Dynamic Things Posted December 12, 2016 at 12:05 AM Share Posted December 12, 2016 at 12:05 AM Este tutorial é ideal para pessoas que gostam de testar mapas, ou ideal para pessoas que quer começar a explorar novos tipos de interface, como por exemplo este aqui: ou mesmo para pessoas que estejam a trabalhar com a interface do cliente e não queiram estar sempre a fazer login O que fazer? Subistituir todo o vosso codigo do root/intrologin.py por isso: import dbg import app import net import ui import ime import snd import wndMgr import musicInfo import serverInfo import systemSetting import ServerStateChecker import localeInfo import constInfo import uiCommon import time import serverCommandParser import ime import uiScriptLocale import loginInfo RUNUP_MATRIX_AUTH = FALSE NEWCIBN_PASSPOD_AUTH = FALSE LOGIN_DELAY_SEC = 0.0 SKIP_LOGIN_PHASE = FALSE SKIP_LOGIN_PHASE_SUPPORT_CHANNEL = FALSE FULL_BACK_IMAGE = FALSE PASSPOD_MSG_DICT = {} VIRTUAL_KEYBOARD_NUM_KEYS = 46 VIRTUAL_KEYBOARD_RAND_KEY = TRUE def Suffle(src): if VIRTUAL_KEYBOARD_RAND_KEY: items = [item for item in src] itemCount = len(items) for oldPos in xrange(itemCount): newPos = app.GetRandom(0, itemCount-1) items[newPos], items[oldPos] = items[oldPos], items[newPos] return "".join(items) else: return src if localeInfo.IsNEWCIBN() or localeInfo.IsCIBN10(): LOGIN_DELAY_SEC = 60.0 FULL_BACK_IMAGE = TRUE NEWCIBN_PASSPOD_AUTH = TRUE PASSPOD_MSG_DICT = { "PASERR1" : localeInfo.LOGIN_FAILURE_PASERR1, "PASERR2" : localeInfo.LOGIN_FAILURE_PASERR2, "PASERR3" : localeInfo.LOGIN_FAILURE_PASERR3, "PASERR4" : localeInfo.LOGIN_FAILURE_PASERR4, "PASERR5" : localeInfo.LOGIN_FAILURE_PASERR5, } elif localeInfo.IsYMIR() or localeInfo.IsCHEONMA(): FULL_BACK_IMAGE = TRUE elif localeInfo.IsHONGKONG(): FULL_BACK_IMAGE = TRUE RUNUP_MATRIX_AUTH = TRUE PASSPOD_MSG_DICT = { "NOTELE" : localeInfo.LOGIN_FAILURE_NOTELEBLOCK, } elif localeInfo.IsJAPAN(): FULL_BACK_IMAGE = TRUE elif localeInfo.IsBRAZIL(): LOGIN_DELAY_SEC = 60.0 def IsFullBackImage(): global FULL_BACK_IMAGE return FULL_BACK_IMAGE def IsLoginDelay(): global LOGIN_DELAY_SEC if LOGIN_DELAY_SEC > 0.0: return TRUE else: return FALSE def IsRunupMatrixAuth(): global RUNUP_MATRIX_AUTH return RUNUP_MATRIX_AUTH def IsNEWCIBNPassPodAuth(): global NEWCIBN_PASSPOD_AUTH return NEWCIBN_PASSPOD_AUTH def GetLoginDelay(): global LOGIN_DELAY_SEC return LOGIN_DELAY_SEC app.SetGuildMarkPath("test") class ConnectingDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__LoadDialog() self.eventTimeOver = lambda *arg: None self.eventExit = lambda *arg: None def __del__(self): ui.ScriptWindow.__del__(self) def __LoadDialog(self): try: PythonScriptLoader = ui.PythonScriptLoader() PythonScriptLoader.LoadScriptFile(self, "UIScript/ConnectingDialog.py") self.board = self.GetChild("board") self.message = self.GetChild("message") self.countdownMessage = self.GetChild("countdown_message") except: import exception exception.Abort("ConnectingDialog.LoadDialog.BindObject") def Open(self, waitTime): curTime = time.clock() self.endTime = curTime + waitTime self.Lock() self.SetCenterPosition() self.SetTop() self.Show() def Close(self): self.Unlock() self.Hide() def Destroy(self): self.Hide() self.ClearDictionary() def SetText(self, text): self.message.SetText(text) def SetCountDownMessage(self, waitTime): self.countdownMessage.SetText("%.0f%s" % (waitTime, localeInfo.SECOND)) def SAFE_SetTimeOverEvent(self, event): self.eventTimeOver = ui.__mem_func__(event) def SAFE_SetExitEvent(self, event): self.eventExit = ui.__mem_func__(event) def OnUpdate(self): lastTime = max(0, self.endTime - time.clock()) if 0 == lastTime: self.Close() self.eventTimeOver() else: self.SetCountDownMessage(self.endTime - time.clock()) def OnPressExitKey(self): #self.eventExit() return TRUE class LoginWindow(ui.ScriptWindow): IS_TEST = net.IsTest() def __init__(self, stream): import loginInfo self.loginInfo=loginInfo.TestGame() self.loginInfo() print "NEW LOGIN WINDOW ----------------------------------------------------------------------------" ui.ScriptWindow.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_LOGIN, self) net.SetAccountConnectorHandler(self) self.loginInfo=loginInfo.TestGame() self.loginInfo() self.matrixInputChanceCount = 0 self.lastLoginTime = 0 self.inputDialog = None self.connectingDialog = None self.stream=stream self.isNowCountDown=FALSE self.isStartError=FALSE self.xServerBoard = 0 self.yServerBoard = 0 self.loadingImage = None self.virtualKeyboard = None self.virtualKeyboardMode = "ALPHABET" self.virtualKeyboardIsUpper = FALSE def __del__(self): net.ClearPhaseWindow(net.PHASE_WINDOW_LOGIN, self) net.SetAccountConnectorHandler(0) ui.ScriptWindow.__del__(self) print "---------------------------------------------------------------------------- DELETE LOGIN WINDOW" def Open(self): ServerStateChecker.Create(self) print "LOGIN WINDOW OPEN ----------------------------------------------------------------------------" self.loginFailureMsgDict={ #"DEFAULT" : localeInfo.LOGIN_FAILURE_UNKNOWN, "ALREADY" : localeInfo.LOGIN_FAILURE_ALREAY, "NOID" : localeInfo.LOGIN_FAILURE_NOT_EXIST_ID, "WRONGPWD" : localeInfo.LOGIN_FAILURE_WRONG_PASSWORD, "FULL" : localeInfo.LOGIN_FAILURE_TOO_MANY_USER, "SHUTDOWN" : localeInfo.LOGIN_FAILURE_SHUTDOWN, "REPAIR" : localeInfo.LOGIN_FAILURE_REPAIR_ID, "BLOCK" : localeInfo.LOGIN_FAILURE_BLOCK_ID, "WRONGMAT" : localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER, "QUIT" : localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE, "BESAMEKEY" : localeInfo.LOGIN_FAILURE_BE_SAME_KEY, "NOTAVAIL" : localeInfo.LOGIN_FAILURE_NOT_AVAIL, "NOBILL" : localeInfo.LOGIN_FAILURE_NOBILL, "BLKLOGIN" : localeInfo.LOGIN_FAILURE_BLOCK_LOGIN, "WEBBLK" : localeInfo.LOGIN_FAILURE_WEB_BLOCK, "BADSCLID" : localeInfo.LOGIN_FAILURE_WRONG_SOCIALID, "AGELIMIT" : localeInfo.LOGIN_FAILURE_SHUTDOWN_TIME, } self.loginFailureFuncDict = { "WRONGPWD" : self.__DisconnectAndInputPassword, "WRONGMAT" : self.__DisconnectAndInputMatrix, "QUIT" : app.Exit, } self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.SetWindowName("LoginWindow") if not self.__LoadScript(uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoginWindow.py"): dbg.TraceError("LoginWindow.Open - __LoadScript Error") return self.__LoadLoginInfo("loginInfo.xml") if app.loggined: self.loginFailureFuncDict = { "WRONGPWD" : app.Exit, "WRONGMAT" : app.Exit, "QUIT" : app.Exit, } if musicInfo.loginMusic != "": snd.SetMusicVolume(systemSetting.GetMusicVolume()) snd.FadeInMusic("BGM/"+musicInfo.loginMusic) snd.SetSoundVolume(systemSetting.GetSoundVolume()) # pevent key "[" "]" ime.AddExceptKey(91) ime.AddExceptKey(93) self.Show() global SKIP_LOGIN_PHASE if SKIP_LOGIN_PHASE: if self.isStartError: self.connectBoard.Hide() self.loginBoard.Hide() self.serverBoard.Hide() self.PopupNotifyMessage(localeInfo.LOGIN_CONNECT_FAILURE, self.__ExitGame) return if self.loginInfo: self.serverBoard.Hide() else: self.__RefreshServerList() self.__OpenServerBoard() else: connectingIP = self.stream.GetConnectAddr() if connectingIP: if app.USE_OPENID and not app.OPENID_TEST : self.__RefreshServerList() self.__OpenServerBoard() else: self.__OpenLoginBoard() if IsFullBackImage(): self.GetChild("bg1").Hide() self.GetChild("bg2").Show() else: self.__RefreshServerList() self.