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[c++] nível dos mobs ao lado do nome


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[uSER=91]PACI[/uSER] - 03.08.15


The following changes will allow you to see the Monsters Level

without clicking on them. Like a normal character, you'll see

the level before the monster's name.


Apply these changes on InstanceBaseEffect.cpp (located at InstanceBase).

Replace your AttachTextTail() function with mine, don't forget to add the include!


#include "PythonNonPlayer.h"


void CInstanceBase::AttachTextTail()


if (m_isTextTail)


TraceError("CInstanceBase::AttachTextTail - VID [%d] ALREADY EXIST", GetVirtualID());





DWORD dwVID=GetVirtualID();


float fTextTailHeight=IsMountingHorse() ? 110.0f : 10.0f;


static D3DXCOLOR s_kD3DXClrTextTail=D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);

CPythonTextTail::Instance().RegisterCharacterTextTail(m_dwGuildID, dwVID, s_kD3DXClrTextTail, fTextTailHeight);


if (!m_dwLevel && !IsPC() && !IsNPC() && !IsWarp() && !IsGoto())


const CPythonNonPlayer::TMobTable * pMobTable = CPythonNonPlayer::Instance().GetTable(GetVirtualNumber());


if (!pMobTable)


TraceError("Could not get mob table %d", GetVirtualNumber());




float fAverageLevel = floor(pMobTable->bLevel+0.5f);

m_dwLevel = int(fAverageLevel);



if (m_dwLevel)




Esse tutorial já tem aqui no fórum mas como achei esse mas simples vim compartilhar

Créditos já ta no inicio do tópico

Fonte: cyber-gamers.org

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