[Admin] tierrilopes Posted December 11, 2015 at 05:53 PM Share Posted December 11, 2015 at 05:53 PM NPC 9008 não é utilizado. Usar esse ou outro que não seja usado ainda. Entrar na personagem do jogador, fazer summon do npc com o char gm, e escolher a opção correspondente. NOTA: Realizar este processo longe de outros jogadores. Spoiler quest resolver_biologo begin state start begin when 9008.chat."Remover todos os bonus missoes biologo" begin say_title("Remover") say("Correr isto uma 3 vezes") affect.remove_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) affect.remove_collect(apply.ATT_SPEED,5,60*60*24*365*60) affect.remove_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) affect.remove_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60) affect.remove_collect(apply.MOV_SPEED,11,60*60*24*365*60) affect.remove_collect(POINT_DEF_BONUS,10,60*60*24*365*60) affect.remove_collect(apply.ATT_SPEED,6,60*60*24*365*60) --¡V60¦~ affect.remove_collect(POINT_ATT_BONUS,10,60*60*24*365*60) affect.remove_collect(apply.DEF_GRADE_BONUS,10,60*60*24*365*60) say("Concluido!") end when 9008.chat."Remover 40 hh" begin say_title("Remover") affect.remove_collect(apply.ATTBONUS_HUMAN,40,60*60*24*365*60) --60¦~ say("Concluido!") end when 9008.chat."Remover 10 hh" begin say_title("Remover") affect.remove_collect(apply.ATTBONUS_HUMAN,10,60*60*24*365*60) --60¦~ say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 30" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 40" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.ATT_SPEED,5,60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 50" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 60" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 70" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.MOV_SPEED,11,60*60*24*365*60) affect.add_collect_point(POINT_DEF_BONUS,10,60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 80" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.ATT_SPEED,6,60*60*24*365*60) --¡V60¦~ affect.add_collect_point(POINT_ATT_BONUS,10,60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 85" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect_point(POINT_RESIST_WARRIOR,10,60*60*24*365*60) --60? affect.add_collect_point(POINT_RESIST_ASSASSIN,10,60*60*24*365*60) --60? affect.add_collect_point(POINT_RESIST_SURA,10,60*60*24*365*60) --60? affect.add_collect_point(POINT_RESIST_SHAMAN,10,60*60*24*365*60) --60? say("Concluido!") end when 9008.chat."Adicionar recompensa biologo 90" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.ATTBONUS_HUMAN,10,60*60*24*365*60) set_quest_state("collect_quest_lv92", "run") say("Concluido!") end when 9008.chat."Remover fortes (8%)" begin say_title("Adicionar") say("Biologo corrigido") affect.remove_collect(POINT_RESIST_WARRIOR,8,60*60*24*365*60) --60? affect.remove_collect(POINT_RESIST_ASSASSIN,8,60*60*24*365*60) --60? affect.remove_collect(POINT_RESIST_SURA,8,60*60*24*365*60) --60? affect.remove_collect(POINT_RESIST_SHAMAN,8,60*60*24*365*60) --60? say("Concluido!") end when 9008.chat."Remover missao 92 defesa" begin say_title("Adicionar") say("Biologo corrigido") affect.remove_collect(apply.DEF_GRADE_BONUS, 300, 60*60*24*365*60) say("Concluido!") end when 9008.chat."Adicionar missao 92 ataque" begin say_title("Adicionar") say("Biologo corrigido") affect.add_collect(apply.ATT_GRADE_BONUS,100,60*60*24*365*60) say("Concluido!") end when 9008.chat."Missao biologo 30 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv30", "run") say("Concluido!") end when 9008.chat."Missao biologo 40 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv40", "run") say("Concluido!") end when 9008.chat."Missao biologo 50 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv50", "run") say("Concluido!") end when 9008.chat."Missao biologo 60 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv60", "run") say("Concluido!") end when 9008.chat."Missao biologo 70 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv70", "run") say("Concluido!") end when 9008.chat."Missao biologo 80 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv80", "run") say("Concluido!") end when 9008.chat."Missao biologo 90 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv90", "run") say("Concluido!") end when 9008.chat."Missao biologo 92 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv92", "run") say("Concluido!") end when 9008.chat."Missao biologo 94 em falta" begin say_title("Adicionar") say("Biologo corrigido") set_quest_state("collect_quest_lv94", "run") say("Concluido!") end end end resolver_biologo.quest Link to comment Share on other sites More sharing options...