__OpenServerBoard() app.ShowCursor() def Close(self): if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None ServerStateChecker.Initialize(self) print "---------------------------------------------------------------------------- CLOSE LOGIN WINDOW " # # selectMusic이 없으면 BGM이 끊기므로 두개 다 체크한다. # if musicInfo.loginMusic != "" and musicInfo.selectMusic != "": snd.FadeOutMusic("BGM/"+musicInfo.loginMusic) ## NOTE : idEditLine와 pwdEditLine은 이벤트가 서로 연결 되어있어서 ## Event를 강제로 초기화 해주어야만 합니다 - [levites] self.idEditLine.SetTabEvent(0) self.idEditLine.SetReturnEvent(0) self.pwdEditLine.SetReturnEvent(0) self.pwdEditLine.SetTabEvent(0) self.connectBoard = None self.loginBoard = None self.idEditLine = None self.pwdEditLine = None self.inputDialog = None self.connectingDialog = None self.loadingImage = None self.serverBoard = None self.serverList = None self.channelList = None # RUNUP_MATRIX_AUTH self.matrixQuizBoard = None self.matrixAnswerInput = None self.matrixAnswerOK = None self.matrixAnswerCancel = None # RUNUP_MATRIX_AUTH_END # NEWCIBN_PASSPOD_AUTH self.passpodBoard = None self.passpodAnswerInput = None self.passpodAnswerOK = None self.passpodAnswerCancel = None # NEWCIBN_PASSPOD_AUTH_END self.VIRTUAL_KEY_ALPHABET_LOWERS = None self.VIRTUAL_KEY_ALPHABET_UPPERS = None self.VIRTUAL_KEY_SYMBOLS = None self.VIRTUAL_KEY_NUMBERS = None # VIRTUAL_KEYBOARD_BUG_FIX if self.virtualKeyboard: for keyIndex in xrange(0, VIRTUAL_KEYBOARD_NUM_KEYS+1): key = self.GetChild2("key_%d" % keyIndex) if key: key.SetEvent(None) self.GetChild("key_space").SetEvent(None) self.GetChild("key_backspace").SetEvent(None) self.GetChild("key_enter").SetEvent(None) self.GetChild("key_shift").SetToggleDownEvent(None) self.GetChild("key_shift").SetToggleUpEvent(None) self.GetChild("key_at").SetToggleDownEvent(None) self.GetChild("key_at").SetToggleUpEvent(None) self.virtualKeyboard = None self.KillFocus() self.Hide() self.stream.popupWindow.Close() self.loginFailureFuncDict=None ime.ClearExceptKey() app.HideCursor() def __SaveChannelInfo(self): try: file=open("channel.inf", "w") file.write("%d %d %d" % (self.__GetServerID(), self.__GetChannelID(), self.__GetRegionID())) except: print "LoginWindow.__SaveChannelInfo - SaveError" def __LoadChannelInfo(self): try: file=open("channel.inf") lines=file.readlines() if len(lines)>0: tokens=lines[0].split() selServerID=int(tokens[0]) selChannelID=int(tokens[1]) if len(tokens) == 3: regionID = int(tokens[2]) return regionID, selServerID, selChannelID except: print "LoginWindow.__LoadChannelInfo - OpenError" return -1, -1, -1 def __ExitGame(self): app.Exit() def SetIDEditLineFocus(self): if self.idEditLine != None: self.idEditLine.SetFocus() def SetPasswordEditLineFocus(self): if localeInfo.IsEUROPE(): if self.idEditLine != None: #0000862: [M2EU] 로그인창 팝업 에러: 종료시 먼저 None 설정됨 self.idEditLine.SetText("") self.idEditLine.SetFocus() #0000685: [M2EU] 아이디/비밀번호 유추 가능 버그 수정: 무조건 아이디로 포커스가 가게 만든다 if self.pwdEditLine != None: #0000862: [M2EU] 로그인창 팝업 에러: 종료시 먼저 None 설정됨 self.pwdEditLine.SetText("") else: if self.pwdEditLine != None: self.pwdEditLine.SetFocus() def OnEndCountDown(self): self.isNowCountDown = FALSE if localeInfo.IsBRAZIL(): self.timeOutMsg = TRUE else: self.timeOutMsg = FALSE self.OnConnectFailure() def OnConnectFailure(self): if self.isNowCountDown: return snd.PlaySound("sound/ui/loginfail.wav") if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None if app.loggined: self.PopupNotifyMessage(localeInfo.LOGIN_CONNECT_FAILURE, self.__ExitGame) else: self.PopupNotifyMessage(localeInfo.LOGIN_CONNECT_FAILURE, self.SetPasswordEditLineFocus) def OnHandShake(self): if not IsLoginDelay(): snd.PlaySound("sound/ui/loginok.wav") self.PopupDisplayMessage(localeInfo.LOGIN_CONNECT_SUCCESS) constInfo.ACCOUNT_NAME = str(self.idEditLine.GetText()) def OnLoginStart(self): if not IsLoginDelay(): self.PopupDisplayMessage(localeInfo.LOGIN_PROCESSING) def OnLoginFailure(self, error): if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None try: loginFailureMsg = self.loginFailureMsgDict[error] except KeyError: if PASSPOD_MSG_DICT: try: loginFailureMsg = PASSPOD_MSG_DICT[error] except KeyError: loginFailureMsg = localeInfo.LOGIN_FAILURE_UNKNOWN + error else: loginFailureMsg = localeInfo.LOGIN_FAILURE_UNKNOWN + error #0000685: [M2EU] 아이디/비밀번호 유추 가능 버그 수정: 무조건 패스워드로 포커스가 가게 만든다 loginFailureFunc=self.loginFailureFuncDict.get(error, self.SetPasswordEditLineFocus) if app.loggined: self.PopupNotifyMessage(loginFailureMsg, self.__ExitGame) else: self.PopupNotifyMessage(loginFailureMsg, loginFailureFunc) snd.PlaySound("sound/ui/loginfail.wav") def __DisconnectAndInputID(self): if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None self.SetIDEditLineFocus() net.Disconnect() def __DisconnectAndInputPassword(self): if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None self.SetPasswordEditLineFocus() net.Disconnect() def __DisconnectAndInputMatrix(self): if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None self.stream.popupWindow.Close() self.matrixInputChanceCount -= 1 if self.matrixInputChanceCount <= 0: self.__OnCloseInputDialog() elif self.inputDialog: self.inputDialog.Show() def __LoadScript(self, fileName): import dbg try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, fileName) except: import exception exception.Abort("LoginWindow.__LoadScript.LoadObject") try: GetObject=self.GetChild self.serverBoard = GetObject("ServerBoard") self.serverList = GetObject("ServerList") self.channelList = GetObject("ChannelList") self.serverSelectButton = GetObject("ServerSelectButton") self.serverExitButton = GetObject("ServerExitButton") self.connectBoard = GetObject("ConnectBoard") self.loginBoard = GetObject("LoginBoard") self.idEditLine = GetObject("ID_EditLine") self.pwdEditLine = GetObject("Password_EditLine") self.serverInfo = GetObject("ConnectName") self.selectConnectButton = GetObject("SelectConnectButton") self.loginButton = GetObject("LoginButton") self.loginExitButton = GetObject("LoginExitButton") if localeInfo.IsVIETNAM(): self.checkButton = GetObject("CheckButton") self.checkButton.Down() # RUNUP_MATRIX_AUTH if IsRunupMatrixAuth(): self.matrixQuizBoard = GetObject("RunupMatrixQuizBoard") self.matrixAnswerInput = GetObject("RunupMatrixAnswerInput") self.matrixAnswerOK = GetObject("RunupMatrixAnswerOK") self.matrixAnswerCancel = GetObject("RunupMatrixAnswerCancel") # RUNUP_MATRIX_AUTH_END # NEWCIBN_PASSPOD_AUTH if IsNEWCIBNPassPodAuth(): self.passpodBoard = GetObject("NEWCIBN_PASSPOD_BOARD") self.passpodAnswerInput = GetObject("NEWCIBN_PASSPOD_INPUT") self.passpodAnswerOK = GetObject("NEWCIBN_PASSPOD_OK") self.passpodAnswerCancel= GetObject("NEWCIBN_PASSPOD_CANCEL") # NEWCIBN_PASSPOD_AUTH_END self.virtualKeyboard = self.GetChild2("VirtualKeyboard") if self.virtualKeyboard: self.VIRTUAL_KEY_ALPHABET_UPPERS = Suffle(localeInfo.VIRTUAL_KEY_ALPHABET_UPPERS) self.VIRTUAL_KEY_ALPHABET_LOWERS = "".join([localeInfo.VIRTUAL_KEY_ALPHABET_LOWERS[localeInfo.VIRTUAL_KEY_ALPHABET_UPPERS.index(e)] for e in self.VIRTUAL_KEY_ALPHABET_UPPERS]) if localeInfo.IsBRAZIL(): self.VIRTUAL_KEY_SYMBOLS_BR = Suffle(localeInfo.VIRTUAL_KEY_SYMBOLS_BR) else: self.VIRTUAL_KEY_SYMBOLS = Suffle(localeInfo.VIRTUAL_KEY_SYMBOLS) self.VIRTUAL_KEY_NUMBERS = Suffle(localeInfo.VIRTUAL_KEY_NUMBERS) self.__VirtualKeyboard_SetAlphabetMode() self.GetChild("key_space").SetEvent(lambda : self.__VirtualKeyboard_PressKey(' ')) self.GetChild("key_backspace").SetEvent(lambda : self.__VirtualKeyboard_PressBackspace()) self.GetChild("key_enter").SetEvent(lambda : self.__VirtualKeyboard_PressReturn()) self.GetChild("key_shift").SetToggleDownEvent(lambda : self.__VirtualKeyboard_SetUpperMode()) self.GetChild("key_shift").SetToggleUpEvent(lambda : self.__VirtualKeyboard_SetLowerMode()) self.GetChild("key_at").SetToggleDownEvent(lambda : self.__VirtualKeyboard_SetSymbolMode()) self.GetChild("key_at").SetToggleUpEvent(lambda : self.__VirtualKeyboard_SetAlphabetMode()) except: import exception exception.Abort("LoginWindow.__LoadScript.BindObject") if self.IS_TEST: self.selectConnectButton.Hide() else: self.selectConnectButton.SetEvent(ui.__mem_func__(self.__OnClickSelectConnectButton)) self.serverBoard.OnKeyUp = ui.__mem_func__(self.__ServerBoard_OnKeyUp) self.xServerBoard, self.yServerBoard = self.serverBoard.GetLocalPosition() self.serverSelectButton.SetEvent(ui.__mem_func__(self.__OnClickSelectServerButton)) self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitButton)) self.loginButton.SetEvent(ui.__mem_func__(self.__OnClickLoginButton)) self.loginExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitButton)) self.serverList.SetEvent(ui.__mem_func__(self.__OnSelectServer)) self.idEditLine.SetReturnEvent(ui.__mem_func__(self.pwdEditLine.SetFocus)) self.idEditLine.SetTabEvent(ui.__mem_func__(self.pwdEditLine.SetFocus)) self.pwdEditLine.SetReturnEvent(ui.__mem_func__(self.__OnClickLoginButton)) self.pwdEditLine.SetTabEvent(ui.__mem_func__(self.idEditLine.SetFocus)) # RUNUP_MATRIX_AUTH if IsRunupMatrixAuth(): self.matrixAnswerOK.SAFE_SetEvent(self.__OnClickMatrixAnswerOK) self.matrixAnswerCancel.SAFE_SetEvent(self.__OnClickMatrixAnswerCancel) self.matrixAnswerInput.SAFE_SetReturnEvent(self.__OnClickMatrixAnswerOK) # RUNUP_MATRIX_AUTH_END # NEWCIBN_PASSPOD_AUTH if IsNEWCIBNPassPodAuth(): self.passpodAnswerOK.SAFE_SetEvent(self.