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[C++] Block critical/penetration in duel


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NOTE: The following must be done twice because theres two occurrences of each "Look for" inside of the CHARACTER::Damage.

Go to file char_battle.cpp

Inside:

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Look for:

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Replace with:
                    

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Look for:

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Replace with:

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Skip the following steps if you already installed IsFighting function.
Go to file pvp.cpp

Look for:
 

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Add this BEFORE:

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Go to file pvp.h

Look for:
 

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Add this AFTER:
 

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