Jump to content

Search the Community

Showing results for tags 'efeito'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • Anúncios
    • Apresentacoes
    • F.A.Q's & Guias
    • Arquivos
  • Hospedagem de imagens
  • Member special
  • Hardware
    • Tutoriais
    • Duvidas
  • Software
    • Programas
    • Guias & Tutoriais
    • Problemas & Duvidas
    • Segurança e Desempenho
  • Sistemas Operativos
    • FreeBSD
    • Windows
    • Linux
    • Android
  • Programação
    • PHP
    • C & C++
    • SQL
    • C# & .NET & VisualBasic
    • Python
    • Outros
  • Metin2
    • Geral
    • Servidores Privado
    • Tutoriais
    • Serverfiles
    • Quests
    • Cliente
    • Ferramentas/Software
    • 3D & 2D
    • Download
    • Duvidas & Problemas & Pedidos
  • Websites
    • Design
    • Codificado
  • Other Games
    • Dota2
    • League Of Legends
    • Payday 2
  • Design
    • Galeria
    • Tutoriais
    • Pedidos
    • Ferramentas/Diversos
  • Espaço web
    • Webmaster
    • Duvidas
    • Servidores
  • Classificados
    • Trocas e Vendas
    • Outros
  • Tema Livre
    • Filmes & Series
    • Anime
    • Mundo Livre
    • Outros
    • Youtube
  • Inno's Changelog

Product Groups

  • VPS hosting
  • Security
  • Board Restrictions

Categories

  • Metin2
    • Quests
    • Clientes
    • Serverfiles
    • Tools
    • Other Downloads
    • Weapons & Armors
    • NPC & MOB
  • Software
  • Operating Systems
    • Windows
  • Member special
  • Honor Room

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Jabber


AIM


ICQ


Yahoo! Messenger


Skype


Facebook


Twitter

Found 2 results

  1. wery

    Efeito de icone +0 até +9

    abrir eterPythonLib/PythonSlotWindow.h e procurar por CGraphicImageInstance * pInstance; adicionar abaixo CGraphicImageInstance * pInstanceLevel; procurar por void Destroy(); adicionar abaixo void SetSlotLevelImage(DWORD dwIndex, CGraphicImage * levelImage); abrir eterPythonLib/PythonSlotWindow.cpp e procurar por Slot.pFinishCoolTimeEffect = NULL; adicionar abaixo Slot.pInstanceLevel = NULL; procurar por void CSlotWindow::SetSlotCount(DWORD dwIndex, DWORD dwCount) adicionar antes: void CSlotWindow::SetSlotLevelImage(DWORD dwIndex, CGraphicImage * levelImage) { TSlot * pSlot; if (!GetSlotPointer(dwIndex, &pSlot) || !levelImage) return; assert(NULL == pSlot->pInstanceLevel); pSlot->pInstanceLevel = CGraphicImageInstance::New(); pSlot->pInstanceLevel->SetDiffuseColor(1.0, 1.0, 1.0, 1.0); pSlot->pInstanceLevel->SetImagePointer(levelImage); } procurar por: pSlot->dwCenterSlotNumber = 0xffffffff; adicionar abaixo if (pSlot->pInstanceLevel) { CGraphicImageInstance::Delete(pSlot->pInstanceLevel); pSlot->pInstanceLevel = NULL; } procurar por if (rSlot.bActive) adicionar antes if (rSlot.pInstanceLevel) { rSlot.pInstanceLevel->SetPosition(m_rect.left + rSlot.ixPosition, (m_rect.top + rSlot.iyPosition + rSlot.byyPlacedItemSize*ITEM_HEIGHT) - 32); rSlot.pInstanceLevel->Render(); } abrir eterPythonLib/PythonWindowManagerModule.cpp e procurar por void initwndMgr() adicionar antes PyObject * wndMgrSetSlotImage(PyObject * poSelf, PyObject * poArgs) { UI::CWindow * pWin; if (!PyTuple_GetWindow(poArgs, 0, &pWin)) return Py_BuildException(); int iSlotIndex; if (!PyTuple_GetInteger(poArgs, 1, &iSlotIndex)) return Py_BuildException(); char * szImagePath; if (!PyTuple_GetString(poArgs, 2, &szImagePath)) return Py_BuildException(); if (!pWin->IsType(UI::CSlotWindow::Type())) return Py_BuildException(); UI::CSlotWindow * pSlotWin = (UI::CSlotWindow *)pWin; CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(szImagePath); if (!pImage) return Py_BuildException(); pSlotWin->SetSlotLevelImage(iSlotIndex, pImage); return Py_BuildNone(); } procurar por { "ShowOverInWindowName", wndMgrShowOverInWindowName, METH_VARARGS }, adicionar abaixo { "SetSlotLevelImage", wndMgrSetSlotImage, METH_VARARGS }, abra root/ui.py e procure por wndMgr.SetSlotCount(self.hWnd, renderingSlotNumber, ItemCount) adicione ####Item level text/icon ### itemName=item.GetItemName().strip() itemNameP=item.GetItemName().rfind('+') if itemNameP>0 and len(itemName)>itemNameP+1: level=itemName[itemNameP+1:] if level.isdigit(): wndMgr.SetSlotLevelImage(self.hWnd, renderingSlotNumber, ("icon/level/%d.tga"%int(level))) ####Item level text/icon END ### na função, ficando assim def SetItemSlot(self, renderingSlotNumber, ItemIndex, ItemCount = 0, diffuseColor = (1.0, 1.0, 1.0, 1.0)): if 0 == ItemIndex or None == ItemIndex: wndMgr.ClearSlot(self.hWnd, renderingSlotNumber) return item.SelectItem(ItemIndex) itemIcon = item.GetIconImage() item.SelectItem(ItemIndex) (width, height) = item.GetItemSize() wndMgr.SetSlot(self.hWnd, renderingSlotNumber, ItemIndex, width, height, itemIcon, diffuseColor) wndMgr.SetSlotCount(self.hWnd, renderingSlotNumber, ItemCount) ####Item level text/icon ### itemName=item.GetItemName().strip() itemNameP=item.GetItemName().rfind('+') if itemNameP>0 and len(itemName)>itemNameP+1: level=itemName[itemNameP+1:] if level.isdigit(): wndMgr.SetSlotLevelImage(self.hWnd, renderingSlotNumber, ("icon/level/%d.tga"%int(level))) ####Item level text/icon END ### icon +0 and +9.7z
  2. Espero que gostem Efeitos de fumo para costumes armaduras Imagens LInks: Fonte freakgames
×

Important Information

By using this site, you agree to our Terms of Use.

Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.
You will be able to see content when you disable your adblocker and enable javascript.