__OnClickNEWCIBNPasspodAnswerOK) self.passpodAnswerCancel.SAFE_SetEvent(self.__OnClickNEWCIBNPasspodAnswerCancel) self.passpodAnswerInput.SAFE_SetReturnEvent(self.__OnClickNEWCIBNPasspodAnswerOK) # NEWCIBN_PASSPOD_AUTH_END if IsFullBackImage(): self.GetChild("bg1").Show() self.GetChild("bg2").Hide() return 1 def __VirtualKeyboard_SetKeys(self, keyCodes): uiDefFontBackup = localeInfo.UI_DEF_FONT localeInfo.UI_DEF_FONT = localeInfo.UI_DEF_FONT_LARGE keyIndex = 1 for keyCode in keyCodes: key = self.GetChild2("key_%d" % keyIndex) if key: key.SetEvent(lambda x=keyCode: self.__VirtualKeyboard_PressKey(x)) key.SetText(keyCode) key.ButtonText.SetFontColor(0, 0, 0) keyIndex += 1 for keyIndex in xrange(keyIndex, VIRTUAL_KEYBOARD_NUM_KEYS+1): key = self.GetChild2("key_%d" % keyIndex) if key: key.SetEvent(lambda x=' ': self.__VirtualKeyboard_PressKey(x)) key.SetText(' ') localeInfo.UI_DEF_FONT = uiDefFontBackup def __VirtualKeyboard_PressKey(self, code): ime.PasteString(code) #if self.virtualKeyboardMode == "ALPHABET" and self.virtualKeyboardIsUpper: # self.__VirtualKeyboard_SetLowerMode() def __VirtualKeyboard_PressBackspace(self): ime.PasteBackspace() def __VirtualKeyboard_PressReturn(self): ime.PasteReturn() def __VirtualKeyboard_SetUpperMode(self): self.virtualKeyboardIsUpper = TRUE if self.virtualKeyboardMode == "ALPHABET": self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_ALPHABET_UPPERS) elif self.virtualKeyboardMode == "NUMBER": if localeInfo.IsBRAZIL(): self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS_BR) else: self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS) else: self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_NUMBERS) def __VirtualKeyboard_SetLowerMode(self): self.virtualKeyboardIsUpper = FALSE if self.virtualKeyboardMode == "ALPHABET": self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_ALPHABET_LOWERS) elif self.virtualKeyboardMode == "NUMBER": self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_NUMBERS) else: if localeInfo.IsBRAZIL(): self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS_BR) else: self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS) def __VirtualKeyboard_SetAlphabetMode(self): self.virtualKeyboardIsUpper = FALSE self.virtualKeyboardMode = "ALPHABET" self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_ALPHABET_LOWERS) def __VirtualKeyboard_SetNumberMode(self): self.virtualKeyboardIsUpper = FALSE self.virtualKeyboardMode = "NUMBER" self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_NUMBERS) def __VirtualKeyboard_SetSymbolMode(self): self.virtualKeyboardIsUpper = FALSE self.virtualKeyboardMode = "SYMBOL" if localeInfo.IsBRAZIL(): self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS_BR) else: self.__VirtualKeyboard_SetKeys(self.VIRTUAL_KEY_SYMBOLS) def Connect(self, id, pwd): if constInfo.SEQUENCE_PACKET_ENABLE: net.SetPacketSequenceMode() if IsLoginDelay(): loginDelay = GetLoginDelay() self.connectingDialog = ConnectingDialog() self.connectingDialog.Open(loginDelay) self.connectingDialog.SAFE_SetTimeOverEvent(self.OnEndCountDown) self.connectingDialog.SAFE_SetExitEvent(self.OnPressExitKey) self.isNowCountDown = TRUE else: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.LOGIN_CONNETING, self.SetPasswordEditLineFocus, localeInfo.UI_CANCEL) self.stream.SetLoginInfo(id, pwd) self.stream.Connect() def __OnClickExitButton(self): self.stream.SetPhaseWindow(0) def __SetServerInfo(self, name): net.SetServerInfo(name.strip()) self.serverInfo.SetText(name) def __LoadLoginInfo(self, loginInfoFileName): try: loginInfo={} execfile(loginInfoFileName, loginInfo) except IOError: print(\ "자동 로그인을 하시려면" + loginInfoFileName + "파일을 작성해주세요\n"\ "\n"\ "내용:\n"\ "================================================================\n"\ "addr=주소\n"\ "port=포트\n"\ "id=아이디\n"\ "pwd=비밀번호\n"\ "slot=캐릭터 선택 인덱스 (없거나 -1이면 자동 선택 안함)\n"\ "autoLogin=자동 접속 여부\n" "autoSelect=자동 접속 여부\n" "locale=(ymir) LC_Ymir 일경우 ymir로 작동. 지정하지 않으면 korea로 작동\n" ); id=loginInfo.get("id", "") pwd=loginInfo.get("pwd", "") if self.IS_TEST: try: addr=loginInfo["addr"] port=loginInfo["port"] account_addr=addr account_port=port net.SetMarkServer(addr, port) self.__SetServerInfo(locale.CHANNEL_TEST_SERVER_ADDR % (addr, port)) except: try: addr=serverInfo.TESTADDR["ip"] port=serverInfo.TESTADDR["tcp_port"] net.SetMarkServer(addr, port) self.__SetServerInfo(locale.CHANNEL_TEST_SERVER) except: import exception exception.Abort("LoginWindow.__LoadLoginInfo - 테스트서버 주소가 없습니다") else: addr=loginInfo.get("addr", "") port=loginInfo.get("port", 0) account_addr=loginInfo.get("account_addr", addr) account_port=loginInfo.get("account_port", port) locale = loginInfo.get("locale", "") if addr and port: net.SetMarkServer(addr, port) if locale == "ymir" : net.SetServerInfo("천마 서버") self.serverInfo.SetText("Y:"+addr+":"+str(port)) else: net.SetServerInfo(addr+":"+str(port)) self.serverInfo.SetText("K:"+addr+":"+str(port)) slot=loginInfo.get("slot", 0) isAutoLogin=loginInfo.get("auto", 0) isAutoLogin=loginInfo.get("autoLogin", 0) isAutoSelect=loginInfo.get("autoSelect", 0) self.stream.SetCharacterSlot(slot) self.stream.SetConnectInfo(addr, port, account_addr, account_port) self.stream.isAutoLogin=isAutoLogin self.stream.isAutoSelect=isAutoSelect self.id = None self.pwd = None self.loginnedServer = None self.loginnedChannel = None app.loggined = FALSE self.loginInfo = loginInfo if self.id and self.pwd: app.loggined = TRUE if isAutoLogin: self.Connect(id, pwd) print "==================================================================================" print "자동 로그인: %s - %s:%d %s" % (loginInfoFileName, addr, port, id) print "==================================================================================" def PopupDisplayMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg) def PopupNotifyMessage(self, msg, func=0): if not func: func=self.EmptyFunc self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK) # RUNUP_MATRIX_AUTH def BINARY_OnRunupMatrixQuiz(self, quiz): if not IsRunupMatrixAuth(): return id = self.GetChild("RunupMatrixID") id.SetText(self.idEditLine.GetText()) code = self.GetChild("RunupMatrixCode") code.SetText("".join(["[%c,%c]" % (quiz, quiz[i+1]) for i in xrange(0, len(quiz), 2)])) self.stream.popupWindow.Close() self.serverBoard.Hide() self.connectBoard.Hide() self.loginBoard.Hide() self.matrixQuizBoard.Show() self.matrixAnswerInput.SetFocus() def __OnClickMatrixAnswerOK(self): answer = self.matrixAnswerInput.GetText() print "matrix_quiz.ok" net.SendRunupMatrixCardPacket(answer) self.matrixQuizBoard.Hide() self.stream.popupWindow.Close() self.stream.popupWindow.Open("WAITING FOR MATRIX AUTHENTICATION", self.__OnClickMatrixAnswerCancel, localeInfo.UI_CANCEL) def __OnClickMatrixAnswerCancel(self): print "matrix_quiz.cancel" if self.matrixQuizBoard: self.matrixQuizBoard.Hide() if self.connectBoard: self.connectBoard.Show() if self.loginBoard: self.loginBoard.Show() # RUNUP_MATRIX_AUTH_END # NEWCIBN_PASSPOD_AUTH def BINARY_OnNEWCIBNPasspodRequest(self): if not IsNEWCIBNPassPodAuth(): return if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None self.stream.popupWindow.Close() self.serverBoard.Hide() self.connectBoard.Hide() self.loginBoard.Hide() self.passpodBoard.Show() self.passpodAnswerInput.SetFocus() def BINARY_OnNEWCIBNPasspodFailure(self): if not IsNEWCIBNPassPodAuth(): return def __OnClickNEWCIBNPasspodAnswerOK(self): answer = self.passpodAnswerInput.GetText() print "passpod.ok" net.SendNEWCIBNPasspodAnswerPacket(answer) self.passpodAnswerInput.SetText("") self.passpodBoard.Hide() self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.WAIT_FOR_PASSPOD, self.__OnClickNEWCIBNPasspodAnswerCancel, localeInfo.UI_CANCEL) def __OnClickNEWCIBNPasspodAnswerCancel(self): print "passpod.cancel" if self.passpodBoard: self.passpodBoard.Hide() if self.connectBoard: self.connectBoard.Show() if self.loginBoard: self.loginBoard.Show() # NEWCIBN_PASSPOD_AUTH_END def OnMatrixCard(self, row1, row2, row3, row4, col1, col2, col3, col4): if self.connectingDialog: self.connectingDialog.Close() self.connectingDialog = None self.matrixInputChanceCount = 3 self.stream.popupWindow.Close() # CHINA_MATRIX_CARD_BUG_FIX ## A~Z 까지 26 이내의 값이 들어있어야만 한다. ## Python Exception Log 에서 그 이상의 값이 들어있어서 에러 방지 ## 헌데 왜 한국쪽 로그에서 이게 활용되는지는 모르겠음 row1 = min(30, row1) row2 = min(30, row2) row3 = min(30, row3) row4 = min(30, row4) # END_OF_CHINA_MATRIX_CARD_BUG_FIX row1 = chr(row1 + ord('A')) row2 = chr(row2 + ord('A')) row3 = chr(row3 + ord('A')) row4 = chr(row4 + ord('A')) col1 = col1 + 1 col2 = col2 + 1 col3 = col3 + 1 col4 = col4 + 1 inputDialog = uiCommon.InputDialogWithDescription2() inputDialog.SetMaxLength(8) inputDialog.SetAcceptEvent(ui.