bruno Posted April 21, 2017 at 04:48 PM Share Posted April 21, 2017 at 04:48 PM Eu estou tentando por brilho na armadura mais não pega, já ate tentei por o brilho igual das armaduras 70 mais tbm não pega. Estou pegando GainSocketPercent="3" e colocando na minhas armadura mas não vai mesmo existindo o brilho nos aços negro. Link to comment Share on other sites More sharing options...
juniorsilva Posted May 1, 2017 at 08:49 AM Share Posted May 1, 2017 at 08:49 AM Boas, caso você esteja a tentar por brilho em armadura comum onde não possui nível (0+name~name+9) é necessário configurar na source bin. Exemplo: InstanceBase.cpp: if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); if (12010 <= vnum && vnum <= 12049) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); }// new effectif (99000 <= vnum && vnum <= 99199) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL3); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL4); } } InstanceBase.h EFFECT_BODYARMOR_SPECIAL, // °©¿Ê 4-2-1EFFECT_BODYARMOR_SPECIAL2, // °©¿Ê 4-2-2// new effectEFFECT_BODYARMOR_SPECIAL3, EFFECT_BODYARMOR_SPECIAL4, playersettingmodule.py chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")## new effectchrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-red.mse")chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-black.mse") 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now