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Found 38 results

  1. Olá galera, tudo bem com vocês? Meu problema é o seguinte: No meu cliente, tenho instalado o switchbot do Mijago 2.3, porém no add 6/7 ele só consegue parar em somente 1 add que eu coloco, como na foto abaixo: Mas quando eu tento colocar dois adds, o switch fica em um loop infinito, ou seja, ele não consegue parar nos dois bônus que eu coloquei, eu já testei e ele passa direto! Lembrando que esse problema só acontece com os adds 6/7, os adds verdes estão normais. Tenho uma leve impressão que o problema esteja nas seguintes funções: def checkSwitch_rare(self): def GetProb_rare(self): Alguém pode ajudar? Abaixo está o código do switch: import shop import player import item import ui import net import localeinfo as locale import chat import grp import wndMgr import mouseModule from uitooltip import ItemToolTip # Switchbot by Mijago ; v 2.2.1 WEAR_NAMES = ItemToolTip.WEAR_NAMES AFFECT_DICT = ItemToolTip.AFFECT_DICT ### Hier die Boni angeben, die auf dem Server Ativoiert sind. Die angegebene Liste ist nur ein Beispiel und MUSS angepasst werden! BONI_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,37,39,41,43,44,45,48,53,59,60,61,62,63,71,72,78,79,80,81] # Hier 6/7 Boni angeben! BONI_RARE_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,37,39,41,43,44,45,48,53,59,60,61,62,63,71,72,78,79,80,81] # Das Switch-Item SWITCH_VNUM = 71084 SWITCH_RARE_VNUM = 71052 # Die folgenden zahlen geben den MINMAX Bereich des Reglers an, der die Tempo angibt. MIN_SWITCH_DELAY = 35 MAX_SWITCH_DELAY_APPEND = 120 # Max 10!! MAX_NUM = 7 proposals = { 1: { # 1 = Weapon "PVP (Koerper)":[ [9,10], [15,10], [17,10], [16,10], [5,8], [3,8], ], "PVP (Mental)":[ [9,10], [15,10], [17,10], [6,8], [5,10], [16,10], ], "PVM": [ [5,10], [19,20], ], }, 2: [ # Armor [ #BODY, ], [ #HEAD, ], [ #SHIELD, ], [ #WRIST, ], [ #FOOTS, ], [ #NECK, ], [ #EAR, ], ], } # Farben :) # COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5) # COLOR_INACTIVE = grp.GenerateColor(0.0, 0.0, 1.0, 0.2) # COLOR_ACTIVE = grp.GenerateColor(0.1, 0.6, 1.0, 0.2) # COLOR_FINISHED = grp.GenerateColor(0.0, 0.8, 1.0, 0.3) # COLOR_INACTIVE_RARE = grp.GenerateColor(0.0, 0.2, 1.0, 0.2) # COLOR_ACTIVE_RARE = grp.GenerateColor(0.2, 0.7, 1.0, 0.2) # COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.2, 0.2, 1.0, 0.05) # COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3) # COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.1) # COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.3) # Standardfarben: COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5) COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2) COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2) COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2) COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2) COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2) COLOR_HIGHLIGHT_RARE = grp.GenerateColor(1.0, 0.2, 0.2, 0.05) COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3) COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(1.0, 0.3, 0.0, 0.1) COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.3, 1.0, 1.0, 0.3) DISTANCE_BOTTOM = 36 class Bar(ui.Bar): def __init__(self,layer = "UI"): ui.Bar.__init__(self,layer) def SetColor(self,color): wndMgr.SetColor(self.hWnd, color) self.color = color class BonusSelector(ui.Bar): def Activate(self): self.sub_parent.resetSwitch() self.Status_new.SetColor(COLOR_ACTIVE) self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE) self.sub_parent.StatusText.SetText("Ativo") self.Starter.SetText("Switch ("+str(self.index+1)+") Parar") self.sub_parent.boni_active = 1 if self.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE) pass def Deactivate(self): self.sub_parent.resetSwitch() self.Status_new.SetColor(COLOR_INACTIVE) self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE) self.sub_parent.StatusText.SetText("Inativo") self.Starter.SetText("Switch ("+str(self.index+1)+") Iniciar") self.sub_parent.boni_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE) pass def Activate_rare(self): self.sub_parent.resetSwitch_rare() self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE) self.sub_parent.StatusText_rare.SetText("6/7 Ativo") self.Starter_rare_boni.SetText("6/7 Parado") self.sub_parent.boni_rare_active = 1 if self.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE) pass def Deactivate_rare(self): self.sub_parent.resetSwitch_rare() # self.Status_new.SetColor(COLOR_INACTIVE) self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE) self.sub_parent.StatusText_rare.SetText("6/7 Inativo") self.Starter_rare_boni.SetText("6/7 Iniciar") self.Starter_rare_boni.SetUp() self.sub_parent.boni_rare_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE) pass def Finish(self): self.Status_new.SetColor(COLOR_FINISHED) self.sub_parent.StatusBar.SetColor(COLOR_FINISHED) self.sub_parent.StatusText.SetText("Pronto") self.Starter.SetText("Switch ("+str(self.index+1)+") Continuar") self.sub_parent.boni_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED) pass def Finish_rare(self): # self.Status_new.SetColor(COLOR_FINISHED) self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED) self.sub_parent.StatusText_rare.SetText("6/7 Pronto") self.Starter_rare_boni.SetText("6/7 Continuar") self.sub_parent.boni_rare_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED) pass def Block(self): self.BlockBar.Show() self.BlockBar.sub.Show() self.Starter.Hide() pass def Unblock(self): self.BlockBar.sub.Hide() self.BlockBar.Hide() self.Starter.Show() pass def enable_rare_boni(self): for i in range(0,4): self.boni[6][i].Show() self.boni[7][i].Show() self.Starter.SetPosition(0,140+45) self.bg_rare_boni.Show() self.bg_rare_boni_but.Show() self.Starter_rare_boni.Show() self.sub_parent.StatusBar_rare.Show() if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.Enable_rare(1) def disable_rare_boni(self): for i in range(0,4): self.boni[6][i].Hide() self.boni[7][i].Hide() self.Starter.SetPosition(0,140) self.bg_rare_boni.Hide() self.bg_rare_boni_but.Hide() self.Starter_rare_boni.Hide() self.sub_parent.StatusBar_rare.Hide() self.Deactivate_rare() if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.Enable_rare(0) def __init__(self,sub_parent): ui.Bar.__init__(self, "UI") self.sub_parent = sub_parent self.index = sub_parent.index self.SetColor(COLOR_BG) #Define bg do item adicionado self.SetSize(500,290+10) self.boni = {} self.Status_new = ui.Bar() self.Status_new.SetParent(self) self.Status_new.SetColor(COLOR_INACTIVE) self.Status_new.SetSize(500,5) self.Status_new.Show() self.bg_rare_boni = ui.Bar() self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE) self.bg_rare_boni.SetParent(self) self.bg_rare_boni.SetPosition(0,132) self.bg_rare_boni.SetSize(500,51) self.bg_rare_boni.Hide() self.bg_rare_boni_but = ui.Bar() self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE) self.bg_rare_boni_but.SetParent(self) self.bg_rare_boni_but.SetPosition(400,133+50) self.bg_rare_boni_but.SetSize(100,25) self.bg_rare_boni_but.Hide() self.EnableRareBoni = CheckBox("6/7 Mostrar") self.EnableRareBoni.SetParent(self) self.EnableRareBoni.SetPosition(10,250) self.EnableRareBoni.eventUp = self.disable_rare_boni self.EnableRareBoni.eventDown = self.enable_rare_boni self.EnableRareBoni.Show() self.Starter = ui.ToggleButton() self.Starter.SetWindowHorizontalAlignCenter() self.Starter.SetParent(self) self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub") self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub") self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub") self.Starter.SetPosition(0,140) self.Starter.SetText("Switch Iniciar") self.Starter.SetToggleDownEvent(self.Activate) self.Starter.SetToggleUpEvent(self.Deactivate) self.Starter.Show() self.Starter_rare_boni = ui.ToggleButton() self.Starter_rare_boni.SetWindowHorizontalAlignCenter() self.Starter_rare_boni.SetParent(self) self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub") self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub") self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub") self.Starter_rare_boni.SetPosition(200,140+45) self.Starter_rare_boni.SetText("6/7 Iniciar") self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare) self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare) self.Starter_rare_boni.Hide() for i in range(7,5,-1): vas = i self.boni[vas] = {} self.boni[vas][0] = ui.TextLine() self.boni[vas][0].SetParent(self) self.boni[vas][0].SetText("Bonus "+str(vas)) self.boni[vas][0].SetPosition(15,10+25*(vas-1)) self.boni[vas][0].Hide() self.boni[vas][1] = DropDown(self,"- Nenhuma -") self.boni[vas][1].SetPosition(70,10+25*(vas-1)) for x in AFFECT_DICT: if x in BONI_RARE_AVAIL: self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x) self.boni[vas][1].SetSize(330,20) self.boni[vas][1].Hide() self.boni[vas][2] = ui.Bar("UI") self.boni[vas][2].SetParent(self) self.boni[vas][2].SetPosition(410,10+25*(vas-1)) self.boni[vas][2].SetColor(0xC0000000) self.boni[vas][2].SetSize(80,20) self.boni[vas][2].Hide() self.boni[vas][3] = Edit2("0",14) self.boni[vas][3].SetParent(self.boni[vas][2]) self.boni[vas][3].SetNumberMode() self.boni[vas][3].SetSize(80,20) self.boni[vas][3].SetPosition(4,3) self.boni[vas][3].Hide() for i in range(0,5): vas = 5-i self.boni[vas] = {} self.boni[vas][0] = ui.TextLine() self.boni[vas][0].SetParent(self) self.boni[vas][0].SetText("Bonus "+str(vas)) self.boni[vas][0].SetPosition(15,10+25*(vas-1)) self.boni[vas][0].Show() self.boni[vas][1] = DropDown(self,"- Nenhuma -") self.boni[vas][1].SetPosition(70,10+25*(vas-1)) for x in AFFECT_DICT: if x in BONI_AVAIL: self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x) self.boni[vas][1].SetSize(330,20) self.boni[vas][1].Show() self.boni[vas][2] = ui.Bar("UI") self.boni[vas][2].SetParent(self) self.boni[vas][2].SetPosition(410,10+25*(vas-1)) self.boni[vas][2].SetColor(0xC0000000) self.boni[vas][2].SetSize(80,20) self.boni[vas][2].Show() self.boni[vas][3] = Edit2("0",14) self.boni[vas][3].SetParent(self.boni[vas][2]) self.boni[vas][3].SetNumberMode() self.boni[vas][3].SetSize(80,20) self.boni[vas][3].SetPosition(4,3) self.boni[vas][3].Show() self.but_propose = DropDown(self,'Sugestões',0) self.but_propose.SetParent(self) self.but_propose.SetPosition(380,210) self.but_propose.OnChange=self.change_boni # self.but_propose.Show() self.BlockBar = ui.Bar() self.BlockBar.SetParent(self) self.BlockBar.SetColor(COLOR_INACTIVE) self.BlockBar.SetPosition(0,5) self.BlockBar.SetSize(500,170-5+35+2) self.BlockBar.Hide() self.BlockBar.sub = ui.Bar() self.BlockBar.sub.SetParent(self) self.BlockBar.sub.SetColor(COLOR_INACTIVE) self.BlockBar.sub.SetPosition(500-122,5+170-5+35+2) self.BlockBar.sub.SetSize(122,30) self.BlockBar.sub.Hide() self.BlockText = ui.TextLine() self.BlockText.SetParent(self.BlockBar) self.BlockText.SetWindowHorizontalAlignCenter() self.BlockText.SetHorizontalAlignCenter() self.BlockText.SetPosition(0,140) self.BlockText.SetText("Você não pode mudar este item.") self.BlockText.Show() self.prepare_propose() def change_boni(self): use = self.but_propose.DropList.GetSelectedItem().value bon = 1 item.SelectItem(self.sub_parent.vnum) for x in use: # TODO: Check if bonus exists on item!! ok = 1 for i in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(i) if affectType == x[0]: ok = 0 if ok == 0: continue y = self.boni[bon][1] y.SelectByAffectId(x[0]) self.boni[bon][1].act.SetText(y.DropList.GetSelectedItem().textBox.GetText()) self.boni[bon][3].SetText(str(x[1])) bon+=1 for x in range(bon,6): y = self.boni[x][1].DropList y.SelectIndex(0) self.boni[x][1].act.SetText(y.GetSelectedItem().textBox.GetText()) self.boni[x][3].SetText("0") def prepare_propose(self): self.but_propose.DropList.RemoveAllItems() self.but_propose.maxh = 95 self.but_propose.c = 0 self.but_propose.AppendItem("Vazio",[]) item.SelectItem(self.sub_parent.vnum) type = item.GetItemType() use = proposals[type] if type == 2: use = use[item.GetItemSubType()] for prop in use: self.but_propose.AppendItem(prop,use[prop]) class ItemTabBar(ui.Window): class BlockBar(ui.Window): size_res = 32 multi = 1 def SetSize(self,i=1): self.multi = i ui.Window.SetSize(self,self.size_res,self.size_res*i) if self.rare_enabled == 1: self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2) pos1 = int(1.0*self.size_res*i/3.0*2.0) self.swib_normal.SetSize(self.size_res,pos1) self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1) self.swib_rare.SetPosition(0,pos1) self.swib_rare.Show() else: self.swib_normal.SetSize(self.size_res,self.size_res*i) self.swib_rare.Hide() def Enable_rare(self,o = 1): self.rare_enabled = o self.SetSize(self.multi) def __init__(self): ui.Window.__init__(self) self.rare_enabled = 0 self.swib_normal = ui.Bar() self.swib_normal.SetParent(self) self.swib_normal.SetSize(self.size_res,self.size_res*self.multi) self.swib_normal.SetColor(COLOR_INACTIVE) self.swib_normal.SetPosition(0,0) self.swib_normal.Show() self.swib_rare = ui.Bar() self.swib_rare.SetParent(self) self.swib_rare.SetSize(self.size_res,self.size_res) self.swib_rare.SetColor(COLOR_INACTIVE_RARE) self.swib_rare.SetPosition(0,0) self.swib_rare.Hide() self.SetSize(1) class ItemTab(ui.Bar): height_selected = 36*3+8 height_unselected = 36*3+5 def Destroy(self): self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.help_show_rare.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.help_rebuy.SetParent(self.parentWindow.parentWindow) # self.parentWindow.parentWindow.help_stop_all.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.help_duration.SetParent(self.parentWindow.parentWindow) # self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow) # self.parentWindow.parentWindow.but_deactivate_all.Hide() self.parentWindow.parentWindow.enable_rebuy.Hide() self.parentWindow.parentWindow.but_speed.Hide() self.bonusSelector.Hide() self.bonusSelector.__del__() self.Hide() self.__del__() def DeleteMe(self): self.parentWindow.DeleteTab(self.tabnum) def __init__(self,parent,tabnum,index = 0,vnum = 0): ## Init ItemTab ui.Bar.__init__(self) self.SetColor(COLOR_BG) self.SetSize(self.width,self.height_unselected) self.index = index self.tabnum = tabnum self.vnum = vnum self.count = 0 self.count_rare = 0 self.parentWindow = parent self.SetParent(parent) if self.parentWindow.parentWindow.gameWindow != None: self.blockBar = ItemTabBar.BlockBar() self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem) ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex self.blockBar.Show() ip2 = self.index - ipi*45 self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res) self.ItemIcon = ui.ImageBox() self.ItemIcon.SetParent(self) self.ItemIcon.AddFlag("not_pick") self.ItemIcon.SetWindowHorizontalAlignCenter() self.ItemIcon.SetWindowVerticalAlignCenter() self.ItemIcon.Show() self.SlotName = ui.TextLine() self.SlotName.SetParent(self) self.SlotName.SetWindowHorizontalAlignCenter() self.SlotName.SetHorizontalAlignCenter() self.SlotName.SetPosition(0,5) self.SlotName.SetText("Slot %d" % (self.index+1)) self.SlotName.AddFlag("not_pick") self.SlotName.Show() self.StatusBar = Bar() # Special Bar self.StatusBar.SetParent(self) self.StatusBar.SetWindowVerticalAlignBottom() self.StatusBar.SetSize(self.width,20) self.StatusBar.SetPosition(0,20) self.StatusBar.SetColor(COLOR_INACTIVE) self.StatusBar.AddFlag("not_pick") self.StatusBar.Show() self.StatusText = ui.TextLine() self.StatusText.SetParent(self.StatusBar) # self.StatusText.SetParent(self) self.StatusText.SetWindowHorizontalAlignCenter() self.StatusText.SetWindowVerticalAlignCenter() self.StatusText.SetHorizontalAlignCenter() self.StatusText.SetVerticalAlignCenter() self.StatusText.SetPosition(0,0) self.StatusText.SetText("Inativo") self.StatusText.Show() self.StatusBar_rare = Bar() # Special Bar self.StatusBar_rare.SetParent(self) self.StatusBar_rare.SetWindowVerticalAlignBottom() self.StatusBar_rare.SetSize(self.width,20) self.StatusBar_rare.SetPosition(0,40) self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE) self.StatusBar_rare.AddFlag("not_pick") self.StatusBar_rare.Hide() self.StatusText_rare = ui.TextLine() self.StatusText_rare.SetParent(self.StatusBar_rare) self.StatusText_rare.SetWindowHorizontalAlignCenter() self.StatusText_rare.SetWindowVerticalAlignCenter() self.StatusText_rare.SetHorizontalAlignCenter() self.StatusText_rare.SetVerticalAlignCenter() self.StatusText_rare.SetPosition(0,0) self.StatusText_rare.SetText("6/7 Inativo") self.StatusText_rare.Show() self.CloseBut = ui.Button() self.CloseBut.SetParent(self) self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub") self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub") self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub") self.CloseBut.SetToolTipText("Fechar", 0, -23) self.CloseBut.SetEvent(self.DeleteMe) self.CloseBut.SetPosition(0,0) self.CloseBut.Show() self.OnMouseLeftButtonDown = lambda: self.Select() self.boni_active = 0 self.boni_rare_active = 0 self.bonusSelector = BonusSelector(self) self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow) self.bonusSelector.SetPosition(10,35+36*3+4*2) self.bonusSelector.Hide() self.vnum = 0 self.SetIndex(index) self.resetSwitch() self.resetSwitch_rare() def IsActive(self): return self.boni_active == 1 def IsActive_rare(self): return self.boni_rare_active == 1 def SetParentProxy(self,parent): ui.Bar.SetParentProxy(self,parent) def Select(self): for a in self.parentWindow.tabList: self.parentWindow.tabList[a].UnSelect() self.parentWindow.tabList[a].bonusSelector.Hide() self.bonusSelector.Show() self.SetSize(self.width,self.height_selected) self.Update() # self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector) # self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10) # self.parentWindow.parentWindow.but_deactivate_all.Show() self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector) #Define a posição do botão de repetir compra self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,266+10) self.parentWindow.parentWindow.enable_rebuy.Show() self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector) #Define a posição do botão de velocidade self.parentWindow.parentWindow.but_speed.SetPosition(0,270+10) self.parentWindow.parentWindow.but_speed.Show() self.parentWindow.parentWindow.help_show_rare.SetParent(self.bonusSelector) self.parentWindow.parentWindow.help_rebuy.SetParent(self.bonusSelector) # self.parentWindow.parentWindow.help_stop_all.SetParent(self.bonusSelector) self.parentWindow.parentWindow.help_duration.SetParent(self.bonusSelector) def UnSelect(self): self.SetSize(self.width,self.height_unselected) self.Update() def Update(self): self.StatusBar.SetPosition(0,20) self.SetPosition((self.width+self.dist)*self.tabnum,0) self.SlotName.SetText("Slot %d" % (self.index+1)) def resetSwitch(self): self.values = [0,0,0,0,0] def resetSwitch_rare(self): self.values_rare = [0,0] # last_switch = -1 rebuyed = 0 def nachkauf(self): if self.parentWindow.parentWindow.buyed != 0: return else: self.parentWindow.parentWindow.buyed = 1 if self.parentWindow.parentWindow.enable_rebuy.checked == 1: for i in range(0,shop.SHOP_SLOT_COUNT): me = shop.GetItemID(i) if me == SWITCH_VNUM: if shop.GetItemPrice(i) > player.GetMoney(): # chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(") self.bonusSelector.Deactivate() return else: net.SendShopBuyPacket(i) self.rebuyed = 1 # self.Switch() return rebuyed_rare = 0 def nachkauf_rare(self): if self.parentWindow.parentWindow.buyed_rare != 0: return else: self.parentWindow.parentWindow.buyed_rare = 1 if self.parentWindow.parentWindow.enable_rebuy.checked == 1: for i in range(0,shop.SHOP_SLOT_COUNT): me = shop.GetItemID(i) if me == SWITCH_RARE_VNUM: if shop.GetItemPrice(i) > player.GetMoney(): # chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(") self.bonusSelector.Deactivate_rare() return else: net.SendShopBuyPacket(i) self.rebuyed_rare = 1 # self.Switch() return # self.bonusSelector.Deactivate() def Switch_rare(self): lc = 0 for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_RARE_VNUM: lc+=player.GetItemCount(i) if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0: chat.AppendChat(2,"Slot %d: 6/7 Switch cancelado -> Nenhum item foi bem-sucedidos!" % (self.index+1)) self.bonusSelector.Deactivate_rare() return if lc < 15: self.nachkauf_rare() if lc == 0: self.bonusSelector.Deactivate_rare() chat.AppendChat(2,"Slot %d: 6/7 Mudança cancelada -> Sem itens de mudança!" % (self.index+1)) return for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_RARE_VNUM: net.SendItemUseToItemPacket(i,self.index) return def Switch(self): lc = 0 for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_VNUM: lc+=player.GetItemCount(i) if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0: self.bonusSelector.Deactivate() return if lc < 15: self.nachkauf() if lc == 0: self.bonusSelector.Deactivate() return for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_VNUM: net.SendItemUseToItemPacket(i,self.index) return # self.nachkauf() def checkSwitch(self): ok = 0 for i in range(0,5): if player.GetItemAttribute(self.index, i) != self.values[i]: ok = 1 self.prob = self.GetProb() self.StatusText.SetText("Ativo (%d%%)" %self.prob) if ok == 1 or self.prob >= 90: if self.prob >= 90: chat.AppendChat(1,"Slot %d: Pronto!" % (self.index+1)) self.bonusSelector.Finish() return self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)] self.Switch() elif self.rebuyed > 0: self.rebuyed = 0 self.Switch() elif ok == 0 and self.count < 5: self.count+=1 elif ok == 0 and self.count >= 5: self.count = 0 self.Switch() # elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0: # chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch)) # self.last_switch = 0 # self.Switch() # else: # if self.GetProb() != 100: # self.Switch() pass def checkSwitch_rare(self): ok = 0 for i in range(0,2): if player.GetItemAttribute(self.index, i+6) != self.values_rare[i]: ok = 1 self.prob_rare = self.GetProb_rare() self.StatusText_rare.SetText("Ativo (%d%%)" %self.prob_rare) if ok == 1 or self.prob_rare >= 90: if self.prob_rare >= 90: self.bonusSelector.Finish_rare() chat.AppendChat(1,"Slot %d: 6/7 Pronto!" % (self.index+1)) return self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)] self.Switch_rare() elif self.rebuyed_rare > 0: self.rebuyed_rare = 0 self.Switch_rare() elif ok == 0 and self.count_rare < 5: self.count_rare+=1 elif ok == 0 and self.count_rare >= 5: self.count_rare = 0 self.Switch_rare() pass def UpdateItem(self): # try: vnum = player.GetItemIndex(self.index) if vnum == 0 and self.vnum != 0: self.resetSwitch() self.resetSwitch_rare() self.vnum = 0 self.bonusSelector.Deactivate() self.bonusSelector.Block() self.bonusSelector.prepare_propose() self.ItemIcon.Hide() if self.parentWindow.parentWindow.gameWindow != None: self.blockBar.SetSize(1) return elif vnum != self.vnum: self.resetSwitch() self.resetSwitch_rare() self.vnum = vnum self.bonusSelector.Deactivate() self.bonusSelector.prepare_propose() item.SelectItem(self.vnum) if self.parentWindow.parentWindow.gameWindow != None: (w,h) = item.GetItemSize() self.blockBar.SetSize(h) if item.GetItemType() != 1 and item.GetItemType() != 2: self.bonusSelector.Block() else: self.bonusSelector.Unblock() self.ItemIcon.Show() self.ItemIcon.LoadImage(item.GetIconImageFileName()) # self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)] return