Luffy Posted June 12, 2017 at 09:30 PM Share Posted June 12, 2017 at 09:30 PM Em que parte da source eu altero o tempo dos itens desaparecerem? Link to comment
Nukayool Posted June 13, 2017 at 06:21 PM Share Posted June 13, 2017 at 06:21 PM depende do item Link to comment
Luffy Posted June 14, 2017 at 05:26 PM Author Share Posted June 14, 2017 at 05:26 PM depende do item eu me refiro aos itens no chão Link to comment
Marcos Posted June 19, 2017 at 01:38 PM Share Posted June 19, 2017 at 01:38 PM Abrir: char_item.cpp ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(60); Edita o StartDestroyEvent(60); para o tempo que você quiser: Exemplo: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(30); Link to comment
Luffy Posted June 19, 2017 at 05:55 PM Author Share Posted June 19, 2017 at 05:55 PM Abrir: char_item.cpp ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(60); Edita o StartDestroyEvent(60); para o tempo que você quiser: Exemplo: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(30); O meu ta assim: pkItemToDrop->StartDestroyEvent(); vazio. Será que posso por algum valor mesmo assim? Link to comment
Marcos Posted June 22, 2017 at 12:14 PM Share Posted June 22, 2017 at 12:14 PM O meu ta assim:pkItemToDrop->StartDestroyEvent(); vazio. Será que posso por algum valor mesmo assim? Sim pode sim Obs: Esse tuto server para itens que o players jogam os itens ao chão. Link to comment
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