Jump to content

Search the Community

Showing results for tags 'meley'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • Anuncios
    • FAQ
  • DEV servidores
    • Metin2
  • Classificados
    • Trocas e Vendas
    • Outros
  • Hardware
    • Geral
    • Duvidas
  • Software
    • Download
    • Geral
    • Duvidas
  • Sistemas Operativos
    • FreeBSD
    • Windows
  • Programacao
    • PHP
    • C / C++ / C#
    • SQL
    • Python
  • Websites
    • Design
    • Codificado
  • Design
    • Galeria
    • Geral
    • Ferramentas
  • SysAdmin
    • Geral
    • Duvidas
  • Outros jogos
    • Geral
    • Downloads
  • Off-topic
    • Geral

Categories

  • Metin2
    • Quests
    • Clientes
    • Serverfiles
    • Tools
    • Other Downloads
    • Weapons & Armors
    • NPC & MOB
  • Software
  • Operating Systems
    • Windows
  • Honor Room

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Jabber


AIM


ICQ


Yahoo! Messenger


Skype


Facebook


Twitter


Google Analytics Client ID

Found 8 results

  1. Boas, estou à dias a tentar resolver um problema super chato na implementação da dungeon Meley e já estou a panicar... Nada que eu fiz resultou nesta situação... VIDEO: Básicamente, a dungeon está a funcionar (penso que o bug visual das estátuas que está no video não esteja relacionado, visto que já consegui dar fix a isso mas o problema do dano às estátuas ainda continuava) A partir da 4ª fase, onde supostamente devia matar 4 bosses + 4 ovos de meley para prosseguir com a dungeon, o jogo parece que não passa à seguinte fase e bloqueia todos os hits que dou às estátuas. Já pesquisei varias "fixes", já fiz alterações nos ficheiros mas este problema insiste em continuar... Alguém que já tenha passado por isto, ou que saiba qualquer coisa, consegue-me dar um empurrão nisto se faz favor? Deixo também o MeleyLair.cpp caso necessário: Muito obrigado :) :) MeleyLair.cpp
  2. em algum ponto do covil do meley meu covil está dando core crash, sem erros aparentes no syserr só motion erros e grupos de mobs inexistentes, o dump do game.core abaixo No symbol table info available. (gdb) set gnutarget i386-marcel-freebsd (gdb) file server1-ch1-core2 warning: core file may not match specified executable file. Reading symbols from server1-ch1-core2...(no debugging symbols found)...done. (gdb) core game.core warning: core file may not match specified executable file. Core was generated by `game'. Program terminated with signal 11, Segmentation fault. Reading symbols from /usr/lib32/libmd.so.5...(no debugging symbols found)...done . Loaded symbols for /usr/lib32/libmd.so.5 Reading symbols from /usr/lib32/libz.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib32/libz.so.6 Reading symbols from /usr/lib32/libstdc++.so.6...Error while reading shared libr ary symbols: Dwarf Error: wrong version in compilation unit header (is 4, should be 2) [in mo dule /usr/lib32/libstdc++.so.6] Reading symbols from /usr/lib32/libm.so.5...(no debugging symbols found)...done. Loaded symbols for /usr/lib32/libm.so.5 Reading symbols from /usr/lib32/libgcc_s.so.1...(no debugging symbols found)...d one. Loaded symbols for /usr/lib32/libgcc_s.so.1 Reading symbols from /usr/lib32/libthr.so.3...(no debugging symbols found)...don e. Loaded symbols for /usr/lib32/libthr.so.3 Reading symbols from /usr/lib32/libc.so.7...(no debugging symbols found)...done. Loaded symbols for /usr/lib32/libc.so.7 Reading symbols from /libexec/ld-elf32.so.1...(no debugging symbols found)...don e. Loaded symbols for /libexec/ld-elf32.so.1 #0 0x2894342d in strlen () from /usr/lib32/libc.so.7 [New Thread 290030b429003d00 (LWP 101291/<unknown>)] [New Thread 288015e429003a80 (LWP 101254/<unknown>)] [New Thread 29003d3429003800 (LWP 101252/<unknown>)] [New Thread 29003ab429003080 (LWP 100993/<unknown>)] Cannot find new threads: generic error (gdb) bt full #0 0x2894342d in strlen () from /usr/lib32/libc.so.7 No symbol table info available. #1 0x289385fb in vfprintf_l () from /usr/lib32/libc.so.7 No symbol table info available. #2 0x28933752 in snprintf () from /usr/lib32/libc.so.7 No symbol table info available. #3 0x0806ef42 in ?? () No symbol table info available. #4 0x0806fa77 in ?? () No symbol table info available. #5 0x2a2fef00 in ?? () No symbol table info available. #6 0x00000004 in ?? () No symbol table info available. #7 0x00000000 in ?? () No symbol table info available. usei o sistema meley aqui do forum, parece ser algo com as libs, mas não entendo muito bem
  3. Estou com uma duvida sobre o covil que quando da 75% n ativa o efeito e quando conclui n aparece no ranking no npc é não aparece o baú para receber a recompensa alguém sabe oque pode ter acontecido com isso?
  4. Version 1.0.0

    62 downloads

    Source: FreakGamers
  5. View File Dungeon Meley Lair Source: FreakGamers Submitter Marcos Submitted 08/14/18 Category Other Downloads
  6. Bom dia Amigos estou com esse problema abaixo alguém sabe me dizer como faço para resolver? 0719 11:02:22897 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0719 11:02:23700 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/monster2/redd_moojuk.mse) Error 0719 11:02:23700 :: CInstanceBase::RegisterEffect(eEftType=75, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/monster2/redd_moojuk.mse, isCache=0) - Error 0719 11:02:23700 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/monster2/redd_moojuk.mse) Error 0719 11:02:23700 :: CInstanceBase::RegisterEffect(eEftType=76, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/monster2/redd_moojuk.mse, isCache=0) - Error 0719 11:02:23700 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/monster2/redd_moojuk_blue.mse) Error 0719 11:02:23700 :: CInstanceBase::RegisterEffect(eEftType=77, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/monster2/redd_moojuk_blue.mse, isCache=0) - Error 0719 11:02:23700 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/monster2/redd_moojuk_green.mse) Error 0719 11:02:23700 :: CInstanceBase::RegisterEffect(eEftType=78, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/monster2/redd_moojuk_green.mse, isCache=0) - Error 0719 11:02:27273 :: ui:3038: RuntimeWarning: tp_compare didn't return -1 or -2 for exception 0719 11:02:27273 :: uidragonlairranking.py(line:40) LoadWindow ui.py(line:3031) LoadScriptFile ui.py(line:3230) LoadChildren ui.py(line:3230) LoadChildren ui.py(line:3038) LoadChildren GuildDragonLairWindow.LoadDialog.LoadScript - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/public/public_board_back/boardback_mainboxlefttop.sub)
  7. Estou implementando a Dungeon Meley's Lair que encontra-se postada aqui no fórum, ao compilar a Source dar-me um erro, que é o seguinte: char_battle.cpp:1651: error: 'DAMAGE_BLOCK' was not declared in this scope char_battle.cpp:1656: error: 'DAMAGE_BLOCK' was not declared in this scope char_battle.cpp:1664: error: 'DAMAGE_BLOCK' was not declared in this scope Andei a pesquisar, sobre o mesmo mesmo, e em alguns lugares falam que é só apagar ou comentar essas linhas, Será que se apagá-las ou comentá-las não ira fazer algum diferença in-game? Deixo abaixo meu char_battle.cpp:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.

Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.
You will be able to see content when you disable your adblocker and enable javascript.