F-Caneiras Posted October 25, 2017 Share Posted October 25, 2017 (edited) Boas Venho trazer um sistema que coloca outro membro da guild como sublider mostrando o nome sublider no membro Vamos lá Codificação: ONURSTEEL Data: 6.04.2017, 22:30 Propriedades do sistema; Instantaneamente, o líder da guilda ou general da guilda mostrará sua tag com o nome da guild. EX. [Guild Lideri] - nome personagem, [Guild Generali] - nome personagem, Hidden Content Give reaction to this post to see the hidden content. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spoiler //Client/UserInterface/InstanceBaseEffect.cpp abrir e procurar; CPythonTextTail::Instance().RegisterCharacterTextTail(m_dwGuildID, dwVID, s_kD3DXClrTextTail, fTextTailHeight); //troca; CPythonTextTail::Instance().RegisterCharacterTextTail(m_dwGuildID, m_dwNewIsGuildName, dwVID, s_kD3DXClrTextTail, fTextTailHeight); //Client/UserInterface/InstanceBase.cpp abrir e procurar; DWORD CInstanceBase::GetGuildID() { return m_dwGuildID; } //Diciona a cima; BYTE CInstanceBase::GetNewIsGuildName() { return m_dwNewIsGuildName; } //Procurar; if (GetInstanceType() == CActorInstance::TYPE_ENEMY) m_dwLevel = CPythonNonPlayer::Instance().GetMobLevel(GetRace()); else m_dwLevel = c_rkCreateData.m_dwLevel; m_dwGuildID = c_rkCreateData.m_dwGuildID; m_dwEmpireID = c_rkCreateData.m_dwEmpireID; //Diciona a cima; m_dwNewIsGuildName = c_rkCreateData.m_dwNewIsGuildName; //Procurar; void CInstanceBase::ChangeGuild(DWORD dwGuildID) { m_dwGuildID=dwGuildID; DetachTextTail(); AttachTextTail(); RefreshTextTail(); } //Trocar todo o codigo por este. void CInstanceBase::ChangeGuild(DWORD dwGuildID, DWORD dwNewIsGuildName) { m_dwGuildID=dwGuildID; m_dwNewIsGuildName=dwNewIsGuildName; DetachTextTail(); AttachTextTail(); RefreshTextTail(); } //Procurar; m_dwGuildID = 0; //Diciona a cima; m_dwNewIsGuildName = 0; //Client/UserInterface/InstanceBase.h abrir e procurar; DWORD m_dwMountVnum; //Diciona a cima; BYTE m_dwNewIsGuildName; //Procurar; void ChangeGuild(DWORD dwGuildID); //troca; void ChangeGuild(DWORD dwGuildID, DWORD dwNewIsGuildName); //Procurar; DWORD m_dwGuildID; //Diciona a cima; BYTE m_dwNewIsGuildName; //Procurar; DWORD GetGuildID(); //Diciona a cima ; BYTE GetNewIsGuildName(); //Client/UserInterface/PythonCharacterManager.cpp abrir e procurar; pInstance->ChangeGuild(pInstance->GetGuildID(); //troca; pInstance->ChangeGuild(pInstance->GetGuildID(), pInstance->GetNewIsGuildName()); //Client/UserInterface/PythonTextTail.cpp abrir e procurar; std::string strGuildName; if (!CPythonGuild::Instance().GetGuildName(dwGuildID, &strGuildName)) strGuildName = "Noname"; //troca; std::string strGuildName; if (!CPythonGuild::Instance().GetGuildName(dwGuildID, &strGuildName)) strGuildName = "Noname"; if (dwNewIsGuildName == 3) strGuildName.insert(0, "[Lonca Lideri] - "); else if (dwNewIsGuildName == 2) strGuildName.insert(0, "[Lonca Generali] - "); void CPythonTextTail::RegisterCharacterTextTail(DWORD dwGuildID, DWORD dwVirtualID, const D3DXCOLOR & c_rColor, float fAddHeight) //troca; void CPythonTextTail::RegisterCharacterTextTail(DWORD dwGuildID, BYTE dwNewIsGuildName, DWORD dwVirtualID, const D3DXCOLOR & c_rColor, float fAddHeight) //Client/UserInterface/PythonTextTail.h abrir e procurar; void RegisterCharacterTextTail(DWORD dwGuildID, DWORD dwVirtualID, const D3DXCOLOR & c_rColor, float fAddHeight=10.0f); //troca; void RegisterCharacterTextTail(DWORD dwGuildID, BYTE m_dwNewIsGuildName, DWORD dwVirtualID, const D3DXCOLOR & c_rColor, float fAddHeight=10.0f); //Client/UserInterface/PythonTextTailModule.cpp abrir e procurar; PyObject * textTailRegisterCharacterTextTail(PyObject * poSelf, PyObject * poArgs) //Trocar todo o codigo por este; PyObject * textTailRegisterCharacterTextTail(PyObject * poSelf, PyObject * poArgs) { int iGuildID; if (!PyTuple_GetInteger(poArgs, 0, &iGuildID)) return Py_BuildException(); int iNewIsGuildName; if (!PyTuple_GetInteger(poArgs, 1, &iNewIsGuildName)) return Py_BuildException(); int iVirtualID; if (!PyTuple_GetInteger(poArgs, 2, &iVirtualID)) return Py_BuildException(); CPythonTextTail::Instance().RegisterCharacterTextTail(iGuildID, iVirtualID, iNewIsGuildName, D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f)); return Py_BuildNone(); } //Client/UserInterface/NetworkActorManager.cpp abrir e procurar; m_dwGuildID = src.m_dwGuildID; //Diciona a cima; m_dwNewIsGuildName = src.m_dwNewIsGuildName; //Procurar; kCreateData.m_dwMountVnum=rkNetActorData.m_dwMountVnum; //Diciona a cima; kCreateData.m_dwNewIsGuildName=rkNetActorData.m_dwNewIsGuildName; //Procurar; pkInstFind->ChangeGuild(c_rkNetUpdateActorData.m_dwGuildID); //troca; pkInstFind->ChangeGuild(c_rkNetUpdateActorData.m_dwGuildID, c_rkNetUpdateActorData.m_dwNewIsGuildName); //Procurar; rkNetActorData.m_dwGuildID=c_rkNetUpdateActorData.m_dwGuildID; //Diciona a cima; rkNetActorData.m_dwNewIsGuildName=c_rkNetUpdateActorData.m_dwNewIsGuildName; //Client/UserInterface/NetworkActorManager.h abrir e procurar; DWORD m_dwGuildID; //Diciona a cima; BYTE m_dwNewIsGuildName; //Procurar; DWORD m_dwMountVnum; //Diciona a cima; DWORD m_dwNewIsGuildName; //Procurar; m_dwMountVnum=0; //Diciona a cima; m_dwNewIsGuildName=0; //Client/UserInterface/PythonNetworkStreamPhaseGameActor.cpp abrir e procurar; kNetActorData.m_dwMountVnum=0; //Diciona a cima; kNetActorData.m_dwNewIsGuildName=0; //Procurar; kNetActorData.m_dwMountVnum=chrInfoPacket.dwMountVnum; //Diciona a cima; kNetActorData.m_dwNewIsGuildName=chrInfoPacket.dwNewIsGuildName; //Procurar; kNetUpdateActorData.m_dwMountVnum=chrUpdatePacket.dwMountVnum; //Diciona a cima; kNetUpdateActorData.m_dwNewIsGuildName=chrUpdatePacket.dwNewIsGuildName; //Procurar; kNetActorData.m_dwMountVnum=chrAddPacket.dwMountVnum; //Diciona a cima; kNetActorData.m_dwNewIsGuildName=chrAddPacket.dwNewIsGuildName; //Procurar; kNetUpdateActorData.m_dwMountVnum=chrUpdatePacket.dwMountVnum; //Diciona a cima; kNetUpdateActorData.m_dwNewIsGuildName=chrUpdatePacket.dwNewIsGuildName; //Client/UserInterface/Packet.h abrir e procurar; TPacketGCCharacterAdditionalInfo //Adicionar ao topo; BYTE dwNewIsGuildName; //Procurar; TPacketGCCharacterAdd2 //Adicionar ao topo; BYTE dwNewIsGuildName; //Procurar; TPacketGCCharacterUpdate //Adicionar ao topo; BYTE dwNewIsGuildName; //Procurar; TPacketGCCharacterUpdate2 //Adicionar ao topo; BYTE dwNewIsGuildName; //Game/src/Char.cpp abrir e procurar; if (GetGuild() != NULL) //Trocar todo o codigo por este; if (GetGuild() != NULL) { addPacket.dwGuildID = GetGuild()->GetID(); CGuild* pGuild = this->GetGuild(); if (pGuild->GetMasterPID() == GetPlayerID()) addPacket.dwNewIsGuildName = 3; else if (pGuild->NewIsGuildGeneral(GetPlayerID()) == true) addPacket.dwNewIsGuildName = 2; else addPacket.dwNewIsGuildName = 1; } else { addPacket.dwGuildID = 0; addPacket.dwNewIsGuildName = 0; } //Procurar; pack.dwMountVnum = GetMountVnum(); //Diciona a cima; CGuild* pGuild = this->GetGuild(); if (pGuild) { if (pGuild->GetMasterPID() == GetPlayerID()) pack.dwNewIsGuildName = 3; else if (pGuild->NewIsGuildGeneral(GetPlayerID()) == true) pack.dwNewIsGuildName = 2; else pack.dwNewIsGuildName = 1; } else { pack.dwNewIsGuildName = 0; } //Game/src/Packet.h abrir e procurar; TPacketGCCharacterAdditionalInfo //Adicionar ao topo; BYTE dwNewIsGuildName; //Procurar; TPacketGCCharacterUpdate //Adicionar ao topo; BYTE dwNewIsGuildName; //Game/src/Guild.cpp abrir e procurar; DWORD CGuild::GetMemberPID(const std::string& strName) { for ( TGuildMemberContainer::iterator iter = m_member.begin(); iter != m_member.end(); iter++ ) { if ( iter->second.name == strName ) return iter->first; } return 0; } //Diciona a cima; BYTE CGuild::NewIsGuildGeneral(DWORD pid) { for ( TGuildMemberContainer::iterator iter = m_member.begin(); iter != m_member.end(); iter++ ) { if ( iter->first == pid ) return iter->second.is_general; } return 0; } //Game/src/Guild.h abrir e procurar; DWORD GetMemberPID(const std::string& strName); //Diciona a cima; BYTE NewIsGuildGeneral(DWORD pid); Ficheiro original link Spoiler virus scan Hidden Content Give reaction to this post to see the hidden content. link Hidden Content Give reaction to this post to see the hidden content. Fonte Freakgamers tradução google e eu Edited October 28, 2017 by Caneiras 1 Link to comment Share on other sites More sharing options...
Hinata Posted October 28, 2017 Share Posted October 28, 2017 Print? Link to comment Share on other sites More sharing options...
F-Caneiras Posted October 28, 2017 Author Share Posted October 28, 2017 11 minutos atrás, Kushina disse: Print? Já colocado no tópico Link to comment Share on other sites More sharing options...
Hinata Posted October 28, 2017 Share Posted October 28, 2017 Parabéns pela partilha, continua Link to comment Share on other sites More sharing options...
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