WLN Posted February 1, 2018 at 04:00 PM Share Posted February 1, 2018 at 04:00 PM UserInterface/PythonTextTail.cpp abra e adicione no fim dos inclues #include "PythonPlayer.h" procure por pTextTail->pOwnerTextInstance->SetColor(1.0f, 1.0f, 0.0f); adicione acima: CInstanceBase * pInstanceBase = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (pInstanceBase) { if (strcmp(pInstanceBase->GetNameString(), c_szName)) pTextTail->pOwnerTextInstance->SetColor(1.0f, 0.0f, 0.0f); } ficando assim como na imagem anexada Link to comment Share on other sites More sharing options...
AprendizM2 Posted February 12, 2018 at 07:24 PM Share Posted February 12, 2018 at 07:24 PM muito útil Link to comment Share on other sites More sharing options...
AprendizM2 Posted March 7, 2018 at 12:05 AM Share Posted March 7, 2018 at 12:05 AM On 2/1/2018 at 2:00 PM, wery said: UserInterface/PythonTextTail.cpp abra e adicione no fim dos inclues #include "PythonPlayer.h" procure por pTextTail->pOwnerTextInstance->SetColor(1.0f, 1.0f, 0.0f); adicione acima: CInstanceBase * pInstanceBase = CPythonCharacterManager::Instance().GetMainInstancePtr(); if (pInstanceBase) { if (strcmp(pInstanceBase->GetNameString(), c_szName)) pTextTail->pOwnerTextInstance->SetColor(1.0f, 0.0f, 0.0f); } ficando assim como na imagem anexada adcionei na minha source porém não aparece vermelha para outro; segue meu PythonTextTail.cpp em anexo PythonTextTail.cpp Link to comment Share on other sites More sharing options...
WLN Posted March 7, 2018 at 12:08 AM Author Share Posted March 7, 2018 at 12:08 AM tente novamente com um rebuild all PythonTextTail.cpp Link to comment Share on other sites More sharing options...
AprendizM2 Posted March 7, 2018 at 12:26 AM Share Posted March 7, 2018 at 12:26 AM 16 minutes ago, wery said: tente novamente com um rebuild all PythonTextTail.cpp 1 29.6 kB FUNCIONOU NA PERFEIÇÃO Link to comment Share on other sites More sharing options...
ProblemsIn Posted March 29, 2018 at 09:00 PM Share Posted March 29, 2018 at 09:00 PM (edited) Seria possível meteres um print para visualizarmos como fica in-game? Kind regards Edited March 30, 2018 at 10:07 PM by ProblemsIn Link to comment Share on other sites More sharing options...
WLN Posted March 30, 2018 at 09:30 PM Author Share Posted March 30, 2018 at 09:30 PM Em 29/03/2018 em 18:00, ProblemsIn disse: Seria possível meteres um print para visualizarmos como fica in-game? King regards Link to comment Share on other sites More sharing options...
ProblemsIn Posted March 30, 2018 at 10:06 PM Share Posted March 30, 2018 at 10:06 PM (edited) Thanks e sorry pelo trabalho. Parece-me bastante interessante, pelo facto de ser possível identificar logo os nossos drops. ( Presumo que obviamente seja esse o intuito ) Tens o meu UP Kind regards Edited March 30, 2018 at 10:07 PM by ProblemsIn Link to comment Share on other sites More sharing options...
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