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[C++] Efeitos Trajes (fumos)


Nukayool
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Boas Malta,

Recentemente precisava de meter fumos nos trajes, visto que não existia um tutorial aqui na comunidade decidi partilhar um.

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Aqui vai:

Source do cliente:

Ir a:

UserInterface/InstanceBase.cpp

Procurar por:

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Adicionar em cima:

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Ir a:

UserInterface/Locale_inc.cpp

Adicionar:

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Alguma dúvida só perguntarem.

Para a parte de adicionar mais efeitos no Binário irei trazer um tutorial também.

Cumpz

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  • 4 months later...
10 minutos atrás, NeverMindz disse:

Onde defines o fumo?
Como escolhes o fumo?

InstanceBase.h,

Spoiler

EFFECT_BODYARMOR_SPECIAL,
EFFECT_BODYARMOR_SPECIAL2,

etc..

Se não deres um valor, será o logo a seguir no playersettingmodule:

Spoiler

chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")

etc..

 

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