[Admin] tierrilopes Posted April 10, 2018 at 01:40 AM Author Share Posted April 10, 2018 at 01:40 AM BUMP para adicionar ideia: Criar nova função, ex: set_quest_state_other para adicionar quest state com argumento de jogador. Desta maneira é possível escolher o nome do jogador a quem dar o quest state (e as outras funções sendo modificadas também), sem ser preciso entrar na personagem. Fica o desafio para ver quem cria essa modificação primeiro Link to comment Share on other sites More sharing options...
Mário. Posted April 10, 2018 at 05:44 PM Share Posted April 10, 2018 at 05:44 PM (edited) 16 horas atrás, Tierri Lopes disse: BUMP para adicionar ideia: Criar nova função, ex: set_quest_state_other para adicionar quest state com argumento de jogador. Desta maneira é possível escolher o nome do jogador a quem dar o quest state (e as outras funções sendo modificadas também), sem ser preciso entrar na personagem. Fica o desafio para ver quem cria essa modificação primeiro Quem puder testar que dê feedback pls: questlua_global.cpp: int _set_quest_state_other (lua_State* L) { if (!lua_isstring(L, 1) || !lua_isstring(L, 2) || !lua_isstring(L, 3)) return 0; CQuestManager& q = CQuestManager::instance(); PC* pPC = q.GetCurrentNPC(); QuestState * pqs = q.GetCurrentState(); const string stPlayerName(lua_tostring(L, 1)); if (L!=pqs->co) { luaL_error(L, "running thread != current thread???"); sys_log(0,"running thread != current thread???"); return -1; } if (pPC) { const string stQuestName(lua_tostring(L, 2)); const string stStateName(lua_tostring(L, 3)); if (pPC->GetPlayerName(stPlayerName)) { if ( test_server ) sys_log(0,"set_state %s %s ", stQuestName.c_str(), stStateName.c_str() ); if (pPC->GetCurrentQuestName() == stQuestName) { pqs->st = q.GetQuestStateIndex(pPC->GetCurrentQuestName(), lua_tostring(L, -1)); pPC->SetCurrentQuestStateName(lua_tostring(L,-1)); } else { pPC->SetQuestState(stQuestName, stStateName); } } } return 0; } { "set_quest_state_other", _set_quest_state_other }, questpc.h: // Procurar por: const string & GetCurrentQuestName() const; // Adicionar abaixo: const string & GetPlayerName() const; questluapc.cpp: const string & PC::GetPlayerName() const char * name { LPCHARACTER npc = CHARACTER_MANAGER::instance().FindPC(name); return npc->GetName(); } questmanager.h: // Procurar por: LPCHARACTER m_pCurrentNPCCharacter; // Substituir por: PC* m_pCurrentNPCCharacter; // Procurar por: PC * GetCurrentPC() { return m_pCurrentPC; } // Adicionar abaixo: PC * GetCurrentNPC() { return m_pCurrentNPCCharacter; } A utilização dele é como o @Tierri Lopes disse: set_quest_state_other("Tierri", "quest_test", "run") -- Nome do jogador | quest | state Edited April 10, 2018 at 06:12 PM by Mário. Link to comment Share on other sites More sharing options...
lolhehehe Posted April 26, 2018 at 06:42 PM Share Posted April 26, 2018 at 06:42 PM Olá, amigos. Na verdade existe uma .quest oficial que resolve este problema. check_collet_reward.quest Spoiler quest check_collect_reward begin state start begin when 20018.chat.gameforge.check_collect_reward._010_npcChat begin say_title(gameforge.check_collect_reward._020_say_title) say(gameforge.check_collect_reward._030_say) wait("") say_pc_name() say(gameforge.check_collect_reward._040_say) wait("") say_title(gameforge.check_collect_reward._020_say_title) say(gameforge.check_collect_reward._050_say) local value = "557528158" local a = get_quest_state("collect_quest_lv30") local b = get_quest_state("collect_quest_lv40") local c = get_quest_state("collect_quest_lv50") local d = get_quest_state("collect_quest_lv60") local e = get_quest_state("collect_quest_lv70") local f = get_quest_state("collect_quest_lv80") local g = get_quest_state("collect_quest_lv85") local h = get_quest_state("collect_quest_lv90") local i = get_quest_state("collect_quest_lv92") local j = get_quest_state("collect_quest_lv94") local k = get_quest_state("collect_quest_lv96") local a_ = string.format("%d", a) local b_ = string.format("%d", b) local c_ = string.format("%d", c) local d_ = string.format("%d", d) local e_ = string.format("%d", e) local f_ = string.format("%d", f) local g_ = string.format("%d", g) local h_ = string.format("%d", h) local i_ = string.format("%d", i) local j_ = string.format("%d", j) local k_ = string.format("%d", k) affect.remove_all_collect() -- remove all if a_== value then affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) end if b_== value then affect.add_collect(apply.ATT_SPEED,5,60*60*24*365*60) end if c_== value then affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) end if d_== value then affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60) end if e_== value then affect.add_collect(apply.MOV_SPEED,11,60*60*24*365*60) affect.add_collect_point(POINT_DEF_BONUS,10,60*60*24*365*60) --60³â end if f_== value then affect.add_collect(apply.ATT_SPEED,6,60*60*24*365*60) --60³â affect.add_collect_point(POINT_ATT_BONUS,10,60*60*24*365*60) --60³â end if g_ == value then affect.add_collect_point(POINT_RESIST_WARRIOR,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_ASSASSIN,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SURA,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SHAMAN,10,60*60*24*365*60) --60 year end if h_ == value then