)) { return Py_BuildException(); } int stat2; if (!PyTuple_GetInteger (poArgs, 5, &stat2)) { return Py_BuildException(); } int stat3; if (!PyTuple_GetInteger (poArgs, 6, &stat3)) { return Py_BuildException(); } int stat4; if (!PyTuple_GetInteger (poArgs, 7, &stat4)) { return Py_BuildException(); } if (index < 0 && index > 3) { return Py_BuildException(); } CPythonNetworkStream &rkNetStream = CPythonNetworkStream::Instance(); rkNetStream.SendCreateCharacterPacket ((BYTE) index, name, (BYTE) job, (BYTE) shape, stat1, stat2, stat3, stat4); return Py_BuildNone(); } Replace with: PyObject* netSendCreateCharacterPacket(PyObject* poSelf, PyObject* poArgs) { int index; if (!PyTuple_GetInteger(poArgs, 0, &index)) return Py_BuildException(); char* name; if (!PyTuple_GetString(poArgs, 1, &name)) return Py_BuildException(); int job; if (!PyTuple_GetInteger(poArgs, 2, &job)) return Py_BuildException(); int shape; if (!PyTuple_GetInteger(poArgs, 3, &shape)) return Py_BuildException(); int hair; if (!PyTuple_GetInteger(poArgs, 4, &hair)) return Py_BuildException(); int stat1; if (!PyTuple_GetInteger(poArgs, 5, &stat1)) return Py_BuildException(); int stat2; if (!PyTuple_GetInteger(poArgs, 6, &stat2)) return Py_BuildException(); int stat3; if (!PyTuple_GetInteger(poArgs, 7, &stat3)) return Py_BuildException(); int stat4; if (!PyTuple_GetInteger(poArgs, 8, &stat4)) return Py_BuildException(); if (index<0 && index>3) return Py_BuildException(); CPythonNetworkStream& rkNetStream=CPythonNetworkStream::Instance(); rkNetStream.SendCreateCharacterPacket((BYTE)index, name, (BYTE)job, (BYTE)shape, (WORD)hair, stat1, stat2, stat3, stat4); return Py_BuildNone(); } Go to game/src/Packet.h Look for: typedef struct command_player_create { BYTE header; BYTE index; char name[CHARACTER_NAME_MAX_LEN + 1]; WORD job; BYTE shape; BYTE Con; BYTE Int; BYTE Str; BYTE Dex; } TPacketCGPlayerCreate; Replace with: typedef struct command_player_create { BYTE header; BYTE index; char name[CHARACTER_NAME_MAX_LEN + 1]; WORD job; BYTE shape; WORD hair; BYTE Con; BYTE Int; BYTE Str; BYTE Dex; } TPacketCGPlayerCreate; Go to db/src/ClientManagerPlayer.cpp Inside: void CClientManager::__QUERY_PLAYER_CREATE(CPeer *peer, DWORD dwHandle, TPlayerCreatePacket* packet) This is default query. Please check your query of your source and adjust according. Look for: queryLen = snprintf(queryStr, sizeof(queryStr), "INSERT INTO player%s " "(id, account_id, name, level, st, ht, dx, iq, " "job, voice, dir, x, y, z, " "hp, mp, random_hp, random_sp, stat_point, stamina, part_base, part_main, part_hair, gold, playtime, " "skill_level, quickslot) " "VALUES(0, %u, '%s', %d, %d, %d, %d, %d, " "%d, %d, %d, %d, %d, %d, %d, " "%d, %d, %d, %d, %d, %d, %d, 0, %d, 0, ", GetTablePostfix(), packet->account_id, packet->player_table.name, packet->player_table.level, packet->player_table.st, packet->player_table.ht, packet->player_table.dx, packet->player_table.iq, packet->player_table.job, packet->player_table.voice, packet->player_table.dir, packet->player_table.x, packet->player_table.y, packet->player_table.z, packet->player_table.hp, packet->player_table.sp, packet->player_table.sRandomHP, packet->player_table.sRandomSP, packet->player_table.stat_point, packet->player_table.stamina, packet->player_table.part_base, packet->player_table.part_base, packet->player_table.gold); sys_log(0, "PlayerCreate accountid %d name %s level %d gold %d, st %d ht %d job %d", packet->account_id, packet->player_table.name, packet->player_table.level, packet->player_table.gold, packet->player_table.st, packet->player_table.ht, packet->player_table.job); Replace with: queryLen = snprintf(queryStr, sizeof(queryStr), "INSERT INTO player%s " "(id, account_id, name, level, st, ht, dx, iq, " "job, voice, dir, x, y, z, " "hp, mp, random_hp, random_sp, stat_point, stamina, part_base, part_main, part_hair, gold, playtime, " "skill_level, quickslot) " "VALUES(0, %u, '%s', %d, %d, %d, %d, %d, " "%d, %d, %d, %d, %d, %d, %d, " "%d, %d, %d, %d, %d, %d, %d, %d, %d, 0, ", GetTablePostfix(), packet->account_id, packet->player_table.name, packet->player_table.level, packet->player_table.st, packet->player_table.ht, packet->player_table.dx, packet->player_table.iq, packet->player_table.job, packet->player_table.voice, packet->player_table.dir, packet->player_table.x, packet->player_table.y, packet->player_table.z, packet->player_table.hp, packet->player_table.sp, packet->player_table.sRandomHP, packet->player_table.sRandomSP, packet->player_table.stat_point, packet->player_table.stamina, packet->player_table.part_base, packet->player_table.part_base, packet->player_table.parts[PART_HAIR], packet->player_table.gold); sys_log(0, "PlayerCreate accountid %d name %s level %d gold %d, st %d ht %d job %d hair %d", packet->account_id, packet->player_table.name, packet->player_table.level, packet->player_table.gold, packet->player_table.st, packet->player_table.ht, packet->player_table.job, packet->player_table.parts[PART_HAIR]); Look for: pack.player.wMainPart = packet->player_table.part_base; Add after: pack.player.wHairPart = packet->player_table.parts[PART_HAIR]; Go to game/src/input_login.cpp Look for: bool NewPlayerTable2(TPlayerTable * table, const char * name, BYTE race, BYTE shape, BYTE bEmpire) Replace with: bool NewPlayerTable2(TPlayerTable * table, const char * name, BYTE race, BYTE shape, WORD hair, BYTE bEmpire) Look for: table->part_base = shape; Add after: table->parts[PART_HAIR] = hair; Look for: void CInputLogin::CharacterCreate(LPDESC d, const char * data) { struct command_player_create * pinfo = (struct command_player_create *) data; TPlayerCreatePacket player_create_packet; sys_log(0, "PlayerCreate: name %s pos %d job %d shape %d", pinfo->name, pinfo->index, pinfo->job, pinfo->shape); Replace with: void CInputLogin::CharacterCreate(LPDESC d, const char * data) { struct command_player_create * pinfo = (struct command_player_create *) data; TPlayerCreatePacket player_create_packet; sys_log(0, "PlayerCreate: name %s pos %d job %d shape %d hair %d", pinfo->name, pinfo->index, pinfo->job, pinfo->shape, pinfo->hair); Look for: if (!NewPlayerTable2(&player_create_packet.player_table, pinfo->name, pinfo->job, pinfo->shape, d->GetEmpire())) Replace with: if (!NewPlayerTable2(&player_create_packet.player_table, pinfo->name, pinfo->job, pinfo->shape, pinfo->hair, d->GetEmpire()))
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