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[Problema] Dc Ao Ligar Skill Medo


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Pelo que percebi, as "definições" da Skill está lá, mas o "design" em si ("motion data") não existe, ou seja.. O Servidor executa a Skill, mas como a Skill não está completa ou possui erros (podendo faltar os efeitos da mesma) a personagem não pode assumir efeitos na personagem que não sabe como são, logo manda o char abaixo.

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char_battle.cpp: In member function 'void CHARACTER::DeathPenalty(BYTE)':

char_battle.cpp:332:59: error: '__GetExpLossPerc' was not declared in this scope

int iLoss = ((GetNextExp() * __GetExpLossPerc(GetLevel())) / 100);

^

char_battle.cpp: In member function 'bool CHARACTER::Damage(LPCHARACTER, int, EDamageType)':

char_battle.cpp:1732:36: error: 'DAMAGE_BLOCK' was not declared in this scope

SendDamagePacket(pAttacker, 0, DAMAGE_BLOCK);

^

char_battle.cpp:1746:36: error: 'DAMAGE_DODGE' was not declared in this scope

SendDamagePacket(pAttacker, 0, DAMAGE_DODGE);

^

char_battle.cpp:2104:17: error: 'DAMAGE_POISON' was not declared in this scope

damageFlag = DAMAGE_POISON;

^

char_battle.cpp:2106:17: error: 'DAMAGE_NORMAL' was not declared in this scope

damageFlag = DAMAGE_NORMAL;

^

char_battle.cpp:2109:18: error: 'DAMAGE_CRITICAL' was not declared in this scope

damageFlag |= DAMAGE_CRITICAL;

^

char_battle.cpp:2112:18: error: 'DAMAGE_PENETRATE' was not declared in this scope

damageFlag |= DAMAGE_PENETRATE;

^

Makefile:63: recipe for target 'OBJDIR/char_battle.o' failed

gmake[1]: *** [OBJDIR/char_battle.o] Error 1

gmake[1]: Leaving directory '/tmtsource/Server/game/src'

Makefile:104: recipe for target 'rebuild' failed

gmake: *** [rebuild] Error 2

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