Luffy Posted June 12, 2017 Share Posted June 12, 2017 Em que parte da source eu altero o tempo dos itens desaparecerem? Link to comment Share on other sites More sharing options...
Nukayool Posted June 13, 2017 Share Posted June 13, 2017 depende do item Link to comment Share on other sites More sharing options...
Luffy Posted June 14, 2017 Author Share Posted June 14, 2017 depende do item eu me refiro aos itens no chão Link to comment Share on other sites More sharing options...
Marcos Posted June 19, 2017 Share Posted June 19, 2017 Abrir: char_item.cpp ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(60); Edita o StartDestroyEvent(60); para o tempo que você quiser: Exemplo: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(30); Link to comment Share on other sites More sharing options...
Luffy Posted June 19, 2017 Author Share Posted June 19, 2017 Abrir: char_item.cpp ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(60); Edita o StartDestroyEvent(60); para o tempo que você quiser: Exemplo: ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¶³¾îÁø ¾ÆÀÌÅÛÀº 3ºÐ ÈÄ »ç¶óÁý´Ï´Ù.")); pkItemToDrop->StartDestroyEvent(30); O meu ta assim: pkItemToDrop->StartDestroyEvent(); vazio. Será que posso por algum valor mesmo assim? Link to comment Share on other sites More sharing options...
Marcos Posted June 22, 2017 Share Posted June 22, 2017 O meu ta assim:pkItemToDrop->StartDestroyEvent(); vazio. Será que posso por algum valor mesmo assim? Sim pode sim Obs: Esse tuto server para itens que o players jogam os itens ao chão. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now