__mem_func__(self.__OnAcceptMatrixCardData)) inputDialog.SetCancelEvent(ui.__mem_func__(self.__OnCancelMatrixCardData)) inputDialog.SetTitle(localeInfo.INPUT_MATRIX_CARD_TITLE) inputDialog.SetDescription1(localeInfo.INPUT_MATRIX_CARD_NUMBER) inputDialog.SetDescription2("%c%d %c%d %c%d %c%d" % (row1, col1, row2, col2, row3, col3, row4, col4)) inputDialog.Open() self.inputDialog = inputDialog def __OnAcceptMatrixCardData(self): text = self.inputDialog.GetText() net.SendChinaMatrixCardPacket(text) if self.inputDialog: self.inputDialog.Hide() self.PopupNotifyMessage(localeInfo.LOGIN_PROCESSING) return TRUE def __OnCancelMatrixCardData(self): self.SetPasswordEditLineFocus() self.__OnCloseInputDialog() self.__DisconnectAndInputPassword() return TRUE def __OnCloseInputDialog(self): if self.inputDialog: self.inputDialog.Close() self.inputDialog = None return TRUE def OnPressExitKey(self): self.stream.popupWindow.Close() self.stream.SetPhaseWindow(0) return TRUE def OnExit(self): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE, app.Exit, localeInfo.UI_OK) def OnUpdate(self): ServerStateChecker.Update() def EmptyFunc(self): pass ##################################################################################### def __ServerBoard_OnKeyUp(self, key): if self.serverBoard.IsShow(): if app.DIK_RETURN==key: self.__OnClickSelectServerButton() return TRUE def __GetRegionID(self): return 0 def __GetServerID(self): return self.serverList.GetSelectedItem() def __GetChannelID(self): return self.channelList.GetSelectedItem() # SEVER_LIST_BUG_FIX def __ServerIDToServerIndex(self, regionID, targetServerID): try: regionDict = serverInfo.REGION_DICT[regionID] except KeyError: return -1 retServerIndex = 0 for eachServerID, regionDataDict in regionDict.items(): if eachServerID == targetServerID: return retServerIndex retServerIndex += 1 return -1 def __ChannelIDToChannelIndex(self, channelID): return channelID - 1 # END_OF_SEVER_LIST_BUG_FIX def __OpenServerBoard(self): loadRegionID, loadServerID, loadChannelID = self.__LoadChannelInfo() serverIndex = self.__ServerIDToServerIndex(loadRegionID, loadServerID) channelIndex = self.__ChannelIDToChannelIndex(loadChannelID) # RUNUP_MATRIX_AUTH if IsRunupMatrixAuth(): self.matrixQuizBoard.Hide() # RUNUP_MATRIX_AUTH_END # NEWCIBN_PASSPOD_AUTH if IsNEWCIBNPassPodAuth(): self.passpodBoard.Hide() # NEWCIBN_PASSPOD_AUTH_END self.serverList.SelectItem(serverIndex) if localeInfo.IsEUROPE(): self.channelList.SelectItem(app.GetRandom(0, self.channelList.GetItemCount())) else: if channelIndex >= 0: self.channelList.SelectItem(channelIndex) ## Show/Hide 코드에 문제가 있어서 임시 - [levites] self.serverBoard.SetPosition(self.xServerBoard, self.yServerBoard) self.serverBoard.Show() self.connectBoard.Hide() self.loginBoard.Hide() if self.virtualKeyboard: self.virtualKeyboard.Hide() if app.loggined and not SKIP_LOGIN_PHASE_SUPPORT_CHANNEL: self.serverList.SelectItem(self.loginnedServer-1) self.channelList.SelectItem(self.loginnedChannel-1) self.__OnClickSelectServerButton() def __OpenLoginBoard(self): self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitServerButton)) self.serverExitButton.SetText(localeInfo.UI_CLOSE) # RUNUP_MATRIX_AUTH if IsRunupMatrixAuth(): self.matrixQuizBoard.Hide() # RUNUP_MATRIX_AUTH_END # NEWCIBN_PASSPOD_AUTH if IsNEWCIBNPassPodAuth(): self.passpodBoard.Hide() # NEWCIBN_PASSPOD_AUTH_END self.serverBoard.SetPosition(self.xServerBoard, wndMgr.GetScreenHeight()) self.serverBoard.Hide() if self.virtualKeyboard: self.virtualKeyboard.Show() if app.loggined: self.Connect(self.id, self.pwd) self.connectBoard.Hide() self.loginBoard.Hide() elif not self.stream.isAutoLogin: self.connectBoard.Show() self.loginBoard.Show() ## if users have the login infomation, then don't initialize.2005.9 haho if self.idEditLine == None: self.idEditLine.SetText("") if self.pwdEditLine == None: self.pwdEditLine.SetText("") self.idEditLine.SetFocus() global SKIP_LOGIN_PHASE if SKIP_LOGIN_PHASE: if not self.loginInfo: self.connectBoard.Hide() def __OnSelectRegionGroup(self): self.__RefreshServerList() def __OnSelectSettlementArea(self): # SEVER_LIST_BUG_FIX regionID = self.__GetRegionID() serverID = self.serverListOnRegionBoard.GetSelectedItem() serverIndex = self.__ServerIDToServerIndex(regionID, serverID) self.serverList.SelectItem(serverIndex) # END_OF_SEVER_LIST_BUG_FIX self.__OnSelectServer() def __RefreshServerList(self): regionID = self.__GetRegionID() if not serverInfo.REGION_DICT.has_key(regionID): return self.serverList.ClearItem() regionDict = serverInfo.REGION_DICT[regionID] # SEVER_LIST_BUG_FIX visible_index = 1 for id, regionDataDict in regionDict.items(): name = regionDataDict.get("name", "noname") if localeInfo.IsBRAZIL() or localeInfo.IsCANADA(): self.serverList.InsertItem(id, "%s" % (name)) else: if localeInfo.IsCIBN10(): if name[0] == "#": self.serverList.InsertItem(-1, " %s" % (name[1:])) else: self.serverList.InsertItem(id, " %s" % (name)) visible_index += 1 else: try: server_id = serverInfo.SERVER_ID_DICT[id] except: server_id = visible_index self.serverList.InsertItem(id, " %02d. %s" % (int(server_id), name)) visible_index += 1 # END_OF_SEVER_LIST_BUG_FIX def __OnSelectServer(self): self.__OnCloseInputDialog() self.__RequestServerStateList() self.__RefreshServerStateList() def __RequestServerStateList(self): regionID = self.__GetRegionID() serverID = self.__GetServerID() try: channelDict = serverInfo.REGION_DICT[regionID][serverID]["channel"] except: print " __RequestServerStateList - serverInfo.REGION_DICT(%d, %d)" % (regionID, serverID) return ServerStateChecker.Initialize(); for id, channelDataDict in channelDict.items(): key=channelDataDict["key"] ip=channelDataDict["ip"] udp_port=channelDataDict["udp_port"] ServerStateChecker.AddChannel(key, ip, udp_port) ServerStateChecker.Request() def __RefreshServerStateList(self): regionID = self.__GetRegionID() serverID = self.__GetServerID() bakChannelID = self.channelList.GetSelectedItem() self.channelList.ClearItem() try: channelDict = serverInfo.REGION_DICT[regionID][serverID]["channel"] except: print " __RequestServerStateList - serverInfo.REGION_DICT(%d, %d)" % (regionID, serverID) return for channelID, channelDataDict in channelDict.items(): channelName = channelDataDict["name"] channelState = channelDataDict["state"] self.channelList.InsertItem(channelID, " %s %s" % (channelName, channelState)) self.channelList.SelectItem(bakChannelID-1) def __GetChannelName(self, regionID, selServerID, selChannelID): try: return serverInfo.REGION_DICT[regionID][selServerID]["channel"][selChannelID]["name"] except KeyError: if 9==selChannelID: return localeInfo.CHANNEL_PVP else: return localeInfo.CHANNEL_NORMAL % (selChannelID) def NotifyChannelState(self, addrKey, state): try: stateName=serverInfo.STATE_DICT[state] except: stateName=serverInfo.STATE_NONE regionID=self.__GetRegionID() serverID=self.__GetServerID() channelID=addrKey%10 try: serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["state"] = stateName self.__RefreshServerStateList() except: import exception exception.Abort(localeInfo.CHANNEL_NOT_FIND_INFO) def __OnClickExitServerButton(self): print "exit server" self.__OpenLoginBoard() if IsFullBackImage(): self.GetChild("bg1").Hide() self.GetChild("bg2").Show() def __OnClickSelectRegionButton(self): regionID = self.__GetRegionID() serverID = self.__GetServerID() if (not serverInfo.REGION_DICT.has_key(regionID)): self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_REGION) return if (not serverInfo.REGION_DICT[regionID].has_key(serverID)): self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_SERVER) return self.__SaveChannelInfo() self.serverExitButton.SetEvent(ui.__mem_func__(self.__OnClickExitServerButton)) self.serverExitButton.SetText(localeInfo.UI_CLOSE) self.__RefreshServerList() self.__OpenServerBoard() def __OnClickSelectServerButton(self): if IsFullBackImage(): self.GetChild("bg1").Hide() self.GetChild("bg2").Show() regionID = self.__GetRegionID() serverID = self.