if self.IsActive(): self.checkSwitch() if self.IsActive_rare(): self.checkSwitch_rare() # except: # pass def SetIndex(self,index): self.index = index self.bonusSelector.index = index self.bonusSelector.Starter.SetText("Switch ("+str(index+1)+") Iniciar") self.Update() self.UpdateItem() def GetProb_rare(self): values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)] val2 = {} for i in range(0,2): try: affectString = AFFECT_DICT[values[i][0]](values[i][1]) val2[values[i][0]] = values[i][1] self.bonusSelector.ibi[i+6].SetText(affectString) except: pass prob = 0 max = 0 yp = self.GenList_rare() for x in yp: if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()): prob = prob+1 max = max+1 if max > 0: prozent = 100/max*prob else: prozent = 100 return prozent pass def GetProb(self): values = [player.GetItemAttribute(self.index, i) for i in range(0,5)] val2 = {} # for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): for i in range(0,5): try: affectString = AFFECT_DICT[values[i][0]](values[i][1]) val2[values[i][0]] = values[i][1] self.bonusSelector.ibi[i].SetText(affectString) except: pass prob = 0 max = 0 yp = self.GenList() for x in yp: if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()): prob = prob+1 max = max+1 if max > 0: prozent = 100/max*prob else: prozent = 100 return prozent def GenList(self): ret = {} for i in range(0,5): if self.bonusSelector.boni[5-i][1].selected.value != 0: ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value return ret def GenList_rare(self): ret = {} for i in range(0,2): if self.bonusSelector.boni[6+i][1].selected.value != 0: ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value return ret def __init__(self,parent): ui.Window.__init__(self) self.SetSize(500,36*3+4*2) self.tabCount = 0 self.tabList = {} self.parentWindow = parent self.SetParent(parent) self.plusBar = ui.Bar() self.plusBar.SetParent(self) self.plusBar.SetSize(90,30) self.plusBar.SetWindowVerticalAlignCenter() self.plusBar.SetColor(COLOR_BG) # self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre() self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre() self.OnMouseLeftButtonUp = lambda: self.AddTab_pre() self.plusBar.SetPosition(30,0) self.plusBar.Show() self.AddText = ui.TextLine() self.AddText.SetParent(self.plusBar) self.AddText.SetText("Arraste o item") self.AddText.SetWindowVerticalAlignCenter() self.AddText.SetWindowHorizontalAlignCenter() self.AddText.SetVerticalAlignCenter() self.AddText.SetHorizontalAlignCenter() self.AddText.SetPosition(0,0) self.AddText.Show() dist = [ [500, 0 ], #1 [240, 10 ], [160, 10 ], [117, 10.5], # [ 80, 25 ], #5 [ 92, 10 ], #5 [ 75, 10 ], #6 [ 64, 9 ], #7 [ 56, 7.5], #8 [ 50, 6.5], #9 [ 45, 5.5], #10 ][MAX_NUM-1] self.ItemTab.width = dist[0] self.ItemTab.dist = dist[1] #For 8 # dist = 9-1.5 # width = 56 # For 9 # dist = 9-2.5 # width = 50 # For 10 # dist = 9-3.5 # width = 45 def DeleteTab(self,id): if self.parentWindow.gameWindow != None: self.tabList[id].blockBar.Hide() self.tabList[id].blockBar.Destroy() self.tabList[id].Destroy() # del self.tabList[id] self.tabCount = self.tabCount -1 if self.tabCount > id and id < 5: for i in xrange(id,self.tabCount): self.tabList[i] = self.tabList[i+1] self.tabList[i].tabnum = i self.tabList[i].SetPosition((self.tabList[i].width+self.tabList[i].dist)*i,0) del self.tabList[self.tabCount] else: del self.tabList[id] if self.tabCount > 0: self.tabList[0].Select() if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20: self.parentWindow.SetSize(520,387-210) self.parentWindow.but_speed.Hide() self.plusBar.SetPosition(20,0) else: (x,y) = self.tabList[self.tabCount-1].GetLocalPosition() self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0) # self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0) self.plusBar.Show() def AddTab_pre(self): if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex() item.SelectItem(attachedSlotVnum) if item.GetItemType() != 1 and item.GetItemType() != 2: mouseModule.mouseController.DeattachObject() chat.AppendChat(2,"Você não pode mudar este item.") return for a in self.tabList: if self.tabList[a].index == attachedSlotPos: mouseModule.mouseController.DeattachObject() chat.AppendChat(2,"O Esse Slot está pronto para ser incrível!") return if player.SLOT_TYPE_INVENTORY == attachedSlotType: self.AddTab(attachedSlotPos,attachedSlotVnum) chat.AppendChat(2,"Item adicionado!") mouseModule.mouseController.DeattachObject() def AddTab(self,id,vnum = 0): if self.tabCount < MAX_NUM: self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id,vnum) self.tabList[self.tabCount].Select() self.tabList[self.tabCount].Show() self.tabCount+= 1 if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20: self.plusBar.SetPosition(20,0) else: (x,y) = self.tabList[self.tabCount-1].GetLocalPosition() self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0) if self.tabCount == MAX_NUM: self.plusBar.Hide() self.parentWindow.SetSize(520,450+10) self.parentWindow.but_speed.Show() # return 0 class Bot(ui.BoardWithTitleBar): class PinGroup(ui.Bar): def OnUpdate(self): ## Now check position. (x,y) = self.GetGlobalPosition() max_x = wndMgr.GetScreenWidth()-self.GetWidth() max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM if not x == self.pos_x or not y == self.pos_y: old_dir = self.dir if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 1: self.parse_dir(1) elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 2: self.parse_dir(2) elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 4: self.parse_dir(4) elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 3: self.parse_dir(3) max_x = wndMgr.GetScreenWidth()-self.GetWidth() max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y: x = 0 elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y: x = max_x elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x: y = 0 elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x: y = max_y if x > 0 and x < max_x and y > 0 and y < max_y: if y < int(max_y/2): y = 0 else: y = max_y if x < int(max_x/2): x = 0 else: x = max_x x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth()) y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM) self.SetPosition(x,y) self.pos_x = x self.pos_y = y # (self.pos_x,self.pos_y) = self.GetGlobalPosition() self.parent.OnUpdate() for c in self.txtlist: c.SetColor(c.item.StatusBar.color) c.txt2.SetText("Status: %s" % c.item.StatusText.GetText()) try: c.listWin2.SetColor(c.item.StatusBar_rare.color) c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText()) except: pass def ShowMainWindow(self): (x,y) = self.parent.GetGlobalPosition() x = min(max(32,x),wndMgr.GetScreenWidth()-self.parent.GetWidth()-32) y = min(max(32,y),wndMgr.GetScreenHeight()-self.parent.GetHeight()-DISTANCE_BOTTOM-32) self.parent.SetPosition(x,y) self.parent.Show() self.__del__() def parse_dir(self,dir): self.dir = dir w,h = 100,50 for listWin in self.txtlist: itm = listWin.item listWin.AddFlag("not_pick") if dir >= 3: listWin.SetPosition(w,4) listWin.SetSize(90,h-8) w+=92 if itm.bonusSelector.EnableRareBoni.checked == 1: w+=15 listWin.SetSize(105,4+12+12) listWin.listWin2.SetSize(105,14) listWin.listWin2.Show() listWin.txt3.Show() else: listWin.SetPosition(0,h) listWin.SetSize(w,4+12+12+2) if itm.bonusSelector.EnableRareBoni.checked == 1: listWin.SetSize(w,4+12+12) listWin.listWin2.SetSize(w,14) listWin.listWin2.Show() listWin.txt3.Show() # itl.append(txt3) h+=12 pass h+=4+12+12+4 self.SetSize(w,h) def __init__(self,parent,dir = 1): self.parent = parent self.dir = dir ui.Bar.