Guest KemazI Posted December 12, 2016 at 12:58 AM Share Posted December 12, 2016 at 12:58 AM VIDEO - Na parte do introloading metam as def antes da class. https://www.youtube.com/watch?v=in9m4joe3KY&feature=youtu.be CODIGO - Na parte do introloading metam as def antes da class. def CheckYmirD(): if os.path.exists('d:/ymir work'): dbg.LogBox("Foi encontrada a pasta ymir work no seu disco D, por favor remova a pasta para jogar.") dbg.TraceError("Foi encontrada a pasta ymir work no disco D.") app.Abort() sys.exit() def CheckYmirC(): if os.path.exists('c:/ymir work'): dbg.LogBox("Foi encontrada a pasta ymir work no disco C, por favor remove a pasta para jogar.") dbg.TraceError("Foi encontrada a pasta ymir work no disco C.") app.Abort() sys.exit() CheckYmirC() CheckYmirD() Link to comment
Karbust Posted December 17, 2016 at 09:06 PM Share Posted December 17, 2016 at 09:06 PM Melhor fazer pela source... UserInterface.cpp bool PackInitialize(const char * c_pszFolder) { NANOBEGIN string block_folder; block_folder == "D:\\ymir work"; struct stat st; if (stat("D:\\ymir work", &st) == 0) { LogBoxf("Something is wrong delete the file from D (ymir work)"); return true; } 3 1 Link to comment
Guest KemazI Posted December 17, 2016 at 09:26 PM Share Posted December 17, 2016 at 09:26 PM Melhor fazer pela source... UserInterface.cpp bool PackInitialize(const char * c_pszFolder) { NANOBEGIN string block_folder; block_folder == "D:\\ymir work"; struct stat st; if (stat("D:\\ymir work", &st) == 0) { LogBoxf("Something is wrong delete the file from D (ymir work)"); return true; } Mesmo assim não o faria dessa maneira se for pela source, de qualquer maneira existe quem não use source thanks anyway. Link to comment
JD9 Posted September 15, 2017 at 10:51 PM Share Posted September 15, 2017 at 10:51 PM video off Link to comment
Luffy Posted September 15, 2017 at 11:44 PM Share Posted September 15, 2017 at 11:44 PM Em 11/12/2016 em 22:58, KemazI disse: VIDEO - Mostrar conteúdo oculto Na parte do introloading metam as def antes da class. https://www.youtube.com/watch?v=in9m4joe3KY&feature=youtu.be CODIGO - Ocultar conteúdo Na parte do introloading metam as def antes da class. def CheckYmirD(): if os.path.exists('d:/ymir work'): dbg.LogBox("Foi encontrada a pasta ymir work no seu disco D, por favor remova a pasta para jogar.") dbg.TraceError("Foi encontrada a pasta ymir work no disco D.") app.Abort() sys.exit() def CheckYmirC(): if os.path.exists('c:/ymir work'): dbg.LogBox("Foi encontrada a pasta ymir work no disco C, por favor remove a pasta para jogar.") dbg.TraceError("Foi encontrada a pasta ymir work no disco C.") app.Abort() sys.exit() CheckYmirC()CheckYmirD() Tem algum tutorial? o do vídeo esta off Link to comment
juniorsilva Posted September 16, 2017 at 07:44 PM Share Posted September 16, 2017 at 07:44 PM Em 17/12/2016 em 19:06, charparodar disse: Melhor fazer pela source... UserInterface.cpp bool PackInitialize(const char * c_pszFolder) { NANOBEGIN string block_folder; block_folder == "D:\\ymir work"; struct stat st; if (stat("D:\\ymir work", &st) == 0) { LogBoxf("Something is wrong delete the file from D (ymir work)"); return true; } Tenho a mesma opinião. Link to comment
Luffy Posted September 16, 2017 at 10:21 PM Share Posted September 16, 2017 at 10:21 PM Algum poderia me explicar para que serve esse comando anti ymir work e como colocar ele no client via source Link to comment
[Admin] tierrilopes Posted September 16, 2017 at 10:57 PM Share Posted September 16, 2017 at 10:57 PM 33 minutes ago, Luffy said: Algum poderia me explicar para que serve esse comando anti ymir work e como colocar ele no client via source Uma das maneiras de carregar damage hack no jogo é colocar o ficheiro alterado no disco D:, na localização completa que ele teria dentro de um epk (lembrando que ficheiros epk para o binario sao como pastas no formato D:\ymir work). Ao verificar se essa pasta existe, elimina esse vector de ataque UserInterface.cpp, procurar por: bool PackInitialize(const char * c_pszFolder) { e adicionas o resto do codigo acima que o charpararodar colocou 1 Link to comment
badjs Posted February 9, 2021 at 02:37 PM Share Posted February 9, 2021 at 02:37 PM Em 12/12/2016 em 00:58, Convidado KemazI disse: VIDEO - Mostrar conteúdo oculto Na parte do introloading metam as def antes da class. Hidden Content Give reaction or reply to this topic to see the hidden content. CODIGO - Hidden Content Give reaction or reply to this topic to see the hidden content. obrigado cara! Link to comment
servezaadda Posted July 31, 2021 at 04:03 PM Share Posted July 31, 2021 at 04:03 PM ty Link to comment
Kagin Posted February 1, 2023 at 02:44 AM Share Posted February 1, 2023 at 02:44 AM bool PackInitialize(const char * c_pszFolder) { NANOBEGIN string block_folder; block_folder == "D:\\ymir work"; struct stat st; if (stat("D:\\ymir work", &st) == 0) { LogBoxf("Foi encontrada a pasta ymir work no disco D, por favor remove a pasta para jogar."); return true; } string block_folder; block_folder == "C:\\ymir work"; struct stat st; if (stat("C:\\ymir work", &st) == 0) { LogBoxf("Foi encontrada a pasta ymir work no disco C, por favor remove a pasta para jogar."); return true; } Pra quem ainda procura, aqui segue para por na source UserInterface.cpp -> CTRL+F -> bool PackInitialize(const char * c_pszFolder) Link to comment
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