__GetServerID() channelID = self.__GetChannelID() if (not serverInfo.REGION_DICT.has_key(regionID)): self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_REGION) return if (not serverInfo.REGION_DICT[regionID].has_key(serverID)): self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_SERVER) return try: channelDict = serverInfo.REGION_DICT[regionID][serverID]["channel"] except KeyError: return try: state = channelDict[channelID]["state"] except KeyError: self.PopupNotifyMessage(localeInfo.CHANNEL_SELECT_CHANNEL) return # 상태가 FULL 과 같으면 진입 금지 if state == serverInfo.STATE_DICT[3]: self.PopupNotifyMessage(localeInfo.CHANNEL_NOTIFY_FULL) return self.__SaveChannelInfo() try: serverName = serverInfo.REGION_DICT[regionID][serverID]["name"] channelName = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["name"] addrKey = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["key"] if "천마 서버" == serverName: app.ForceSetLocale("ymir", "locale/ymir") elif "쾌도 서버" == serverName: app.ForceSetLocale("we_korea", "locale/we_korea") except: print " ERROR __OnClickSelectServerButton(%d, %d, %d)" % (regionID, serverID, channelID) serverName = localeInfo.CHANNEL_EMPTY_SERVER channelName = localeInfo.CHANNEL_NORMAL % channelID self.__SetServerInfo("%s, %s " % (serverName, channelName)) try: ip = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["ip"] tcp_port = serverInfo.REGION_DICT[regionID][serverID]["channel"][channelID]["tcp_port"] except: import exception exception.Abort("LoginWindow.__OnClickSelectServerButton - 서버 선택 실패") try: account_ip = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["ip"] account_port = serverInfo.REGION_AUTH_SERVER_DICT[regionID][serverID]["port"] except: account_ip = 0 account_port = 0 try: markKey = regionID*1000 + serverID*10 markAddrValue=serverInfo.MARKADDR_DICT[markKey] net.SetMarkServer(markAddrValue["ip"], markAddrValue["tcp_port"]) app.SetGuildMarkPath(markAddrValue["mark"]) # GUILD_SYMBOL app.SetGuildSymbolPath(markAddrValue["symbol_path"]) # END_OF_GUILD_SYMBOL except: import exception exception.Abort("LoginWindow.__OnClickSelectServerButton - 마크 정보 없음") if app.USE_OPENID and not app.OPENID_TEST : ## 2012.07.19 OpenID : 김용욱 # 채널 선택 화면에서 "확인"(SelectServerButton) 을 눌렀을때, # 로그인 화면으로 넘어가지 않고 바로 서버에 OpenID 인증키를 보내도록 수정 self.stream.SetConnectInfo(ip, tcp_port, account_ip, account_port) self.Connect(0, 0) else : self.stream.SetConnectInfo(ip, tcp_port, account_ip, account_port) self.__OpenLoginBoard() def __OnClickSelectConnectButton(self): if IsFullBackImage(): self.GetChild("bg1").Show() self.GetChild("bg2").Hide() self.__RefreshServerList() self.__OpenServerBoard() def __OnClickLoginButton(self): id = self.idEditLine.GetText() pwd = self.pwdEditLine.GetText() if len(id)==0: self.PopupNotifyMessage(localeInfo.LOGIN_INPUT_ID, self.SetIDEditLineFocus) return if len(pwd)==0: self.PopupNotifyMessage(localeInfo.LOGIN_INPUT_PASSWORD, self.SetPasswordEditLineFocus) return net.ACCOUNT_ID = id net.ACCOUNT_PW = pwd self.Connect(id, pwd) def SameLogin_OpenUI(self): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, 0, localeInfo.UI_OK) Agora ainda no root criam um novo ficheiro chamado: logininfo.py, e metem dentro o seguinte código import app import wndMgr import systemSetting import mouseModule import grp import uiScriptLocale import ui import localeInfo import net import background import uiPhaseCurtain import time import effect import playerSettingModule import wndMgr import textTail import chrmgr import chr import player import uiAffectShower import uiTarget import constInfo import uiCharacter import emotion import interfaceModule import uiPrivateShopBuilder import item import uiCommon import skill import uiPlayerGauge chrmgr.CreateRace(0) chrmgr.SelectRace(0) chrmgr.SetPathName("d:/ymir Work/pc/warrior/") chrmgr.LoadLocalRaceData("warrior_m.msm") chrmgr.SetPathName("d:/ymir work/pc/warrior/general/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa") app.SetCamera(604.0, 0.0, 0.0, 17976.0) wndMgr.SetOutlineFlag(0) class TestGame(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) skill.LoadSkillData() playerSettingModule.LoadGameData("INIT") playerSettingModule.LoadGameData("SOUND") playerSettingModule.LoadGameData("EFFECT") playerSettingModule.LoadGameData("WARRIOR") playerSettingModule.LoadGameData("ASSASSIN") playerSettingModule.LoadGameData("WARRIOR") playerSettingModule.LoadGameData("SURA") playerSettingModule.LoadGameData("SHAMAN") playerSettingModule.LoadGameData("SKILL") playerSettingModule.LoadGameData("ENEMY") playerSettingModule.LoadGameData("NPC") playerSettingModule.isInitData=0 # playerSettingModule.RegisterSkill(0,1) # playerSettingModule.__LoadGameSkill() # playerSettingModule.__LoadGameEnemy() self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() emotion.EMOTION_VERSION=2 emotion.RegisterEmotionIcons() self.stf= uiCharacter.CharacterWindow() self.stf.state = "STATUS" self.stf.isLoaded = 0 self.stf.toolTipSkill = 1 self.stf.SHOW_ONLY_ACTIVE_SKILL=FALSE self.stf.refreshToolTip = 1 self.stf.curSelectedSkillGroup = 1 self.stf.canUseHorseSkill = 0 self.stf.emotionToolTip = 1 self.stf.soloEmotionSlot = 1 self.stf.dualEmotionSlot = 1 self.stf.toolTip = "dd" self.stf.toolTipJob = 1 self.stf.toolTipAlignment = "1233" self.stf.toolTipSkill = "123" self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.pressNumber = None self.playerGauge = None self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 x = 41300 y = 39900 localeInfo.LoadLocaleData() self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.AffectShower = uiAffectShower.AffectShower() self.AffectShower.Show() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() # self.SetAMob(x,y) todo= "0#10,1#20,2#30,3#40,4#50" yutom = [] self.dssd = {} yutom.append(todo.split("#")) ASD=todo.split("#") for i in range(4): YG=ASD YB=ASD self.dssd = ui.TextLine() self.dssd.SetFontName(localeInfo.UI_DEF_FONT) self.dssd.SetPosition(0, 15+i*13) self.dssd.SetWindowHorizontalAlignCenter() self.dssd.SetHorizontalAlignCenter() self.dssd.SetFeather() self.dssd.SetOutline() self.dssd.SetText("RES:"+YG+"||"+YB) self.dssd.Show() self.Exit = ui.Button() self.Exit.SetPosition(215,0) self.Exit.SetText("Cerrar") self.Exit.SetEvent(self.Kala) self.Exit.SetUpVisual("d:/ymir work/ui/game/windows/skill_tab_button_01.sub") self.Exit.SetOverVisual("d:/ymir work/ui/game/windows/skill_tab_button_02.sub") self.Exit.SetDownVisual("d:/ymir work/ui/game/windows/skill_tab_button_03.sub") self.Exit.Show() self.Exi1t = ui.Button() self.Exi1t.SetPosition(215,20) self.Exi1t.SetText("GO") self.Exi1t.SetEvent(self.Kala4) self.Exi1t.SetUpVisual("d:/ymir work/ui/game/windows/skill_tab_button_01.sub") self.Exi1t.SetOverVisual("d:/ymir work/ui/game/windows/skill_tab_button_02.sub") self.Exi1t.SetDownVisual("d:/ymir work/ui/game/windows/skill_tab_button_03.sub") self.Exi1t.Show() self.__BuildKeyDict() self.Pronob = ui.Board() self.Pronob.SetPosition(15,10) self.Pronob.SetSize(100,10) self.Pronob.Show() self.Faren = ui.TextLine() self.Faren.SetParent(self.Pronob) self.Faren.SetPosition(0,0) self.Faren.SetText("100,10") self.Faren.Show() import uiToolTip self.toolTip = uiToolTip.ToolTip() self.toolTipJob = uiToolTip.ToolTip(130) self.toolTipAlignment = uiToolTip.ToolTip(130) # self.Exit2 = ui.ImageBox() # self.Exit2.SetPosition(wndMgr.GetScreenWidth()-100, wndMgr.GetScreenHeight()-130) # self.Exit2.LoadImage("localeInfo/es/silkroad/dsa.dds") # self.Exit2.SAFE_SetStringEvent('MOUSE_OVER_IN', self.__ShowAlignmentToolTip) # self.Exit2.SAFE_SetStringEvent('MOUSE_OVER_OUT', self.