__init__(self) # Direction: 1 = left; 2 = right; 3 = top self.SetColor(COLOR_BG) w,h = 100,50 self.AddFlag("float") self.AddFlag("movable") self.maximise_but = ui.Button() self.maximise_but.SetParent(self) self.maximise_but.SetPosition(4,4) self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.maximise_but.SetText("Ampliar") self.maximise_but.SetEvent(self.ShowMainWindow) self.maximise_but.Show() self.stop_but = ui.Button() self.stop_but.SetParent(self) self.stop_but.SetPosition(4,24) self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.stop_but.SetText("Desativar tudo") self.stop_but.SetEvent(self.parent.deactivate_all) self.stop_but.Show() self.txtlist = [] for a in self.parent.itemTabBar.tabList: itm = self.parent.itemTabBar.tabList[a] listWin = ui.Bar() listWin.item = itm self.txtlist.append(listWin) listWin.SetColor(itm.StatusBar.color) listWin.SetParent(self) listWin.AddFlag("not_pick") listWin.Show() listWin.txt1 = ui.TextLine() listWin.txt1.SetParent(listWin) listWin.txt1.SetText("Slot %d:" %(itm.index+1)) listWin.txt1.Show() listWin.txt1.SetPosition(4,2) listWin.txt2 = ui.TextLine() listWin.txt2.SetParent(listWin) listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText()) listWin.txt2.SetPosition(4,2+12) listWin.txt2.Show() listWin.listWin2 = ui.Bar() listWin.listWin2.AddFlag("not_pick") listWin.listWin2.SetColor(itm.StatusBar_rare.color) listWin.listWin2.SetParent(listWin) listWin.listWin2.SetPosition(0,4+12+12) listWin.listWin2.SetSize(w,12+2) listWin.listWin2.Hide() listWin.txt3 = ui.TextLine() listWin.txt3.SetParent(listWin.listWin2) listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText()) listWin.txt3.SetPosition(4,0) listWin.txt3.Hide() if dir >= 3: listWin.SetPosition(w,4) listWin.SetSize(90,h-8) w+=92 if itm.bonusSelector.EnableRareBoni.checked == 1: w+=15 listWin.SetSize(105,4+12+12) listWin.listWin2.SetSize(105,14) listWin.listWin2.Show() listWin.txt3.Show() else: listWin.SetPosition(0,h) listWin.SetSize(w,4+12+12+2) if itm.bonusSelector.EnableRareBoni.checked == 1: listWin.SetSize(w,4+12+12) listWin.listWin2.Show() listWin.txt3.Show() # itl.append(txt3) h+=12 pass h+=4+12+12+4 # else: # self.txtlist.append(itl) self.SetSize(w,h) (x,y) = self.parent.GetGlobalPosition() x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth()) y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM) if dir == 1: # self.SetWindowHorizontalAlignLeft() self.SetPosition(0,y) elif dir == 2: # self.SetWindowHorizontalAlignRight() self.SetPosition(wndMgr.GetScreenWidth()-self.GetWidth(),y) elif dir == 3: # self.SetWindowVerticalAlignTop() self.SetPosition(x,0) else: # self.SetWindowVerticalAlignBottom() self.SetPosition(x,wndMgr.GetScreenHeight()-(DISTANCE_BOTTOM+h)) (self.pos_x,self.pos_y) = self.GetGlobalPosition() self.parse_dir(dir) # if dir == 1: # self.SetWindowHorizontalAlignLeft() # self.SetPosition(0,0) # elif dir == 2: # self.SetWindowHorizontalAlignRight() # self.SetPosition(self.GetWidth(),0) # elif dir == 3: # self.SetWindowHorizontalAlignCenter() # self.SetPosition(0,0) # elif dir == 4: # self.SetWindowHorizontalAlignCenter() # self.SetPosition(0,36+h) # else: # return # ERR pinhint = 0 def ShowPinHint(self,type): self.pinhint = type if type == 0: self.PinHint.Hide() return # type=2 (x,y) = self.GetGlobalPosition() if type == 1: # Left self.PinHint.SetWindowHorizontalAlignLeft() self.PinHint.SetWindowVerticalAlignCenter() self.PinHint.SetSize(max(min(30,30-x),3),wndMgr.GetScreenHeight()) self.PinHint.SetPosition(0,0) elif type == 2: # Right self.PinHint.SetWindowHorizontalAlignRight() self.PinHint.SetWindowVerticalAlignCenter() self.PinHint.SetSize(30,wndMgr.GetScreenHeight()) self.PinHint.SetPosition(max(min(30,30-(wndMgr.GetScreenWidth()-(x+self.GetWidth()))),3),0) elif type == 3: # Top self.PinHint.SetWindowHorizontalAlignCenter() self.PinHint.SetWindowVerticalAlignTop() self.PinHint.SetSize(wndMgr.GetScreenWidth(),max(min(30,30-y),3)) self.PinHint.SetPosition(0,0) elif type == 4: # Top self.PinHint.SetWindowHorizontalAlignCenter() self.PinHint.SetWindowVerticalAlignBottom() self.PinHint.SetSize(wndMgr.GetScreenWidth(),30) self.PinHint.SetPosition(0,36+max(min(30,30-(wndMgr.GetScreenHeight()-36-(y+self.GetHeight()))),3)) self.PinHint.Show() # else: def __init__(self): ui.BoardWithTitleBar.__init__(self) self.gameWindow = None self.SetTitleName("SacredMt2 Switchbot") self.AddFlag("float") self.AddFlag("movable") self.SetPosition(30,30) # self.SetSize(520,387) # self.SetSize(520,387-210) self.SetSize(520,387-210) self.PinHint = ui.Bar() self.PinHint.SetColor(COLOR_PIN_HINT) self.PinHint.Show() self.OnMouseLeftButtonDown = self.drag_start self.OnMouseLeftButtonUp = self.drag_end self.titleBar.MinimizeBut = ui.Button() self.titleBar.MinimizeBut.SetParent(self.titleBar) self.titleBar.MinimizeBut.SetUpVisual("d:/ymir work/ui/public/minimize_button_01.sub") self.titleBar.MinimizeBut.SetOverVisual("d:/ymir work/ui/public/minimize_button_02.sub") self.titleBar.MinimizeBut.SetDownVisual("d:/ymir work/ui/public/minimize_button_03.sub") self.titleBar.MinimizeBut.SetToolTipText("Minimizar", 0, -23) self.titleBar.MinimizeBut.SetPosition(520 - self.titleBar.btnClose.GetWidth()-3- 32 - 3, 3) self.titleBar.MinimizeBut.SetEvent(lambda: self.PinShow(1)) self.titleBar.MinimizeBut.Show() self.titleBar.HelpBut = ui.ToggleButton() self.titleBar.HelpBut.SetParent(self.titleBar) self.titleBar.HelpBut.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub") self.titleBar.HelpBut.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub") self.titleBar.HelpBut.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub") self.titleBar.HelpBut.SetToolTipText("Detalhado Ajuda", 0, -23) self.titleBar.HelpBut.SetText("Ajuda") self.titleBar.HelpBut.SetPosition(3, 0) self.titleBar.HelpBut.SetToggleDownEvent(lambda: self.ToggleHelp(1)) self.titleBar.HelpBut.SetToggleUpEvent(lambda: self.ToggleHelp(0)) # self.titleBar.HelpBut.Show() self.but_deactivate_all = ui.Button() # self.but_deactivate_all.SetParent(self) self.but_deactivate_all.SetParent(self.titleBar) # self.but_deactivate_all.SetPosition(415,350) self.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth(), 0) self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.but_deactivate_all.SetText("Parar todos") self.but_deactivate_all.SetEvent(self.deactivate_all) self.but_deactivate_all.Show() self.titleBar.but_deactivate_all = ui.Button() self.titleBar.but_deactivate_all.SetParent(self.titleBar) self.titleBar.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()+5+self.but_deactivate_all.GetWidth(), 0) self.titleBar.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub") self.titleBar.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub") self.titleBar.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub") self.titleBar.but_deactivate_all.SetText("Info") self.titleBar.but_deactivate_all.SetEvent(self.about) # self.titleBar.but_deactivate_all.Show() self.titleName.SetPosition(60, 4) self.enable_rebuy = CheckBox("Repetir compra") self.enable_rebuy.Toggle() self.enable_rebuy.Hide() self.but_speed = ui.SliderBar() self.but_speed.SetParent(self) self.but_speed.SetWindowHorizontalAlignCenter() self.but_speed.SetPosition(0,360) self.but_speed.SetSliderPos(0.0) # self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23) # self.but_speed.Show() self.but_speed.Hide() self.itemTabBar = ItemTabBar(self) self.itemTabBar.SetPosition(10,35) self.itemTabBar.Show() self.buyed = 0 self.buyed_rare = 0 self.SetCloseEvent(self._Hide) self.Hide = self._Hide ### NOW initialize the HELP stuff! self.help_add_item = HelpBar(0.8,'Arraste um item aqui para adicioná-lo.') self.help_add_item.SetParent(self) self.help_add_item.SetPosition(60,50) self.help_minimize = HelpBar(0.8,'Arraste o bot para a borda para torna-lo menor!',1) self.help_minimize.SetParent(self.titleBar) self.help_minimize.SetWindowHorizontalAlignCenter() self.help_minimize.SetPosition(100,-30) self.help_show_rare = HelpBar(0.85,'Isso permite que você alterne a exibição de 6/7 bônus.') self.help_show_rare.SetParent(self) # self.help_show_rare.SetPosition(35,312) self.help_rebuy = HelpBar(0.5,'O bot deve comprar de novo?') self.help_rebuy.SetParent(self) # self.help_rebuy.SetPosition(25,297) self.help_stop_all = HelpBar(0.8,'Para de rodar TODOS os itens!',1) self.help_stop_all.SetParent(self.titleBar) self.help_stop_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()*1.2,-30) self.help_duration = HelpBar(0.8,'Retarda o bot.',1) self.help_duration.SetParent(self) def ToggleHelp(self,val): self.help_on = val def Show(self): ui.BoardWithTitleBar.Show(self) self.bot_shown = 1 def _Hide(self): ## ONLY FOR TESTING # for a in range(0,self.itemTabBar.tabCount): # self.itemTabBar.DeleteTab(0) ui.BoardWithTitleBar.Hide(self) self.bot_shown = 0 def deactivate_all(self): for a in self.itemTabBar.tabList: self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp() self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp() self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp() self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp() pass drag = 0 def drag_start(self): self.drag = 1 def drag_end(self): self.drag = 0 if self.pinhint > 0: self.PinShow(self.pinhint) # self.PinGroupBox = self.PinGroup() pass self.ShowPinHint(0) def PinShow(self,dir): self.PinGroupBox = self.PinGroup(self,dir) self.Hide() self.PinGroupBox.Show() def EnableInventoryTweak(self,gameWindow): self.gameWindow=gameWindow self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg)) self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg)) def __SetInventoryPage(self,arg): self.gameWindow.interface.wndInventory.SetInventoryPage(arg) for a in self.itemTabBar.tabList: itm = self.itemTabBar.tabList[a] if itm.index >= arg*45 and itm.index < (arg+1)*45: itm.blockBar.Show() else: itm.blockBar.Hide() help_on = 0 counter = 0 AboutWindow = None def OnUpdate(self): if self.AboutWindow: if self.AboutWindow.x_counter > 1: self.AboutWindow.x_counter -=1 self.AboutWindow.text6.SetText("Tempo: %0.1f" % (self.AboutWindow.x_counter/45.0)) elif self.AboutWindow.x_counter == 1: self.AboutWindow.Hide() # self.AboutWindow.Delete() if self.help_on == 1: (x,y) = self.itemTabBar.plusBar.GetLocalPosition() self.help_add_item.SetPosition(x+20,50) self.help_add_item.Show() self.help_stop_all.Show() self.help_minimize.Show() if self.itemTabBar.tabCount > 0: self.help_show_rare.SetPosition(25,164) self.help_show_rare.Show() self.help_rebuy.SetPosition(15,147) self.help_rebuy.Show() # self.help_duration.SetPosition(300,180) self.help_duration.SetPosition(190-5.5+self.but_speed.GetSliderPos()*int(35.5+self.but_speed.GetWidth()/2),180) self.help_duration.Show() else: self.help_show_rare.Hide() self.help_rebuy.Hide() self.help_duration.Hide() else: self.help_add_item.Hide() self.help_minimize.Hide() self.help_show_rare.Hide() self.help_rebuy.Hide() self.help_stop_all.Hide() self.help_duration.Hide() if self.drag == 1: (x1, y1) = self.GetGlobalPosition() # if x1 < 0: # x1 = 0 # elif x1 > wndMgr.GetScreenWidth()-520: # x1 = wndMgr.GetScreenWidth()-520 # if y1 < 0: # y1 = 0 # elif y1 > wndMgr.GetScreenHeight()-36-self.GetHeight(): # y1 = wndMgr.GetScreenHeight()-36-self.GetHeight() x1 = max(min(wndMgr.GetScreenWidth()-520,x1),0) y1 = max(min(wndMgr.GetScreenHeight()-36-self.GetHeight(),y1),0) self.SetPosition(x1,y1) if x1 < 30: self.ShowPinHint(1) elif wndMgr.GetScreenWidth()-x1-520 < 30: self.ShowPinHint(2) elif y1 < 30: self.ShowPinHint(3) elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60: self.ShowPinHint(4) else: self.ShowPinHint(0) # self.SetPosition(x1+(x-self.drag_pos[0]),y1) pass if self.gameWindow != None: for a in self.itemTabBar.tabList: itm = self.itemTabBar.tabList[a] self.counter+=1 if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY): self.buyed = 0 self.buyed_rare = 0 self.counter = 0 for a in self.itemTabBar.tabList: itm = self.itemTabBar.tabList[a] itm.UpdateItem() # if itm. def about(self): self.AboutWindow = ui.ThinBoard() self.AboutWindow.SetParent(self) self.AboutWindow.SetSize(250,100) self.AboutWindow.SetWindowHorizontalAlignCenter() self.AboutWindow.SetWindowVerticalAlignCenter() self.AboutWindow.SetPosition(0,0) self.AboutWindow.Show() self.AboutWindow.x_counter = 450 self.AboutWindow.text1 = ui.TextLine() self.AboutWindow.text1.SetParent(self.AboutWindow) self.AboutWindow.text1.SetWindowHorizontalAlignCenter() self.AboutWindow.text1.SetHorizontalAlignCenter() self.AboutWindow.text1.SetPosition(0,5) self.AboutWindow.text1.SetText("Switchbot V2.2 by Metin2") self.AboutWindow.text1.SetPackedFontColor(ui.GenerateColor(58, 141, 221)) self.AboutWindow.text1.Show() self.AboutWindow.text2 = ui.TextLine() self.AboutWindow.text2.SetParent(self.AboutWindow) self.AboutWindow.text2.SetPosition(8,18) self.AboutWindow.text2.SetText("Esse Switchbot foi desenvolvido por Metin2.") self.AboutWindow.text2.Show() self.AboutWindow.text3 = ui.TextLine() self.AboutWindow.text3.SetParent(self.AboutWindow) self.AboutWindow.text3.SetPosition(8,18+13) self.AboutWindow.text3.SetText("Novas idéias são sempre bem-vindas!") self.AboutWindow.text3.Show() self.AboutWindow.text4 = ui.TextLine() self.AboutWindow.text4.SetParent(self.AboutWindow) self.AboutWindow.text4.SetPosition(8,18+13*3) self.AboutWindow.text4.SetText("Peço que você não use esse bot sem o minha") self.AboutWindow.text4.Show() self.AboutWindow.text5 = ui.TextLine() self.AboutWindow.text5.SetParent(self.AboutWindow) self.AboutWindow.text5.SetPosition(8,18+13*4) self.AboutWindow.text5.SetText("Aprovação.") self.AboutWindow.text5.Show() self.AboutWindow.text6 = ui.TextLine() self.AboutWindow.text6.SetParent(self.AboutWindow) self.AboutWindow.text6.SetPosition(200,18+13*5) self.AboutWindow.text6.SetText("Tempo: %d" % self.AboutWindow.x_counter) self.AboutWindow.text6.Show() class HelpBar(ui.Window): def __init__(self,width,text,centered = 0): ui.Window.__init__(self) self.AddFlag("not_pick") self.AddFlag("attach") img = ui.ExpandedImageBox() img.SetParent(self) img.LoadImage("d:/ymir work/ui/pattern/help_stick.tga") img.SetRenderingRect(0.0, -width, 0.0, 0.0) img.Show() self.img = img txt = ui.TextLine() txt=ui.TextLine() txt.SetParent(self) txt.SetText(text) txt.Show() img.SetPosition(0,18-width*img.GetHeight()) txt.SetPosition(0,0) txt.SetWindowHorizontalAlignCenter() if centered != 0: txt.SetHorizontalAlignCenter() # txt.SetPosition(0,0) self.txt = txt class DropDown(ui.Window): dropped = 0 dropstat = 0 last = 0 lastS = 0 maxh = 95 OnChange = None class Item(ui.ListBoxEx.Item): def __init__(self,parent, text,value=0): ui.ListBoxEx.Item.__init__(self) self.textBox=ui.TextLine() self.textBox.SetParent(self) self.textBox.SetText(text) # self.textBox.SetLimitWidth(parent.GetWidth()-132) self.textBox.Show() self.value = value def GetValue(self): return self.value def __del__(self): ui.ListBoxEx.Item.__del__(self) def __init__(self,parent,tt = "",down=1): ui.Window.__init__(self,"TOP_MOST") self.down = down self.SetParentProxy(parent) self.bg = ui.Bar("TOP_MOST") self.bg.SetParent(self) self.bg.SetPosition(0,0) self.bg.SetColor(0xc0000000) self.bg.OnMouseOverIn = self.bgMouseIn self.bg.OnMouseOverOut = self.bgMouseOut self.bg.OnMouseLeftButtonDown = self.ExpandMe self.bg.Show() self.act = ui.TextLine() self.act.SetParent(self.bg) self.act.SetPosition(4,2) self.act.SetText(tt) self.act.Show() self.GetText = self.act.GetText self.Drop = ui.Bar("TOP_MOST") self.Drop.SetParent(self.GetParentProxy()) self.Drop.SetPosition(0,21) # self.Drop.SetSize(150,95) self.Drop.SetSize(150,0) # self.Drop.SetColor(0xc00a0a0a) self.Drop.SetColor(0xff0a0a0a) self.ScrollBar = ui.ThinScrollBar() self.ScrollBar.SetParent(self.Drop) self.ScrollBar.SetPosition(132,0) # self.ScrollBar.SetScrollBarSize(95) self.ScrollBar.SetScrollBarSize(0) # self.ScrollBar.Show() self.DropList = ui.ListBoxEx() self.DropList.SetParent(self.Drop) self.DropList.itemHeight = 12 self.DropList.itemStep = 13 self.DropList.SetPosition(0,0) # self.DropList.SetSize(132,self.maxh) self.DropList.SetSize(132,13) self.DropList.SetScrollBar(self.ScrollBar) self.DropList.SetSelectEvent(self.SetTitle) self.DropList.SetViewItemCount(0) self.DropList.Show() if tt != "": self.AppendItemAndSelect(tt) self.selected = self.DropList.GetSelectedItem() self.SetSize(120,20) def __del__(self): ui.Window.