affect.add_collect_point(POINT_ATTBONUS_WARRIOR,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_ASSASSIN,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SURA,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SHAMAN,8,60*60*24*365*60) end if i_ == value then local reward = pc.getf("collect_quest_lv92", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) -- hp index == 1, hp +1000 elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60) end end if j_ == value then local reward = pc.getf("collect_quest_lv94", "reward") if reward == 1 then affect.add_collect(1, 1100, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 140, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 60, 60*60*24*365*60) end end if k_ == value then local reward = pc.getf("collect_quest_lv96", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 50, 60*60*24*365*60) end end say_title(gameforge.check_collect_reward._020_say_title) say(gameforge.check_collect_reward._060_say) end end end translatle.lua Spoiler gameforge.check_collect_reward = {} gameforge.check_collect_reward._010_npcChat = "As receitas do Biólogo " gameforge.check_collect_reward._020_say_title = "Baek-Go: " gameforge.check_collect_reward._030_say = "Olá! Como estás? Posso fazer[ENTER]alguma coisa por ti? " gameforge.check_collect_reward._040_say = "É sobre as recompensas do biólogo Chaegirab.[ENTER]Lembras-te das receitas secretas? Agora, uma das poções não me funcionou. " gameforge.check_collect_reward._050_say = "Na verdade, nesta receita falta um ingrediente. Mas não te preocupes: tudo o que precisas pode-se preparar rápidamente numa nova poção. Espera... " gameforge.check_collect_reward._060_say = "Aqui tens. Respira fundo e solta-te! Muito bem. Então quando visitares o Chaegirab informa-o deste erro. Boa sorte e nos vemos por ai!" ou Spoiler quest check_collect_reward begin state start begin when 20018.chat."As receitas do Biólogo" begin say_title("Baek-Go:") say("Olá! Como estás? Posso fazer[ENTER]alguma coisa por ti?") wait("") say_pc_name() say("É sobre as recompensas do biólogo Chaegirab.[ENTER]Lembras-te das receitas secretas? Agora, uma das poções não me funcionou. ") wait("") say_title("Baek-Go:") say("Na verdade, nesta receita falta um ingrediente. Mas não te preocupes: tudo o que precisas pode-se preparar rápidamente numa nova poção. Espera...") local value = "557528158" local a = get_quest_state("collect_quest_lv30") local b = get_quest_state("collect_quest_lv40") local c = get_quest_state("collect_quest_lv50") local d = get_quest_state("collect_quest_lv60") local e = get_quest_state("collect_quest_lv70") local f = get_quest_state("collect_quest_lv80") local g = get_quest_state("collect_quest_lv85") local h = get_quest_state("collect_quest_lv90") local i = get_quest_state("collect_quest_lv92") local j = get_quest_state("collect_quest_lv94") local k = get_quest_state("collect_quest_lv96") local a_ = string.format("%d", a) local b_ = string.format("%d", b) local c_ = string.format("%d", c) local d_ = string.format("%d", d) local e_ = string.format("%d", e) local f_ = string.format("%d", f) local g_ = string.format("%d", g) local h_ = string.format("%d", h) local i_ = string.format("%d", i) local j_ = string.format("%d", j) local k_ = string.format("%d", k) affect.remove_all_collect() -- remove all if a_== value then affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) end if b_== value then affect.add_collect(apply.ATT_SPEED,5,60*60*24*365*60) end if c_== value then affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) end if d_== value then affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60) end if e_== value then affect.add_collect(apply.MOV_SPEED,11,60*60*24*365*60) affect.add_collect_point(POINT_DEF_BONUS,10,60*60*24*365*60) --60 year end if f_== value then affect.add_collect(apply.ATT_SPEED,6,60*60*24*365*60) --60 year affect.add_collect_point(POINT_ATT_BONUS,10,60*60*24*365*60) --60 year end if g_ == value then affect.add_collect_point(POINT_RESIST_WARRIOR,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_ASSASSIN,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SURA,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SHAMAN,10,60*60*24*365*60) --60 year end if h_ == value then affect.add_collect_point(POINT_ATTBONUS_WARRIOR,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_ASSASSIN,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SURA,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SHAMAN,8,60*60*24*365*60) end if i_ == value then local reward = pc.getf("collect_quest_lv92", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) -- hp index == 1, hp +1000 elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60) end end if j_ == value then local reward = pc.getf("collect_quest_lv94", "reward") if reward == 1 then affect.add_collect(1, 1100, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 140, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 60, 60*60*24*365*60) end end if k_ == value then local reward = pc.getf("collect_quest_lv96", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 50, 60*60*24*365*60) end end say_title("Baek-Go:") say("Aqui tens. Respira fundo e solta-te! Muito bem. Então quando visitares o Chaegirab informa-o deste erro. Boa sorte e nos vemos por ai!") end end end Obs: a tradução não deve estar 100%. Link to comment Share on other sites More sharing options...