__HideAlignmentToolTip) # self.Exit2.Show() global gokuz gokuz= player.GetTargetVID() self.Cam() self.wndGuildBuilding = None player.SetItemData(0, 27001, 999) player.SetItemData(1, 27004, 999) player.SetItemData(2, 71014, 999) player.SetItemData(3, 50053, 999) player.SetItemData(4, 50404, 999) player.SetItemData(5, 9501, 1) background.Initialize() background.LoadMap("metin2_map_c1", x, y, 0) self.MakeCharacter(1, 0, 42200, 40200) player.SetMainCharacterIndex(1) chr.SelectInstance(1) self.SetOneNPC(9001, "arms", 41500, 39600) # self.SetOneNPC2() self.SetGuard(20343, "jinno_patrol_spear", x ,y) self.SetMovingNPC(20354, "guard_leader", 40600 , 38600) # self.SetMob1(1335, "bumble", 40600 , 38600) # Use(0 or 1 or 2 or.., "msm file",0, "pc/warrior-assasin", hair, armor, chr.MOTION_WAIT, X, Y) self.SetGhostPC(7,"sura",7,27,3009,chr.MOTION_WAIT,43700,40100) self.SetGhostPC(9,"sura",9,30,3009,chr.MOTION_WAIT,43600,40100) self.SetGhostPC(10,"sura",10,2,3009,chr.MOTION_WAIT,43500,40100) self.SetGhostPC(11,"sura",11,3,3008,chr.MOTION_WAIT,43400,40100) self.SetGhostPC(12,"sura",12,27,3009,chr.MOTION_WAIT,43300,40100) self.SetGhostPC(13,"sura",13,27,3009,chr.MOTION_WAIT,43200,40100) self.SetGhostPC(14,"sura",14,27,3009,chr.MOTION_WAIT,43100,40100) self.SetGhostPC(15,"sura",15,27,3009,chr.MOTION_WAIT,43000,40100) self.SetGhostPC(16,"sura",16,27,3009,chr.MOTION_WAIT,42900,40100) self.SetGhostPC(17,"sura",17,27,3009,chr.MOTION_WAIT,42800,40100) self.SetGhostPC(18,"sura",18,27,3009,chr.MOTION_WAIT,42700,40100) self.SetGhostPC(19,"sura",19,27,3009,chr.MOTION_WAIT,42600,40100) self.SetGhostPC(20,"sura",20,27,3009,chr.MOTION_WAIT,42500,40100) self.SetGhostPC(21,"sura",21,27,3009,chr.MOTION_WAIT,42400,40100) self.SetGhostPC(22,"sura",22,27,3009,chr.MOTION_WAIT,42300,40100) self.SetGhostPC(23,"sura",23,27,3009,chr.MOTION_WAIT,42200,40100) self.SetGhostPC(7,"warrior",7,11901,1010,chr.MOTION_WAIT,42100,40100) self.SetGhostPC(8,"warrior",8,9,1009,chr.MOTION_MODE_GENERAL,43800,40100) # self.escribir() self.interface.RefreshSkill() self.interface.RefreshStatus() self.interface.RefreshStamina() self.playerGauge.RefreshGauge() self.interface.CheckGameButton() self.interface.RefreshInventory() # self.interface.RefreshCharacter() def Cam(self): app.SetCamera(604.0, 0.0, 0.0, 17976.0) def Kala4(self): chrmgr.SetEmoticon(-3,int(6)) chrmgr.SetAffect(-3,-3,2) chr.SelectInstance(1) chr.ChangeShape(1) # chr.PushOnceMotion(chr.MOTION_SKILL+5) # chr.PushOnceMotion(chr.MOTION_STAND_UP) chr.PushOnceMotion(chr.MOTION_SKILL+5) # chr.SetMotionMode(chr.MOTION_MODE_BOW) def SaveScreen(self): # EmoticonStr = "d:/ymir work/effect/etc/emoticon/" # chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+0, "", EmoticonStr+"sweat.mse") # net.RegisterEmoticonString("(Ȳ´ç)") print "save screen" import os SCREENSHOT_CWDSAVE = TRUE # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"inver"): os.mkdir(os.getcwd()+os.sep+"inver") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"inver"+os.sep) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass "" chat.AppendChat(chat.CHAT_TYPE_INFO, 'Captura de pantalla guardada en '+ name) snd.PlaySound("sound/pc/warrior/skill/gyeokgong.wav") "" else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE) snd.PlaySound("sound/pc/warrior/skill/daejin.wav") def __ShowAlignmentToolTip(self): self.toolTipAlignment.ClearToolTip() import colorInfo self.toolTipAlignment.SetSize(130, 50) self.toolTipAlignment.SetDefaultFontName("TAHOMA") self.toolTipAlignment.AutoAppendTextLine(".Troll Works Global.")#,0xffA6FF00) self.toolTipAlignment.AutoAppendTextLine("Water Mark")#,0xff555555) self.toolTipAlignment.ShowToolTip() def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def __HideAlignmentToolTip(self): self.toolTipAlignment.HideToolTip() # def escribir(self): # import net # import os # name = "Test" # if os.path.exists('msg'): # f = open(os.getcwd()+os.sep+'msg\\' + name+'.lib', 'a') # else: # f = open(os.getcwd()+os.sep+os.mkdir('msg') + name+'.lib', 'a') # f.write((str(time.strftime("[%Y-%m-%d %H:%M:%S]"))\ # + '///' + str("lolo") + '///' + str("ukik") + '///' + str("lolo")\ # + ' : ' + str("text") + '///' + str(net.GetServerInfo().split(',')[0]))+"\n") # f.close() def __del__(self): ui.ScriptWindow.__del__(self) def Kala(self): import sys sys.exit() def SetOneNPC(self, race, name, x, y): chrmgr.CreateRace(race) chrmgr.SelectRace(race) ## RESERVED chrmgr.SetPathName("d:/ymir work/npc/" + name + "/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa") chrmgr.LoadRaceData(name + ".msm") self.MakeCharacter2(5, race, x, y) def SetOneNPC2(self): chrmgr.CreateRace(25) chrmgr.SelectRace(25) ## RESERVED chrmgr.SetPathName("d:/ymir work/npc2/marauder/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa") chrmgr.LoadRaceData("marauder.msm") self.MakeCharacter2(6, 25, 41500, 38600) def SetGhostPC(self, index, name, race, armorid, hairid, motion, x, y): chrmgr.CreateRace(race) chrmgr.SelectRace(race) ## RESERVED chrmgr.SetPathName("d:/ymir Work/pc2/" + name + "/") chrmgr.LoadLocalRaceData(name+"_w.msm") chrmgr.SetPathName("d:/ymir work/pc2/" + name + "/intro/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa") chrmgr.SetPathName("d:/ymir work/pc2/" + name + "/general/") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa") self.CreateGhost(index, race, armorid, hairid, motion, x, y) def SetMob1(self, race, name, x, y): chrmgr.CreateRace(race) chrmgr.SelectRace(race) ## RESERVED chrmgr.SetPathName("d:/ymir work/npc2/" + name + "/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WALK, "walk.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "die.msa") chrmgr.LoadRaceData(name + ".msm") self.MakeCharacter2(4, race, x, y) def SetMob2(self, race, name, x, y): chrmgr.CreateRace(race) chrmgr.SelectRace(race) ## RESERVED chrmgr.SetPathName("d:/ymir work/monster2/" + name + "/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait00.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WALK, "walk.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "die.msa") chrmgr.LoadRaceData(name + ".msm") self.MakeCharacter2(4, race, x, y) def SetAMob(self,zx,zy): chrmgr.CreateRace(2011) chrmgr.SelectRace(2011) ## RESERVED chrmgr.SetPathName("d:/ymir work/monster2/zombie_bigboss2/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait00.msa") chrmgr.LoadRaceData("zombie_bigboss2.msm") self.MakeCharacter21(2011, 2011, zx, zy) def MakeCharacter21(self, index, race, x, y): chr.CreateInstance(index) chr.SelectInstance(index) chr.SetVirtualID(index) chr.SetInstanceType(chr.INSTANCE_TYPE_PLAYER) chr.SetRace(race) chr.SetArmor(0) chr.SetHair(0) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_WAIT) chr.SetPixelPosition(x, y) chr.SetDirection(chr.DIR_WEST) def SetMovingNPC(self, race, name, x, y): chrmgr.CreateRace(race) chrmgr.SelectRace(race) ## RESERVED chrmgr.SetPathName("d:/ymir work/npc/" + name + "/") chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WALK, "walk.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "die.msa") chrmgr.LoadRaceData(name + ".msm") self.MakeCharacter2(4, race, x, y) def SetGuard(self, value1, name, x, y): chrmgr.CreateRace(value1) chrmgr.SelectRace(value1) ## Script Data chrmgr.SetPathName("d:/ymir work/npc/" + name + "/") chrmgr.LoadRaceData(name + ".msm") ## GENERAL chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SPAWN, "00.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "00.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "03.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE, "30.msa", 50) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE, "30_1.msa", 50) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_BACK, "34.msa", 50) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_BACK, "34_1.msa", 50) chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_FLYING,"32.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_STAND_UP, "33.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_FLYING_BACK, "35.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_STAND_UP_BACK, "36.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "31.