__del__(self) c = 1 def AppendItem(self,text,value=0): self.c+=1 self.DropList.AppendItem(self.Item(self,text,value)) self.maxh = min(95,13*self.c) if self.c > 7: self.ScrollBar.Show() def AppendItemAndSelect(self,text,value=0): self.DropList.AppendItem(self.Item(self,text,value)) self.DropList.SelectIndex(len(self.DropList.itemList)-1) def SelectByAffectId(self,id): for x in self.DropList.itemList: if x.value == id: self.DropList.SelectItem(x) break def SetTitle(self,item): self.act.SetText(str(item.textBox.GetText())) self.last = self.DropList.basePos self.lastS = self.ScrollBar.GetPos() self.dropped = 0 self.selected = item if self.OnChange: self.OnChange() # self.Drop.Hide() def SetPosition(self,w,h): ui.Window.SetPosition(self,w,h) if self.down == 1: self.Drop.SetPosition(w,h+21) else: self.Drop.SetPosition(w,h-self.Drop.GetHeight()) def SetSize(self,w,h): ui.Window.SetSize(self,w,h) self.bg.SetSize(w,h) self.Drop.SetSize(w,0) self.DropList.SetSize(w-18,self.maxh) for x in self.DropList.itemList: x.SetSize(w-18,12) self.ScrollBar.SetPosition(w-18,0) def ExpandMe(self): if self.dropped == 1: # self.Drop.Hide() self.dropped = 0 else: # self.Drop.Show() self.dropped = 1 def OnUpdate(self): iter = 6 if self.Drop.GetHeight() < 50: self.ScrollBar.Hide() else: self.ScrollBar.Show() if self.dropped == 0 and self.dropstat == 1: if self.Drop.GetHeight() <=0: self.dropstat = 0 self.Drop.SetSize(self.Drop.GetWidth(),0) self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()) self.Drop.Hide() else: if self.Drop.GetHeight()-iter < 0: self.Drop.SetSize(self.Drop.GetWidth(),0) else: self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter) (w,h) = self.GetLocalPosition() self.SetPosition(w,h) self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()) self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13)) self.DropList.SetBasePos(self.last+1) self.DropList.SetBasePos(self.last) elif self.dropped == 1 and self.dropstat == 0: self.Drop.Show() self.SetTop() if self.Drop.GetHeight() >=self.maxh: self.Drop.SetSize(self.Drop.GetWidth(),self.maxh) self.ScrollBar.SetScrollBarSize(self.maxh) self.dropstat = 1 self.DropList.SetViewItemCount(7) self.ScrollBar.SetPos(self.lastS) else: self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter) self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter) (w,h) = self.GetLocalPosition() self.SetPosition(w,h) self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13)) self.DropList.SetBasePos(self.last+1) self.DropList.SetBasePos(self.last) ## BG Hover def bgMouseIn(self): self.bg.SetColor(0xc00a0a0a) def bgMouseOut(self): self.bg.SetColor(0xc0000000) class Edit2(ui.EditLine): def __init__(self,main = "",ml = 99): ui.EditLine.__init__(self) self.SetText(main) self.main = main self.SetMax(ml) self.SetUserMax(ml) def GetText(self): res = ui.EditLine.GetText(self) if res == "": return "0" else: return res def __del__(self): ui.EditLine.__del__(self) def OnSetFocus(self): ui.EditLine.OnSetFocus(self) if ui.EditLine.GetText(self) == self.main: self.SetText("") def OnKillFocus(self): ui.EditLine.OnKillFocus(self) if ui.EditLine.GetText(self) == "": self.SetText(self.main) class CheckBox(ui.Window): checked = 0 eventUp =None eventDown=None def __init__(self,cont = ""): ui.Window.__init__(self) self.BG = ui.Bar("UI") self.BG.SetParent(self) self.BG.SetPosition(0,0) self.BG.SetSize(20,20) # self.BG.SetColor(0xc00b0b0b) self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED) self.BG.OnMouseLeftButtonUp = self.Toggle self.OnMouseLeftButtonUp = self.Toggle self.BG.Show() self.Title = ui.TextLine() self.Title.SetParent(self) self.Title.SetPosition(25,2) self.Title.SetText(cont) self.Title.Show() self.stat = ui.TextLine() self.stat.SetParent(self.BG) self.stat.SetPosition(0,0) self.stat.SetWindowHorizontalAlignCenter() self.stat.SetWindowVerticalAlignCenter() self.stat.SetHorizontalAlignCenter() self.stat.SetVerticalAlignCenter() self.stat.SetSize(0,0) self.stat.SetText("") self.SetSize(25+self.Title.GetTextSize()[0]+5,20) self.stat.Show() def __del__(self): ui.ToggleButton.__del__(self) def Toggle(self): if self.checked == 1: self.OnToggleUp() else: self.OnToggleDown() def OnToggleUp(self): self.stat.SetText("") # self.BG.SetColor(0xc00b0b0b) self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED) self.checked = 0 if self.eventUp: self.eventUp() def OnToggleDown(self): # self.BG.SetColor(0xf00b0b0b) self.BG.SetColor(COLOR_CHECKBOX_SELECTED) self.stat.SetText("X") self.checked = 1 if self.eventDown: self.eventDown() # Zum Testen # a = Bot() # a.Show() # oder; # Bot().Show()
  2. Boa Noite. Gostaria de tirar uma duvida com vocês. Minha itemshop, quando eu compro itens, os mesmos ficam por determinado tempo e acabam sumindo do inventário. Tentei diferentes correções, como botar valores de tempo no socket0 / 1 e 2. Também tentei editar o warflag para que puxasse direto , mas mesmo assim acaba por sumir os itens. Minha ´Programação do Shop'
  3. Buenas Comunidade. Necessito de uma ajuda de vocês, estou com um pequeno erro na refinação/craftação/transmutação de itens com 6/7 add. Na imagem podem ver: O Item com 6/7, Eu refino, fica apenas 1 ADD, e não ah como adicionar mais. Alguém saberia me auxiliar aonde eu modifico ? nome do arquivo? :) Agradecido. OBS::::>>> EU ERREI O LOCAL DO TÓPICO, SE PUDEREM MOVER ELE PRO LOCAL CERTO, AGRADEÇO. <<<<<<<<<<<<<<<<<<<<
  4. Ao "tentar" retirar um item com o inventário full em vez de não deixar retirar, ele retira e esse mesmo item "desaparece" . [Hidden Content] Se alguém tiver ideia onde possa ser diga :( Obrigado pela atenção. #EDIT FIXED - PODEM FECHAR/APAGAR
  5. Boa tarde, como já tinha no outro dia no chatbox já faz algum tempo que ando a tentar resolver um bug visual de certas habilidades de buffs da source ira. As habilidades de buffs como Corpo Forte, Raiva etc ao serem usadas colocam em volta da personagem a Proteção Sombria do sura enquanto o efeito da habilidade está ativo. Após alguma investigação descobri que é um bug visual pois não é aplicado os efeitos da Proteção Sombria, apenas faz o efeito visual no cliente. Já tentei mudar a tabela de skills no servidor e cliente e não faz diferença. Também comparei a parte da source relativa a skills e efeitos com a source oficial de 2013 e não encontrei nada de muito diferente sem ser as alterações de alguns pointers. (Também comparei o root) Ainda removi as 3 funcões que supostamente o Ira adicionou para ajudar nos efeitos do servidor e não fez diferença também. Não existe qualquer syserr na parte do cliente e servidor relativo ao mesmo. Tudo o usado vem deste tópico: [Hidden Content] De momento não tenho muito mais ideia de onde venha este problema ou como o resolver, Se alguém tiver alguma ideia do que se passa agradecia desde já a ajuda. Cumprimentos e obrigado pela atenção, BILHUS EDIT: Problema resolvido, era problema da skill_proto pois estava a usar outra tabela diferente a disponibilizada pelo Ira em Tools/mysql_tables. Peço desculpa não me lembrei de verificar isso em vez disso já estava a procura de algum problema da source quando não era nada demais. Mais uma vez obrigado ao xkillmt2 por me ter dado a dica de onde era o problema.
