Requiem Posted March 20, 2017 at 10:56 PM Share Posted March 20, 2017 at 10:56 PM Source do Servidor: game > pvp.cpp Procurar: switch(pkChr->GetMountVnum()){ case 0: Adicionar: (os números aqui postos são exemplos, devem mudar para o vnum que deram à montada) - devem manter o case:0 switch(pkChr->GetMountVnum()){ case 0: case 19000: case 19001: case 19002: case 19003: Source do Cliente: UserInterface > InstanceBase.cpp Procurar: UINT CInstanceBase::SHORSE::GetLevel(){ if (m_pkActor){ DWORD mount = m_pkActor->GetRace(); switch (mount){ Adicionar: UINT CInstanceBase::SHORSE::GetLevel(){ if (m_pkActor){ DWORD mount = m_pkActor->GetRace(); switch (mount){ case 19001: case 19002: case 19003: return 3; return 1;= atacar return 2; = skills return 3; = atacar e skills Fonte: Metin2Dev (yagokurt) Link to comment
F-Caneiras Posted September 3, 2017 at 01:03 AM Share Posted September 3, 2017 at 01:03 AM Se eu não tiver switch( pkChr->GetMountVnum() adiciono nova linha ? Link to comment
xabugas123 Posted June 27, 2018 at 10:38 AM Share Posted June 27, 2018 at 10:38 AM (edited) Em 03/09/2017 em 02:03, Caneiras disse: Se eu não tiver switch( pkChr->GetMountVnum() adiciono nova linha ? basta fazer a parte do binary Edited June 27, 2018 at 11:08 AM by xabugas123 Link to comment
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