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[dúvida] montada não têm animação de ataque / têm animação mas não saca dano


Nukayool
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Montaria que tem animação de ataque e não saca danos.

 

Vá na source/src/game em char_skill.cpp e localize : if(GetMountVnum()) pra adicionar danos de skills, agora pra adicionar danos de ataque com arma vá em pvp.cpp e localize : switch( pkChr->GetMountVnum() ) nesta linha basta você adicionar a montaria, depois disso vá no cliente source e localize : DWORD mount = m_pkActor->GetRace();

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As que não fazem animação não possuem os ficheiros .ini ou podem não estar configuradas para essa arma (exprimentas-te com outras armas? Pois existe montadas que não funcionam com as armas mais recentes e têm de se editar para dar)..

Quanto ao ataque eu vou já publicar um tutorial como colocar montadas a atacar pela source

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Quanto a isso não procurei bem, mas supostamente tens de possuir este três ficheiros:

 

  • 3dmotion.ini
  • immidaite.ini
  • mountmotion.ini

 

 

Few tips:- mount types to work properly in animation (to not stand on mount) must fit between 800000-899000 types = which means max 100 different types of mounts can exist on server with proper animation working ... So ensure you did not go over this (most important part for mountmotion.ini)!- Spend day or two to scan how other mounts are made in all require ini files- then when you notice relations and standards ...you will be ready to go ahead with own ... and you wont need to ask for questions... (if you wanna learn then do it by mistakes and examples and maybe some already released guides - and be sure that pretty everything is released that could provide to making what you need)...- last time - ensure that your animation files like 3dmotion.ini cover important parts for new weapons - if you add such a (or using server files that did this!)...

 

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