  6. Boas pessoal venho cá pedir novamente ajuda irei então tentar explicar o meu problema eu já tentei mudar o locale_name nos protos do mysql para varchar////latin1/// latin1_swedish_ci mas mesmo assim fica com o problema dos acentos vou deixar um pequeno print para verem caso alguém saiba como resolver ficava agradecido pela ajuda. [Hidden Content]
  7. Olá , meu etermanager está fechando quando mando compilar os arquivos da pack, vou colocar o print do erro . Se alguem puder dar uma mão! Sistema Operacional atual é o Windows10
  8. Boas, Recentemente instalei umas files clean ! Testei implementar a interface de escolha de personagem do Metin2 Oficial porém quando adiciono qualquer linha na index o cliente da o erro: LoadLocaleError(locale/ro/locale_game.txt) Eu implementei o backup dos ficheiros , adicionei 1 ficheiro a Index e da o erro. Abraço
  9. Boas noite fofinhos ... Tenho uma dúvida, reparei que nas faixas se a mesma chegar a 19 % + o modelo da mesma altera para outro... pq será? Print: Obrigado pela atenção, Marco
  10. Boa tarde, será que alguém me consegue ajudar neste erro? [Hidden Content]
  11. Boa tarde eu fiz tudo direitinho como diz no tuturial mas acabei por ficar com um bug novo a loja está a dar normal pelo menos não vi nada de mal até ao momento mas acabou por me bugar os itens todos não aparece descrição de item algum se alguém souber como resolver ficava agradecido pela ajuda. vou deixar o erro aqui syserr [Hidden Content]
  12. Boa tarde, eu tenho um pequeno problema na quest do dragão azul eu crio a senha para entrar na sala ele teleporta para a sala mas se eu for com outro personagem e usar a mesma senha ele não me teleporta para o mesmo lugar que o outro personagem vou deixar aqui em baixo a parte da quest say_title(mob_name(30121)) say("") say("Desculpa, a Sala está reservada.") say("deves escrever a password") local password = input() if game.get_event_flag("password_drago") == tonumber(password) then say_title(""..mob_name(30121).."") say("") say("A password está certa.") say("Agora tens que me dar 3 desses itens.") say_item_vnum(30179) local s = select("OK", "Não, deixa estar") if s == 1 then if pc.count_item(30179) >= 3 then pc.remove_item(30179,3) pc.warp(844000, 1066900,(207*10000)) else say("só tens "..pc.count_item(30179).." Chaves Torcidas precisas de pelo menos 3.") say("") say_item_vnum(30179) end elseif s == 2 then return end
  13. Bom dia pessoal venho aqui pedir novamente ajuda ao forum é o seguinte: no meu navicat quando meto pws: c7ad44cbad762a5da0a452f9e854fdc1e0e7a52a38015f23f3eab1d80b931dd472634dfac71cd34ebc35d16ab7fb8a90c81f975113d6c7538dc69dd8de9077ec ele aceita como está em cima a de baixo ele buga o problema é que os sites usam as de baixo... pws: *A00D6EEF76EC509DB66358D2E6685F8FF7A4C3DD sendo assim gostaria de saber se tem como mudar ficaria muito agradecido pela ajuda.
  14. Erro: Adicionei o itemshop sema ao servidor e Client, porém ao clicar na referida esfera vermelha o shop não abre. Source e Client Martysama
  15. Boas, Estava a implementar o sistema de manutenção do VegaS porem quando fui a compilar o Game ocorreu este erro. Alguém me consegue ajudar a corrigir o mesmo? Abraço
  16. Estava instalando meu WebSite, então resolvi testar o registro, mais deparei o erro que quando vou registrar da-me o erro que a conta ja existe, mesmo que não tenha nenhuma conta no account.
  17. Boa tarde Alguém ja teve o problema de a aparençia dos criticos e perfurantes estar "Branca" não aparecerem correctamente? Isto acontece me em 1 client no outro está direito já substitui o affect do critical etc , e nada se alguém me souber dizer onde está o erro agradecia. Print: [Hidden Content]
  18. Fiz o tutorial , e quando testo fica desse jeito..[Hidden Content] Se alguem puder ajudar, agradeço.
  19. Ora então recentemente tentei converter uns modelos de gr2 para ms e funcionou tudo à partida sem problemas(até consegui editar e exportar para gr2). Acontece que, certos ficheiros ms crasham o 3ds completamente e a única diferença destes para os anteriores é o tamanho, logo leva-me a crer que ou tenho que reduzir o tamanho dos .gr2 ou tenho de alterar algo no 3ds para ele permitir ficheiros maiores. Alguém tem soluções? A versão do 3ds max é a de 2011 já agora. Obrigado
  20. Alguém sabe como corrigir para não ocorre mais esse aviso? Enche meu sysser desses avisos no client. 0323 16:36:09387 :: Damage is equal or below 0.
  21. Boas gente, ao add o yang max compilou tudo correctamente no entanto quando fui criar loja deparei-me com isto : [Hidden Content] apesar do tem parecer a 0 yang, está ao preço que coloquei 12kkk se for com outra conta com 12kkk e comprar dá pra comprar sem problema, no entanto aparece 0 yang .. Alguém tem uma ideia onde poderá ser o erro? :$ Obrigado desde já, #### EDIT ##### Resolvido, Obrigado @Mário.
  22. Boas pessoal eu ando aqui a procura de como corrigir o seguinte problema eu escrevo à e aparece f fora outras letras que estão igual caso alguém saiba como corrigir que me diga ficava agradecido.
  23. Boas, estou com um pequeno problema com um cliente que me anda a chatear há dias. É o seguinte, sempre que uso o source que vinha de origem com o cliente, ele tem as chaves incorrectas e não abre porque no source as chaves são as normais. E se eu modifico a chave para a normal nos ficheiros da pasta pack, ele da-me runmain error. Existe alguma maneira de eu saber porque ele me está a dar esse erro?
  24. Boas malta, estou com um problema, depois do Tierri ter me resolvido o problema do source, apercebi-me que a source não tem as keys do pack/ . Tenho o extractor do cliente, mas as keys são 00000000000000000000000000000000 . Alguém sabe como descobrir as keys, ou como safar isto ? xD
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