Magician Posted August 22, 2016 at 04:05 PM Share Posted August 22, 2016 at 04:05 PM quest Luares Begin state start begin when letter with pc.is_gm() begin send_letter("Ativar/desativar") end when button or info begin say("Desejas ativar/desativar Evento Luares?") local B = select("ativar","Desativar") if B == 1 then game.set_event_flag("hidh90dj",1) notice_all("Evento luares ativado") elseif B == 2 then game.set_event_flag("hidh90dj",0) notice_all("evento luares desativado") end end when kill with game.get_event_flag("hidh90dj") == 1 local d = number(1,100) if d <= 25 then -- 25 é a chance de drop game.drop_item_with_ownership(50011) end end when login with game.get_event_flag("hidh90dj") == 1 notice(" Luares Ativo ") end end end Fonte : http://developegames.esy.es Link to comment Share on other sites More sharing options...
moikano22 Posted September 28, 2016 at 08:02 PM Share Posted September 28, 2016 at 08:02 PM quest core dumped... not have begin end clause... desculpa mas a quest não funciona...xD Link to comment Share on other sites More sharing options...
Karbust Posted September 29, 2016 at 08:21 AM Share Posted September 29, 2016 at 08:21 AM muda a 1ª linha por: quest luares begin C++ é case sensitive, logo penso que seja esse o problema... Link to comment Share on other sites More sharing options...
moikano22 Posted December 11, 2016 at 04:56 PM Share Posted December 11, 2016 at 04:56 PM Dont work... Bloqueia a instalacao e nao passa do kill Link to comment Share on other sites More sharing options...
Dynamic Things Posted December 11, 2016 at 05:16 PM Share Posted December 11, 2016 at 05:16 PM Dont work... Bloqueia a instalacao e nao passa do kill Desculpa mas não consegui perceber o erro, explica o porque de não dar detalhadamente sff, postando o syserr, ou alguma mensagem de erro que te apareça ao compilaar a quest_list muda a 1ª linha por: quest luares begin C++ é case sensitive, logo penso que seja esse o problema... "C++ é case sensitive" -> "Lua é case sensitive" Link to comment Share on other sites More sharing options...
moikano22 Posted December 11, 2016 at 05:22 PM Share Posted December 11, 2016 at 05:22 PM O problema eh que nao ten erro... Assim que se faz o ./qc a quest corre mas nao termina apenas para no ultimo kill da quest... Link to comment Share on other sites More sharing options...
Magician Posted January 1, 2017 at 05:03 PM Author Share Posted January 1, 2017 at 05:03 PM O problema eh que nao ten erro... Assim que se faz o ./qc a quest corre mas nao termina apenas para no ultimo kill da quest... testas-te na files rancoroso? Se sim, o erro aparece por aparecer a quest funciona tranquilamente Link to comment Share on other sites More sharing options...
F-Caneiras Posted August 15, 2017 at 11:49 AM Share Posted August 15, 2017 at 11:49 AM (edited) Adicionaste a quest lib verifica o quest function pode la faltar algo. Edited August 15, 2017 at 11:49 AM by Caneiras Link to comment Share on other sites More sharing options...
GODSPEED Posted August 15, 2017 at 01:07 PM Share Posted August 15, 2017 at 01:07 PM Em 11/12/2016 em 17:22, moikano22 disse: O problema eh que nao ten erro... Assim que se faz o ./qc a quest corre mas nao termina apenas para no ultimo kill da quest... falta begin nos ultimos dois whens cumps Link to comment Share on other sites More sharing options...
juniorsilva Posted August 15, 2017 at 11:19 PM Share Posted August 15, 2017 at 11:19 PM 10 horas atrás, Elliot disse: falta begin nos ultimos dois whens cumps yes... Correção: quest luares begin state start begin when letter with pc.is_gm() begin send_letter("Ativar/desativar") end when button or info begin say("Desejas ativar/desativar Evento Luares?") local b = select("ativar","Desativar") if b == 2 then game.set_event_flag("evento_luares",0) notice_all("evento luares desativado") return end game.set_event_flag("evento_luares",1) notice_all("Evento luares ativado") end when kill with game.get_event_flag("evento_luares") == 1 begin local d = number(1,100) if d <= 25 then game.drop_item_with_ownership(50011) end end when login with game.get_event_flag("evento_luares") == 1 begin notice("Luares Ativo") end end -- state end -- quest Link to comment Share on other sites More sharing options...
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