Nukayool Posted December 20, 2017 Share Posted December 20, 2017 Boas Malta, Recentemente precisava de meter fumos nos trajes, visto que não existia um tutorial aqui na comunidade decidi partilhar um. Hidden Content Give reaction to this post to see the hidden content. Aqui vai: Source do cliente: Ir a: UserInterface/InstanceBase.cpp Procurar por: Hidden Content Give reaction to this post to see the hidden content. Adicionar em cima: Hidden Content Give reaction to this post to see the hidden content. Ir a: UserInterface/Locale_inc.cpp Adicionar: Hidden Content Give reaction to this post to see the hidden content. Alguma dúvida só perguntarem. Para a parte de adicionar mais efeitos no Binário irei trazer um tutorial também. Cumpz Link to comment Share on other sites More sharing options...
NeverMindz Posted May 8, 2018 Share Posted May 8, 2018 (edited) Na InstanceBase.h adiciona-se a referência aos fumos. Edited May 8, 2018 by NeverMindz Link to comment Share on other sites More sharing options...
oserra Posted May 8, 2018 Share Posted May 8, 2018 10 minutos atrás, NeverMindz disse: Onde defines o fumo? Como escolhes o fumo? InstanceBase.h, Spoiler EFFECT_BODYARMOR_SPECIAL, EFFECT_BODYARMOR_SPECIAL2, etc.. Se não deres um valor, será o logo a seguir no playersettingmodule: Spoiler chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") etc.. Link to comment Share on other sites More sharing options...
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