oserra Posted April 26, 2018 at 09:28 PM Share Posted April 26, 2018 at 09:28 PM 2 horas atrás, lolhehehe disse: Olá, amigos. Na verdade existe uma .quest oficial que resolve este problema. check_collet_reward.quest Ocultar conteúdo quest check_collect_reward begin state start begin when 20018.chat.gameforge.check_collect_reward._010_npcChat begin say_title(gameforge.check_collect_reward._020_say_title) say(gameforge.check_collect_reward._030_say) wait("") say_pc_name() say(gameforge.check_collect_reward._040_say) wait("") say_title(gameforge.check_collect_reward._020_say_title) say(gameforge.check_collect_reward._050_say) local value = "557528158" local a = get_quest_state("collect_quest_lv30") local b = get_quest_state("collect_quest_lv40") local c = get_quest_state("collect_quest_lv50") local d = get_quest_state("collect_quest_lv60") local e = get_quest_state("collect_quest_lv70") local f = get_quest_state("collect_quest_lv80") local g = get_quest_state("collect_quest_lv85") local h = get_quest_state("collect_quest_lv90") local i = get_quest_state("collect_quest_lv92") local j = get_quest_state("collect_quest_lv94") local k = get_quest_state("collect_quest_lv96") local a_ = string.format("%d", a) local b_ = string.format("%d", b) local c_ = string.format("%d", c) local d_ = string.format("%d", d) local e_ = string.format("%d", e) local f_ = string.format("%d", f) local g_ = string.format("%d", g) local h_ = string.format("%d", h) local i_ = string.format("%d", i) local j_ = string.format("%d", j) local k_ = string.format("%d", k) affect.remove_all_collect() -- remove all if a_== value then affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) end if b_== value then affect.add_collect(apply.ATT_SPEED,5,60*60*24*365*60) end if c_== value then affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) end if d_== value then affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60) end if e_== value then affect.add_collect(apply.MOV_SPEED,11,60*60*24*365*60) affect.add_collect_point(POINT_DEF_BONUS,10,60*60*24*365*60) --60³â end if f_== value then affect.add_collect(apply.ATT_SPEED,6,60*60*24*365*60) --60³â affect.add_collect_point(POINT_ATT_BONUS,10,60*60*24*365*60) --60³â end if g_ == value then affect.add_collect_point(POINT_RESIST_WARRIOR,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_ASSASSIN,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SURA,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SHAMAN,10,60*60*24*365*60) --60 year end if h_ == value then affect.add_collect_point(POINT_ATTBONUS_WARRIOR,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_ASSASSIN,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SURA,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SHAMAN,8,60*60*24*365*60) end if i_ == value then local reward = pc.getf("collect_quest_lv92", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) -- hp index == 1, hp +1000 elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60) end end if j_ == value then local reward = pc.getf("collect_quest_lv94", "reward") if reward == 1 then affect.add_collect(1, 1100, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 140, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 60, 60*60*24*365*60) end end if k_ == value then local reward = pc.getf("collect_quest_lv96", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 50, 60*60*24*365*60) end end say_title(gameforge.check_collect_reward._020_say_title) say(gameforge.check_collect_reward._060_say) end end end translatle.lua Mostrar conteúdo oculto gameforge.check_collect_reward = {} gameforge.check_collect_reward._010_npcChat = "As receitas do Biólogo " gameforge.check_collect_reward._020_say_title = "Baek-Go: " gameforge.check_collect_reward._030_say = "Olá! Como estás? Posso fazer[ENTER]alguma coisa por ti? " gameforge.check_collect_reward._040_say = "É sobre as recompensas do biólogo Chaegirab.