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD_BACK, "37.msa") chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_NORMAL_ATTACK, "20.msa") ## Attacking Data chrmgr.RegisterNormalAttack(chr.MOTION_MODE_GENERAL, chr.MOTION_NORMAL_ATTACK) self.MakeCharacter2(2, value1, x, y) def MakeCharacter(self, index, race, x, y): chr.CreateInstance(index) chr.SelectInstance(index) chr.SetVirtualID(index) chr.SetInstanceType(chr.INSTANCE_TYPE_PLAYER) chr.SetRace(race) chr.SetArmor(11299) chr.SetHair(1010) chr.SetWeapon(169) chr.testSetComboType(1) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_WAIT) chr.SetPixelPosition(x, y) chr.SetDirection(chr.DIR_NORTH) def MakeCharacter2(self, index, race, x, y): chr.CreateInstance(index) chr.SelectInstance(index) chr.SetVirtualID(index) chr.SetInstanceType(chr.INSTANCE_TYPE_PLAYER) chr.SetRace(race) chr.SetArmor(0) chr.SetHair(0) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(chr.MOTION_WAIT) chr.SetPixelPosition(x, y) chr.SetDirection(chr.DIR_WEST) def CreateGhost(self, index, race, armorid, hairid, motion, x, y): chr.CreateInstance(index) chr.SelectInstance(index) chr.SetVirtualID(index) chr.SetInstanceType(chr.INSTANCE_TYPE_PLAYER) chr.SetRace(race) chr.SetArmor(armorid) chr.SetHair(hairid) chr.Refresh() chr.SetMotionMode(chr.MOTION_MODE_GENERAL) chr.SetLoopMotion(motion) chr.SetPixelPosition(x, y) chr.SetDirection(chr.DIR_SOUTH) # chr.SetDirection(chr.DIR_WEST) def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return self.CheckFocus() if FALSE == mouseModule.mouseController.isAttached(): player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): import game if self.interface.BUILD_OnMouseLeftButtonUp(): return if TRUE == mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - ???? ?? ?? ?? ??? ?? ?? if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return def OnMouseRightButtonDown(self): player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS); return TRUE def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def OnUpdate(self): global gokuz if gokuz != player.GetTargetVID() and player.GetTargetVID() : gokuz=player.GetTargetVID() # vid = player.GetTargetVID() # if 0 == vid or vid == player.GetMainCharacterIndex() or chr.IsNPC(vid) or chr.IsEnemy(vid): # import chat # chat.AppendChat(chat.CHAT_TYPE_INFO, 'Selecciona un objetivo') # return app.UpdateGame() # self.Movetime = 1 # Curtime = app.GetTime() - self.Movetime % (1) # if Curtime < 2.5: # self.Exit2.Show() # elif Curtime<2.9: # self.Exit2.Hide() def __BuildKeyDict(self): onPressKeyDict = {} onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #??? ??? onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_G] = lambda: app.PitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE # def OnKeyDown(self, key): # if key==17 or key==200: # player.SetSingleDIKKeyState(app.DIK_UP, TRUE) # if key==30 or key==203: # player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) # if key==31 or key==208: # player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) # if key==32 or key==205: # player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) # def OnKeyUp(self, key): # if key==17 or key==200: # player.SetSingleDIKKeyState(app.DIK_UP, FALSE) # if key==30 or key==203: # player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) # if key==31 or key==208: # player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) # if key==32 or key==205: # player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def OnRender(self): (x, y) = app.GetCursorPosition() app.RenderGame() grp.PopState() chr.Deform() chr.Render() grp.PopState() grp.SetInterfaceRenderState() grp.ClearDepthBuffer() # grp.SetGameRenderState() grp.PushState() grp.SetOmniLight() background.SetShadowLevel(background.SHADOW_ALL) background.SetVisiblePart(background.PART_TERRAIN,1) background.SetVisiblePart(background.PART_OBJECT,1) background.SetVisiblePart(background.PART_CLOUD,1) background.SetVisiblePart(background.PART_TREE,1) background.SetVisiblePart(background.PART_WATER,1) background.SetVisiblePart(background.PART_SKY,1) background.SetRenderSort(background.DISTANCE_SORT) background.SetRenderSort(background.TEXTURE_SORT) app.EnablePerformanceTime(15, 1) # background.RegisterEnvironmentData(0, constInfo.ENVIRONMENT_NIGHT) # background.RegisterEnvironmentData(0, "d:/ymir work/estudio_foto.msenv") background.SetEnvironmentData(0) self.curtain.FadeIn() textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() # import ui # import chr FILE_NAME_LEN = 40 class Item(ui.ListBoxEx.Item): def __init__(self, fileName): ui.ListBoxEx.Item.__init__(self) self.canLoad=0 self.text=fileName self.textLine=self.__CreateTextLine(fileName[:FILE_NAME_LEN]) def __del__(self): ui.ListBoxEx.Item.__del__(self) def GetText(self): return self.text def SetSize(self, width, height): ui.ListBoxEx.Item.SetSize(self, 6*len(self.textLine.GetText()) + 4, height) def __CreateTextLine(self, fileName): textLine=ui.TextLine() textLine.SetParent(self) textLine.SetPosition(0, 0) textLine.SetText(fileName) textLine.Show() return textLine class MapListDialog(ui.Window): def __init__(self): ui.Window.__init__(self) self.isLoaded=0 self.selectEvent=None self.fileListBox=None self.Board = ui.BoardWithTitleBar() self.Board.SetSize(240, 335) self.Board.SetCenterPosition() self.Board.AddFlag("movable") self.Board.AddFlag("float") self.Board.SetTitleName("Seleccionar mapa") self.Board.SetCloseEvent(self.Close) self.Board.Show() def __del__(self): ui.Window.__del__(self) def Show(self): if self.isLoaded==0: self.isLoaded=1 self.__Load() ui.Window.Show(self) def Open(self): self.Show() self.SetCenterPosition() self.SetTop() self.UpdateFileList() def Close(self): self.Board.Hide() self.XCoordinateValue = None self.YCoordinateValue = None return TRUE def OnPressEscapeKey(self): self.Close() return TRUE def __CreateFileListBox(self): fileListBox = ui.ListBoxEx() fileListBox.SetParent(self.Board) fileListBox.SetSelectEvent(self.UpdateMapInfo) fileListBox.SetPosition(15, 50) fileListBox.Show() return fileListBox def __Load(self): self.__Load_BindObject() self.UpdateFileList() def __Load_BindObject(self): self.fileListBox = self.__CreateFileListBox() self.LoadFuckingScrollBar() self.LoadTextLines() self.fileListBox.SetScrollBar(self.ScrollBar) self.SelectMap = ui.Button() self.SelectMap.SetParent(self.Board) self.SelectMap.SetPosition(20, 295) self.SelectMap.SetUpVisual("d:/ymir work/ui/public/Middle_Button_01.sub") self.SelectMap.SetOverVisual("d:/ymir work/ui/public/Middle_Button_02.sub") self.SelectMap.SetDownVisual("d:/ymir work/ui/public/Middle_Button_03.sub") self.SelectMap.SetText("OK") self.SelectMap.SetEvent(ui.__mem_func__(self.LoadMap)) self.SelectMap.Show() self.CancelBonus = ui.Button() self.CancelBonus.SetParent(self.Board) self.CancelBonus.SetPosition(85, 295) self.CancelBonus.SetUpVisual("d:/ymir work/ui/public/Middle_Button_01.sub") self.CancelBonus.SetOverVisual("d:/ymir work/ui/public/Middle_Button_02.sub") self.CancelBonus.SetDownVisual("d:/ymir work/ui/public/Middle_Button_03.sub") self.CancelBonus.SetText("Cancelar") self.CancelBonus.SetEvent(ui.__mem_func__(self.Close)) self.CancelBonus.Show() self.Exit = ui.Button() self.Exit.SetParent(self.Board) self.Exit.SetPosition(150, 295) self.Exit.SetUpVisual("d:/ymir work/ui/public/Middle_Button_01.sub") self.Exit.SetOverVisual("d:/ymir work/ui/public/Middle_Button_02.sub") self.Exit.SetDownVisual("d:/ymir work/ui/public/Middle_Button_03.sub") self.Exit.SetText("salir") self.Exit.SetEvent(ui.__mem_func__(self.exit)) self.Exit.Show() self.XCoordinateSlotBar = ui.SlotBar() self.XCoordinateSlotBar.SetParent(self.Board) self.XCoordinateSlotBar.SetSize(85, 18) self.XCoordinateSlotBar.SetPosition(15, 270) self.XCoordinateSlotBar.Show() self.XCoordinateValue = ui.EditLine() self.XCoordinateValue.SetParent(self.XCoordinateSlotBar) self.XCoordinateValue.SetSize(60, 17) self.XCoordinateValue.SetPosition(5, 2) self.XCoordinateValue.SetMax(4) self.XCoordinateValue.SetText("0") self.XCoordinateValue.SetNumberMode() self.XCoordinateValue.Show() self.YCoordinateSlotBar = ui.SlotBar() self.YCoordinateSlotBar.SetParent(self.Board) self.YCoordinateSlotBar.SetSize(85, 18) self.YCoordinateSlotBar.SetPosition(110, 270) self.YCoordinateSlotBar.Show() self.YCoordinateValue = ui.EditLine() self.YCoordinateValue.SetParent(self.YCoordinateSlotBar) self.YCoordinateValue.SetSize(60, 17) self.YCoordinateValue.SetPosition(5, 2) self.YCoordinateValue.SetMax(4) self.YCoordinateValue.SetText("0") self.YCoordinateValue.SetNumberMode() self.YCoordinateValue.Show() def exit(self): import sys sys.exit() def LoadTextLines(self): self.Headline = ui.TextLine() self.Headline.SetParent(self.Board) self.Headline.SetDefaultFontName() self.Headline.SetPosition(80, 29) self.Headline.SetFeather() self.Headline.SetText("Mapas atlantisinfo.txt:") self.Headline.SetFontColor(0.2, 0.2, 1.0) self.Headline.SetOutline() self.Headline.Show() self.XKoordinate = ui.TextLine() self.XKoordinate.SetParent(self.Board) self.XKoordinate.SetDefaultFontName() self.XKoordinate.SetPosition(15, 250) self.XKoordinate.SetFeather() self.XKoordinate.SetText("X:") self.XKoordinate.SetFontColor(0.6, 0.7, 1) self.XKoordinate.SetOutline() self.XKoordinate.Show() self.YKoordinate = ui.TextLine() self.YKoordinate.SetParent(self.Board) self.YKoordinate.SetDefaultFontName() self.YKoordinate.SetPosition(110, 250) self.YKoordinate.SetFeather() self.YKoordinate.SetText("Y") self.YKoordinate.SetFontColor(0.6, 0.7, 1) self.YKoordinate.SetOutline() self.YKoordinate.Show() def LoadFuckingScrollBar(self): self.ScrollBar = ui.ScrollBar() self.ScrollBar.SetParent(self.Board) self.ScrollBar.SetPosition(210, 40) self.ScrollBar.SetScrollBarSize(220) self.ScrollBar.Show() def UpdateMapInfo(self, name): SelectedIndex = self.fileListBox.GetSelectedItem() SelectedIndex = SelectedIndex.GetText() lines = pack_open("atlasinfo.txt", "r").readlines() for line in lines: tokens = line[:-1].split("\t") if str(SelectedIndex) == str(tokens[0]): XKoordinate = int(int(tokens[3]) * 25500 / 2) / 100 YKoordinate = int(int(tokens[4]) * 25500 / 2) / 100 self.XCoordinateValue.SetText(str(XKoordinate)) self.YCoordinateValue.SetText(str(YKoordinate)) def UpdateFileList(self): self.