Guest Gamers Posted July 29, 2016 at 06:57 PM Share Posted July 29, 2016 at 06:57 PM Olá, alguém poderia ajudar? Toda vez que ligo a skill medo e luro os monstros eu levo DC nos seguintes mapas: Gruta das Aranhas I Gruta das Araranhas II Deserto Link to comment Share on other sites More sharing options...
Dynamic Things Posted July 29, 2016 at 07:06 PM Share Posted July 29, 2016 at 07:06 PM Podes ver o que tens no syserr para ver se é possível identificar o erro, assim tornará mais fácil de alguém te poder ajudar Link to comment Share on other sites More sharing options...
Requiem Posted July 30, 2016 at 10:14 AM Share Posted July 30, 2016 at 10:14 AM Verifica também o Syserr do cliente, pode ter a haver com o Cliente.. Link to comment Share on other sites More sharing options...
Guest Gamers Posted July 30, 2016 at 02:20 PM Share Posted July 30, 2016 at 02:20 PM Não tem erro nenhum no sysser, e nem no sysser do client. Link to comment Share on other sites More sharing options...
Requiem Posted July 30, 2016 at 02:24 PM Share Posted July 30, 2016 at 02:24 PM Isso é estranho.. Então só pode estar mesmo na configuração da Skill Link to comment Share on other sites More sharing options...
Guest Gamers Posted July 30, 2016 at 02:43 PM Share Posted July 30, 2016 at 02:43 PM Eu coloquei outra game e não caiu. Link to comment Share on other sites More sharing options...
Guest Gamers Posted July 30, 2016 at 02:49 PM Share Posted July 30, 2016 at 02:49 PM Link do sysser e syslog! https://mega.nz/#!iYpA0TII!BOAQzt80njva8NlRNv8FrNYyUxy49ZBc2Z2eCd3xOdc Link to comment Share on other sites More sharing options...
Requiem Posted July 30, 2016 at 04:19 PM Share Posted July 30, 2016 at 04:19 PM Pelo que percebi, as "definições" da Skill está lá, mas o "design" em si ("motion data") não existe, ou seja.. O Servidor executa a Skill, mas como a Skill não está completa ou possui erros (podendo faltar os efeitos da mesma) a personagem não pode assumir efeitos na personagem que não sabe como são, logo manda o char abaixo. Link to comment Share on other sites More sharing options...
Guest Gamers Posted July 30, 2016 at 05:27 PM Share Posted July 30, 2016 at 05:27 PM Eyeless, mais quando eu coloco outra game e db funciona a skill Receio normalmente. É algum erro na source, só não consigo descobrir como resolver. Link to comment Share on other sites More sharing options...
Requiem Posted July 30, 2016 at 07:13 PM Share Posted July 30, 2016 at 07:13 PM Sim, pode ser algo ou na source do game ou da db, mas penso que seja na db Link to comment Share on other sites More sharing options...
Guest Gamers Posted July 30, 2016 at 08:31 PM Share Posted July 30, 2016 at 08:31 PM Mudei o ficheiro char_batle.cpp por um de outra source e parou de bugar. Link to comment Share on other sites More sharing options...
Requiem Posted July 30, 2016 at 09:03 PM Share Posted July 30, 2016 at 09:03 PM Então agora compara as linhas que tens num com o outro e descobres qual o problema Link to comment Share on other sites More sharing options...
[Admin] tierrilopes Posted August 7, 2016 at 01:11 PM Share Posted August 7, 2016 at 01:11 PM Poderias fazer um vídeo rápido a demonstrar sff? Para perceber quando cai (se quando ataque e iniciado ou quando atinge o char). Link to comment Share on other sites More sharing options...
Guest Gamers Posted August 7, 2016 at 06:23 PM Share Posted August 7, 2016 at 06:23 PM Olha, toda vez que ativo o medo e ataco os monstros da DC! Link to comment Share on other sites More sharing options...
[Admin] tierrilopes Posted August 8, 2016 at 11:07 AM Share Posted August 8, 2016 at 11:07 AM Coloca aqui o ficheiro char_skill.cpp, char_battle.cpp e battle.cpp sff. Link to comment Share on other sites More sharing options...
Guest Gamers Posted August 8, 2016 at 05:21 PM Share Posted August 8, 2016 at 05:21 PM Link: https://mega.nz/#!DZR21Yxa!1j3JeS04Ej-FhOFvgm1MiuriTapStZD8ZfGQ0EatPS8 Ocorre os seguintes bugs, quando ativa medo e ataca os monstros o core cai. Quando o player morre ele leva dc. E se possivel remover o wait hacker, pós ele da muito bug. Link to comment Share on other sites More sharing options...
[Admin] tierrilopes Posted August 8, 2016 at 06:32 PM Share Posted August 8, 2016 at 06:32 PM Não pude testar, vê se funciona assim SRC.zip Link to comment Share on other sites More sharing options...
Guest Gamers Posted August 8, 2016 at 07:15 PM Share Posted August 8, 2016 at 07:15 PM char_battle.cpp: In member function 'void CHARACTER::DeathPenalty(BYTE)': char_battle.cpp:332:59: error: '__GetExpLossPerc' was not declared in this scope int iLoss = ((GetNextExp() * __GetExpLossPerc(GetLevel())) / 100); ^ char_battle.cpp: In member function 'bool CHARACTER::Damage(LPCHARACTER, int, EDamageType)': char_battle.cpp:1732:36: error: 'DAMAGE_BLOCK' was not declared in this scope SendDamagePacket(pAttacker, 0, DAMAGE_BLOCK); ^ char_battle.cpp:1746:36: error: 'DAMAGE_DODGE' was not declared in this scope SendDamagePacket(pAttacker, 0, DAMAGE_DODGE); ^ char_battle.cpp:2104:17: error: 'DAMAGE_POISON' was not declared in this scope damageFlag = DAMAGE_POISON; ^ char_battle.cpp:2106:17: error: 'DAMAGE_NORMAL' was not declared in this scope damageFlag = DAMAGE_NORMAL; ^ char_battle.cpp:2109:18: error: 'DAMAGE_CRITICAL' was not declared in this scope damageFlag |= DAMAGE_CRITICAL; ^ char_battle.cpp:2112:18: error: 'DAMAGE_PENETRATE' was not declared in this scope damageFlag |= DAMAGE_PENETRATE; ^ Makefile:63: recipe for target 'OBJDIR/char_battle.o' failed gmake[1]: *** [OBJDIR/char_battle.o] Error 1 gmake[1]: Leaving directory '/tmtsource/Server/game/src' Makefile:104: recipe for target 'rebuild' failed gmake: *** [rebuild] Error 2 Link to comment Share on other sites More sharing options...
[Admin] tierrilopes Posted August 8, 2016 at 07:19 PM Share Posted August 8, 2016 at 07:19 PM Vê assim char_battle.cpp Link to comment Share on other sites More sharing options...
Guest Gamers Posted August 8, 2016 at 07:49 PM Share Posted August 8, 2016 at 07:49 PM Ainda continua dando dc quando morre. Link to comment Share on other sites More sharing options...
[Admin] tierrilopes Posted August 8, 2016 at 09:08 PM Share Posted August 8, 2016 at 09:08 PM Assim?Caso continues a morrer, tira print da janela de informação do character sff.3 prints de 3 mortes diferentes. char_battle.cpp Link to comment Share on other sites More sharing options...
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