[ENTER]Lembras-te das receitas secretas? Agora, uma das poções não me funcionou. " gameforge.check_collect_reward._050_say = "Na verdade, nesta receita falta um ingrediente. Mas não te preocupes: tudo o que precisas pode-se preparar rápidamente numa nova poção. Espera... " gameforge.check_collect_reward._060_say = "Aqui tens. Respira fundo e solta-te! Muito bem. Então quando visitares o Chaegirab informa-o deste erro. Boa sorte e nos vemos por ai!" ou Ocultar conteúdo quest check_collect_reward begin state start begin when 20018.chat."As receitas do Biólogo" begin say_title("Baek-Go:") say("Olá! Como estás? Posso fazer[ENTER]alguma coisa por ti?") wait("") say_pc_name() say("É sobre as recompensas do biólogo Chaegirab.[ENTER]Lembras-te das receitas secretas? Agora, uma das poções não me funcionou. ") wait("") say_title("Baek-Go:") say("Na verdade, nesta receita falta um ingrediente. Mas não te preocupes: tudo o que precisas pode-se preparar rápidamente numa nova poção. Espera...") local value = "557528158" local a = get_quest_state("collect_quest_lv30") local b = get_quest_state("collect_quest_lv40") local c = get_quest_state("collect_quest_lv50") local d = get_quest_state("collect_quest_lv60") local e = get_quest_state("collect_quest_lv70") local f = get_quest_state("collect_quest_lv80") local g = get_quest_state("collect_quest_lv85") local h = get_quest_state("collect_quest_lv90") local i = get_quest_state("collect_quest_lv92") local j = get_quest_state("collect_quest_lv94") local k = get_quest_state("collect_quest_lv96") local a_ = string.format("%d", a) local b_ = string.format("%d", b) local c_ = string.format("%d", c) local d_ = string.format("%d", d) local e_ = string.format("%d", e) local f_ = string.format("%d", f) local g_ = string.format("%d", g) local h_ = string.format("%d", h) local i_ = string.format("%d", i) local j_ = string.format("%d", j) local k_ = string.format("%d", k) affect.remove_all_collect() -- remove all if a_== value then affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) end if b_== value then affect.add_collect(apply.ATT_SPEED,5,60*60*24*365*60) end if c_== value then affect.add_collect(apply.DEF_GRADE_BONUS,60,60*60*24*365*60) end if d_== value then affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60) end if e_== value then affect.add_collect(apply.MOV_SPEED,11,60*60*24*365*60) affect.add_collect_point(POINT_DEF_BONUS,10,60*60*24*365*60) --60 year end if f_== value then affect.add_collect(apply.ATT_SPEED,6,60*60*24*365*60) --60 year affect.add_collect_point(POINT_ATT_BONUS,10,60*60*24*365*60) --60 year end if g_ == value then affect.add_collect_point(POINT_RESIST_WARRIOR,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_ASSASSIN,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SURA,10,60*60*24*365*60) --60 year affect.add_collect_point(POINT_RESIST_SHAMAN,10,60*60*24*365*60) --60 year end if h_ == value then affect.add_collect_point(POINT_ATTBONUS_WARRIOR,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_ASSASSIN,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SURA,8,60*60*24*365*60) affect.add_collect_point(POINT_ATTBONUS_SHAMAN,8,60*60*24*365*60) end if i_ == value then local reward = pc.getf("collect_quest_lv92", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) -- hp index == 1, hp +1000 elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60) end end if j_ == value then local reward = pc.getf("collect_quest_lv94", "reward") if reward == 1 then affect.add_collect(1, 1100, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 140, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 60, 60*60*24*365*60) end end if k_ == value then local reward = pc.getf("collect_quest_lv96", "reward") if reward == 1 then affect.add_collect(1, 1000, 60*60*24*365*60) elseif reward == 2 then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) elseif reward == 3 then affect.add_collect(apply.ATT_GRADE_BONUS, 50, 60*60*24*365*60) end end say_title("Baek-Go:") say("Aqui tens. Respira fundo e solta-te! Muito bem. Então quando visitares o Chaegirab informa-o deste erro. Boa sorte e nos vemos por ai!") end end end Obs: a tradução não deve estar 100%. Código simples e limpo, +1 Link to comment Share on other sites More sharing options...
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