steffan95 Posted September 12, 2016 at 11:35 AM Share Posted September 12, 2016 at 11:35 AM find in file : UserInterface > InstanceBase.h NAMECOLOR_WAYPOINT, add after: NAMECOLOR_METIN, search in file : PythonCharacterManagerModule.cpp PyModule_AddIntConstant(poModule, "NAMECOLOR_MOB", CInstanceBase::NAMECOLOR_NORMAL_MOB); add after PyModule_AddIntConstant(poModule, "NAMECOLOR_METIN", CInstanceBase::NAMECOLOR_METIN); search in file InstanceBaseEffect.cpp else if (IsPoly()) { return NAMECOLOR_MOB; } add after else if (IsStone()) { return NAMECOLOR_METIN; } search in file : PythonMiniMap.cpp m_NPCPositionVector.clear(); add after m_MetinPositionVector.clear(); search: else if (pkInstEach->IsNPC()) { aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_NPCPositionVector.push_back(aMarkPosition); } add after else if (pkInstEach->IsStone()) { aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX; aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY; m_MetinPositionVector.push_back(aMarkPosition); } search: // NPC STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_NPC)); aIterator = m_NPCPositionVector.begin(); while (aIterator != m_NPCPositionVector.end()) { TMarkPosition & rPosition = *aIterator; m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY); m_WhiteMark.Render(); ++aIterator; } add after // Metin STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_METIN)); aIterator = m_MetinPositionVector.begin(); while (aIterator != m_MetinPositionVector.end()) { TMarkPosition & rPosition = *aIterator; m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY); m_WhiteMark.Render(); ++aIterator; } search in file : PythonMiniMap.h TInstanceMarkPositionVector m_NPCPositionVector; add after TInstanceMarkPositionVector m_MetinPositionVector; recompile binary search in file root>colorinfo.py CHR_NAME_RGB_WARP = (136, 218, 241) add after CHR_NAME_RGB_METIN = (240, 255, 255) open and search in file: root>introloading.py chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT, add after chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN, pack root and test it. good luck Source: Just4metin 2 1 Link to comment
Marco Posted December 13, 2016 at 02:08 PM Share Posted December 13, 2016 at 02:08 PM can do this for "boss's " ? Link to comment
Parad0x0 Posted December 13, 2016 at 02:16 PM Share Posted December 13, 2016 at 02:16 PM can do this for "boss's " ? Os boss já aparecem Link to comment
Marco Posted December 13, 2016 at 02:28 PM Share Posted December 13, 2016 at 02:28 PM Tipo não testei, no entanto no meu já tenho as metins, até aparecem com cor diferente, é possível fazer o mesmo em "boss's" ? Exemplo : http://image.prntscr.com/image/21b2e02c59db4d41b395213b462f14b6.png 1 Link to comment
Marcos Daniel Posted January 3, 2017 at 02:50 PM Share Posted January 3, 2017 at 02:50 PM Como altero a cor no mini mapa e na propria metin? Ficar com o nome diferente? Visto que no mini mapa aparece em branco... Agradecia a quem me consegui-se ajudar PS: Já consegui. Link to comment
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