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Duvida nos brilho das armaduras.


bruno
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  • 2 weeks later...

Boas, caso você esteja a tentar por brilho em armadura comum onde não possui nível (0+name~name+9) é necessário configurar na source bin.

 

Exemplo:

InstanceBase.cpp:

 

if (pItem->GetSubType() == CItemData::ARMOR_BODY) {  DWORD vnum = pItem->GetIndex();  if (12010 <= vnum && vnum <= 12049)  {   __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);   __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);  }// new effectif (99000 <= vnum && vnum <= 99199)  {   __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL3);   __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4);  } }

 

 

InstanceBase.h

 

EFFECT_BODYARMOR_SPECIAL, // °©¿Ê 4-2-1EFFECT_BODYARMOR_SPECIAL2, // °©¿Ê 4-2-2// new effectEFFECT_BODYARMOR_SPECIAL3, EFFECT_BODYARMOR_SPECIAL4,

 

 

playersettingmodule.py

 

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")## new effectchrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-red.mse")chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-black.mse")

 

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