Luffy 344 Posted December 13, 2017 Share Posted December 13, 2017 (edited) Este tutorial e recomendado para quem usa os mobs como pets já que alguns são grande de mais e podem atrapalhar as guerras de guilds. Vá em ../game/src e abre PetSystem.cpp procure por: (fDist >= START_FOLLOW_DISTANCE) editem para: (fDist >= START_FOLLOW_DISTANCE && 41 != m_pkOwner->GetMapIndex()) Onde está o 41 você poe o map index da arena de guerra da guild ou de qualquer outro mapa que você não quer que os pets sigam os players Se quiserem também que os pets não deem respawn quando atingirem a distância limite entre eles o players procure por : (fDist >= RESPAWN_DISTANCE) e editem assim: (fDist >= RESPAWN_DISTANCE && 41 != m_pkOwner->GetMapIndex()) não esqueça de editar o 41. Edited December 13, 2017 by Luffy 2 2 2 Link to post Share on other sites
AprendizM2 460 Posted December 13, 2017 Share Posted December 13, 2017 Obrigado pela partilha Link to post Share on other sites
trample 73 Posted December 13, 2017 Share Posted December 13, 2017 exemplo de um player bom , obrigado pela partilha . Link to post Share on other sites
GODSPEED 62 Posted December 13, 2017 Share Posted December 13, 2017 Muito Bom, uma coisa que ficaria intersante era adicionares um switch de maps, para que não podesses usar o pet em varios mapas Link to post Share on other sites
Luffy 344 Posted December 13, 2017 Author Share Posted December 13, 2017 (edited) Please login or register to see this quote. Mas isso que postei é para que os pets não sigam o player, eles vão dar spawn, mas vão ficar parados. Pra fazer com que os pet não deem spawn, é só editar a quest que invoca os pets. Edited December 14, 2017 by Luffy Link to post Share on other sites
Marco 875 Posted December 14, 2017 Share Posted December 14, 2017 (edited) Please login or register to see this quote. podes bloquear determinado item num determinado mapa > Hidden Content Give reaction or reply to this topic to see the hidden content. Edited December 14, 2017 by L2P Link to post Share on other sites
GODSPEED 62 Posted December 14, 2017 Share Posted December 14, 2017 Please login or register to see this quote. Eu sei fazer xD Link to post Share on other sites
Luffy 344 Posted December 14, 2017 Author Share Posted December 14, 2017 Please login or register to see this quote. bool nofollow = false; switch (m_pkOwner->GetMapIndex()) { case 41: nofollow = true; break; case 42: nofollow = true; break; } Você quer dizer assim? Link to post Share on other sites
GODSPEED 62 Posted December 14, 2017 Share Posted December 14, 2017 Please login or register to see this quote. Sim xD Eu estava a pensar algo assim : Hidden Content Give reaction or reply to this topic to see the hidden content. 1 Link to post Share on other sites
Luffy 344 Posted December 14, 2017 Author Share Posted December 14, 2017 (edited) Ou apenas colocar o switch no inicio da função. Please login or register to see this spoiler. Edited December 14, 2017 by Luffy Link to post Share on other sites
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