__RefreshFileList() try: lines = pack_open("atlasinfo.txt", "r").readlines() except IOError: app.Abort() for line in lines: tokens = line[:-1].split("\t") if len(tokens) == 0 or not tokens[0]: continue mapname = str(tokens[0]) if mapname: self.fileListBox.AppendItem(Item(mapname)) def __RefreshFileList(self): self.fileListBox.RemoveAllItems() def LoadMap(self): import background SelectedIndex = self.fileListBox.GetSelectedItem() SelectedIndex = SelectedIndex.GetText() XKoordinate = int(self.XCoordinateValue.GetText()) * 100 YKoordinate = int(self.YCoordinateValue.GetText()) * 100 background.LoadMap(str(SelectedIndex), XKoordinate, YKoordinate, 0) chr.SetPixelPosition(int(XKoordinate), int(YKoordinate)) MapList = MapListDialog() MapList.Show() game = TestGame() game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight()) game.Show() app.Loop() Link to comment
Valenza Posted February 28, 2018 at 11:59 PM Share Posted February 28, 2018 at 11:59 PM Só pra informação... ainda faltam coisas a ser anexadas, visto que o modo 'copy+paste' do tutorial dá erro no cliente ao executá-lo.. fora parte de tabulações e tal.. massssssssssssssss quem quiser dá pra se empenhar e usar o tutorial apenas como auxilio para desenvolver um script funcional Link to comment
Dynamic Things Posted March 1, 2018 at 06:23 PM Author Share Posted March 1, 2018 at 06:23 PM (edited) 18 horas atrás, Valenza disse: Só pra informação... ainda faltam coisas a ser anexadas, visto que o modo 'copy+paste' do tutorial dá erro no cliente ao executá-lo.. fora parte de tabulações e tal.. massssssssssssssss quem quiser dá pra se empenhar e usar o tutorial apenas como auxilio para desenvolver um script funcional O código apresentado no tópico não está errado e nem falta nenhum ficheiro de anexo, isso são erros de indentações, o erro é que por alguma razão o BB code formatou o código, mas para meter o código a funcionar novamente é so organizar o código com as tabulações como deve ser Edited March 1, 2018 at 06:27 PM by No0ne Link to comment
Valenza Posted March 6, 2018 at 04:08 AM Share Posted March 6, 2018 at 04:08 AM Em 01/03/2018 em 15:23, No0ne disse: O código apresentado no tópico não está errado e nem falta nenhum ficheiro de anexo, isso são erros de indentações, o erro é que por alguma razão o BB code formatou o código, mas para meter o código a funcionar novamente é so organizar o código com as tabulações como deve ser Compreendi... tu teria o arquivo para sacar direto? visto que são diversas linhas em ambos os arquivos e demoraria um bom tempo para corrigir as tabulações.. Link to comment
webnull Posted March 6, 2018 at 04:27 AM Share Posted March 6, 2018 at 04:27 AM 17 minutos atrás, Valenza disse: Compreendi... tu teria o arquivo para sacar direto? visto que são diversas linhas em ambos os arquivos e demoraria um bom tempo para corrigir as tabulações.. Aqui tens o logininfo, tenta o usar sem o outro. https://mega.nz/#!5EAhDQzT!uGKiRNGa3Q14aIVo9cYc5UUfGLIneUDwWwHtuDd6ozo Link to comment
Valenza Posted March 6, 2018 at 04:35 AM Share Posted March 6, 2018 at 04:35 AM 6 minutos atrás, webnull disse: Aqui tens o logininfo, tenta o usar sem o outro. https://mega.nz/#!5EAhDQzT!uGKiRNGa3Q14aIVo9cYc5UUfGLIneUDwWwHtuDd6ozo Grato, mas ainda pede os dados para poder acessar... de qualquer forma deu um adianto no arquivo , visto que neste tópico ainda teria que organizar tabulação do logininfo... Link to comment
webnull Posted March 6, 2018 at 04:40 AM Share Posted March 6, 2018 at 04:40 AM (edited) Tenta usar este código no intrologin.py a ver se assim já funciona . Procura por: Class LoginWindow E depois de: __init__ Metes isto: import loginInfo self.loginInfo=loginInfo.TestGame() self.loginInfo() Tens aqui outro logininfo caso não funcione com o primeiro. https://mega.nz/#!wdJUUJ6C!TWQQ6wTRuOvvhsfv1-U-ASgV7UF3ldOeIPDIGpq2nKg Para mudares de mapa edita: background.LoadMap("metin2_map_c1", x, y, 0) Edited March 6, 2018 at 04:44 AM by webnull Link to comment
Valenza Posted March 6, 2018 at 04:46 AM Share Posted March 6, 2018 at 04:46 AM 4 minutos atrás, webnull disse: Tenta usar este código no intrologin.py a ver se assim já funciona . Se não der sem login mete um qualquer e vê se funciona. (Mete debaixo do último import) import loginInfo self.loginInfo=loginInfo.TestGame() self.loginInfo() ele até deu uma carregada porém logo bateu o erro haha Nesse meio tempo estou corrigindo as tabs do intrologin, esse ''sistema'' seria muito bom pra mim, visto que agora estou na etapa de ficar só focado nas interfaces, aí ficar logando direto é muita perda de tempo Link to comment
Dynamic Things Posted March 6, 2018 at 11:06 PM Author Share Posted March 6, 2018 at 11:06 PM Logo que possível adiciono em anexos o ficheiro corrigido Link to comment
Mário. Posted March 6, 2018 at 11:22 PM Share Posted March 6, 2018 at 11:22 PM (edited) @Valenza Se o teu objetivo é ver os mapas, ignora o que te estou a dizer, agora se quiseres mexer a nível de interface como o caro @No0ne falou, siga o seguinte: 1) Adicione o ficheiro que estará disponível no final da resposta no root 2) Procure por: import uiScriptLocale Adicione por baixo: import python_loader 3) Procure por: ime.AddExceptKey(91) ime.AddExceptKey(93) self.Show() Adicione abaixo: a = python_loader.PythonLoader() a.Show() Com isto, será criado automaticamente uma pasta chamada "system" no cliente onde terá que meter a tal interface que quer experimentar. Depois disso ao entrar, ele aparece, carregue em cargar (espanhol) e irá aparecer o(s) seu(s) ficheiro(s): OBS: Isto não me pertence, o criado dá-se pelo nome de JFirewall, somente fiz aquele pedaço de código para aparecer no login e não no jogo. python_loader.py Edited March 6, 2018 at 11:22 PM by Mário. Link to comment
Valenza Posted March 6, 2018 at 11:42 PM Share Posted March 6, 2018 at 11:42 PM 17 minutos atrás, Mário. disse: @Valenza Se o teu objetivo é ver os mapas, ignora o que te estou a dizer, agora se quiseres mexer a nível de interface como o caro @No0ne falou, siga o seguinte: 1) Adicione o ficheiro que estará disponível no final da resposta no root 2) Procure por: import uiScriptLocale Adicione por baixo: import python_loader 3) Procure por: ime.AddExceptKey(91) ime.AddExceptKey(93) self.Show() Adicione abaixo: a = python_loader.PythonLoader() a.Show() Com isto, será criado automaticamente uma pasta chamada "system" no cliente onde terá que meter a tal interface que quer experimentar. Depois disso ao entrar, ele aparece, carregue em cargar (espanhol) e irá aparecer o(s) seu(s) ficheiro(s): OBS: Isto não me pertence, o criado dá-se pelo nome de JFirewall, somente fiz aquele pedaço de código para aparecer no login e não no jogo. python_loader.py 0 3 kB Opa, isso vai me ajudar também, não sabia desse método.. tenho que aprender usar isso, visto que coloquei os arquivos sacados dentro da pasta criada, clico em ''acceptar'' e nada acontece .. Meu objetivo geral é desenvolver interfaces usando o mesmo método deste rapaz >> Um método visualmente simples porém que agiliza bastante o trabalho, evitando perda de tempo... Uma pena o sistema desse vídeo que estou dando como exemplo servir apenas para clientes ATÉ 34k.. uso 40k :/ Agradeço a ajuda, de qualquer forma esse script será util para alguns projetos.. abraço! Link to comment
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