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P3NG3R

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About P3NG3R

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  1. P3NG3R

    Combat Zone || Metin2

    Read the rules, and you will know why.
  2. P3NG3R

    [FIX] Delete Character

    Doesn't matter where do you put the postfix, which is always empty string.
  3. P3NG3R

    Plechito.eu Models

    Read the rules, you can find it there.
  4. P3NG3R

    [Steam Metin2 Global] Protos PT & EN

    Sometimes the people have to read the rules.
  5. P3NG3R

    [Steam Metin2 Global] Protos PT & EN

    Is this dumped or leaked?
  6. P3NG3R

    [C++/python]Release Details_UI

    Missing parts for overin-tooltips: char __thiscall CButton::SetUp(int this) { int v1; // esi _DWORD *v2; // eax v1 = this; CButton::SetCurrentVisual((signed int *)this, (float *)(this + 184)); *(_DWORD *)(v1 + 172) = 0; // m_isPressed v2 = (_DWORD *)BuildEmptyTuple(); return PyCallClassMemberFunc(*(_DWORD **)(v1 + 96), (int)"OnMouseOverOut", v2); } // void CButton::SetUp() { SetCurrentVisual(&m_upVisual); m_isPressed = FALSE; PyCallClassMemberFunc(m_poHandler, "OnMouseOverOut", BuildEmptyTuple()); } char __thiscall CButton::Over(char *this) { char *v1; // esi _DWORD *v2; // eax v1 = this; CButton::SetCurrentVisual((signed int *)this, (float *)this + 57); v2 = (_DWORD *)BuildEmptyTuple(); return PyCallClassMemberFunc(*((_DWORD **)v1 + 24), (int)"OnMouseOverIn", v2); } // void CButton::Over() { SetCurrentVisual(&m_overVisual); PyCallClassMemberFunc(m_poHandler, "OnMouseOverIn", BuildEmptyTuple()); }
  7. P3NG3R

    [C++] Binary Splash Screen

    It's working with bitmaps only. The color what you give at constructor of the class is the color of that pixel which will be transparent. Basically it's RGB(255, 0, 255) -> Pink
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