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Goueki

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Goueki last won the day on June 15

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  1. E aí galera, tudo bem com vocês? Meu primeiro tutorial aqui na comunidade, espero que ajude. Hoje vou ensinar como colocar a skill Master (M1) com 17 pontos, vamos lá... Vá até a source na pasta game/src/char_skill.cpp, procure: if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 20); Altere para: //if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 20); Resultado: Assim toda a skill com 17 pontos vai virar Master (M1)
  2. Muito obrigado amigo, comparando o "meu" código com seu, pude perceber que o erro estava realmente na função def GetProb_rare(self): nas linhas 827 e 833 (Quando aberto com notepad++) O problema era: [827] values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)] [833] self.bonusSelector.ibi[i+6].SetText(affectString) Solução: values = [player.GetItemAttribute(self.index, i+5) for i in range(0,2)] self.bonusSelector.ibi[i+5].SetText(affectString) Switchbot funcionando perfeitamente agora!
  3. Não chega a nem rodar agora amigo, fica só no "6/7 Ativo"
  4. Olá galera, tudo bem com vocês? Meu problema é o seguinte: No meu cliente, tenho instalado o switchbot do Mijago 2.3, porém no add 6/7 ele só consegue parar em somente 1 add que eu coloco, como na foto abaixo: Mas quando eu tento colocar dois adds, o switch fica em um loop infinito, ou seja, ele não consegue parar nos dois bônus que eu coloquei, eu já testei e ele passa direto! Lembrando que esse problema só acontece com os adds 6/7, os adds verdes estão normais. Tenho uma leve impressão que o problema esteja nas seguintes funções: def checkSwitch_rare(self): def GetProb_rare(self): Alguém pode ajudar? Abaixo está o código do switch: import shop import player import item import ui import net import localeinfo as locale import chat import grp import wndMgr import mouseModule from uitooltip import ItemToolTip # Switchbot by Mijago ; v 2.2.1 WEAR_NAMES = ItemToolTip.WEAR_NAMES AFFECT_DICT = ItemToolTip.AFFECT_DICT ### Hier die Boni angeben, die auf dem Server Ativoiert sind. Die angegebene Liste ist nur ein Beispiel und MUSS angepasst werden! BONI_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,37,39,41,43,44,45,48,53,59,60,61,62,63,71,72,78,79,80,81] # Hier 6/7 Boni angeben! BONI_RARE_AVAIL = [1,2,3,4,5,6,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,37,39,41,43,44,45,48,53,59,60,61,62,63,71,72,78,79,80,81] # Das Switch-Item SWITCH_VNUM = 71084 SWITCH_RARE_VNUM = 71052 # Die folgenden zahlen geben den MINMAX Bereich des Reglers an, der die Tempo angibt. MIN_SWITCH_DELAY = 35 MAX_SWITCH_DELAY_APPEND = 120 # Max 10!! MAX_NUM = 7 proposals = { 1: { # 1 = Weapon "PVP (Koerper)":[ [9,10], [15,10], [17,10], [16,10], [5,8], [3,8], ], "PVP (Mental)":[ [9,10], [15,10], [17,10], [6,8], [5,10], [16,10], ], "PVM": [ [5,10], [19,20], ], }, 2: [ # Armor [ #BODY, ], [ #HEAD, ], [ #SHIELD, ], [ #WRIST, ], [ #FOOTS, ], [ #NECK, ], [ #EAR, ], ], } # Farben :) # COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5) # COLOR_INACTIVE = grp.GenerateColor(0.0, 0.0, 1.0, 0.2) # COLOR_ACTIVE = grp.GenerateColor(0.1, 0.6, 1.0, 0.2) # COLOR_FINISHED = grp.GenerateColor(0.0, 0.8, 1.0, 0.3) # COLOR_INACTIVE_RARE = grp.GenerateColor(0.0, 0.2, 1.0, 0.2) # COLOR_ACTIVE_RARE = grp.GenerateColor(0.2, 0.7, 1.0, 0.2) # COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.2, 0.2, 1.0, 0.05) # COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3) # COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.1) # COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.3) # Standardfarben: COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5) COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2) COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2) COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2) COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2) COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2) COLOR_HIGHLIGHT_RARE = grp.GenerateColor(1.0, 0.2, 0.2, 0.05) COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3) COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(1.0, 0.3, 0.0, 0.1) COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.3, 1.0, 1.0, 0.3) DISTANCE_BOTTOM = 36 class Bar(ui.Bar): def __init__(self,layer = "UI"): ui.Bar.__init__(self,layer) def SetColor(self,color): wndMgr.SetColor(self.hWnd, color) self.color = color class BonusSelector(ui.Bar): def Activate(self): self.sub_parent.resetSwitch() self.Status_new.SetColor(COLOR_ACTIVE) self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE) self.sub_parent.StatusText.SetText("Ativo") self.Starter.SetText("Switch ("+str(self.index+1)+") Parar") self.sub_parent.boni_active = 1 if self.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE) pass def Deactivate(self): self.sub_parent.resetSwitch() self.Status_new.SetColor(COLOR_INACTIVE) self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE) self.sub_parent.StatusText.SetText("Inativo") self.Starter.SetText("Switch ("+str(self.index+1)+") Iniciar") self.sub_parent.boni_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE) pass def Activate_rare(self): self.sub_parent.resetSwitch_rare() self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE) self.sub_parent.StatusText_rare.SetText("6/7 Ativo") self.Starter_rare_boni.SetText("6/7 Parado") self.sub_parent.boni_rare_active = 1 if self.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE) pass def Deactivate_rare(self): self.sub_parent.resetSwitch_rare() # self.Status_new.SetColor(COLOR_INACTIVE) self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE) self.sub_parent.StatusText_rare.SetText("6/7 Inativo") self.Starter_rare_boni.SetText("6/7 Iniciar") self.Starter_rare_boni.SetUp() self.sub_parent.boni_rare_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE) pass def Finish(self): self.Status_new.SetColor(COLOR_FINISHED) self.sub_parent.StatusBar.SetColor(COLOR_FINISHED) self.sub_parent.StatusText.SetText("Pronto") self.Starter.SetText("Switch ("+str(self.index+1)+") Continuar") self.sub_parent.boni_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED) pass def Finish_rare(self): # self.Status_new.SetColor(COLOR_FINISHED) self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED) self.sub_parent.StatusText_rare.SetText("6/7 Pronto") self.Starter_rare_boni.SetText("6/7 Continuar") self.sub_parent.boni_rare_active = 0 if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED) pass def Block(self): self.BlockBar.Show() self.BlockBar.sub.Show() self.Starter.Hide() pass def Unblock(self): self.BlockBar.sub.Hide() self.BlockBar.Hide() self.Starter.Show() pass def enable_rare_boni(self): for i in range(0,4): self.boni[6][i].Show() self.boni[7][i].Show() self.Starter.SetPosition(0,140+45) self.bg_rare_boni.Show() self.bg_rare_boni_but.Show() self.Starter_rare_boni.Show() self.sub_parent.StatusBar_rare.Show() if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.Enable_rare(1) def disable_rare_boni(self): for i in range(0,4): self.boni[6][i].Hide() self.boni[7][i].Hide() self.Starter.SetPosition(0,140) self.bg_rare_boni.Hide() self.bg_rare_boni_but.Hide() self.Starter_rare_boni.Hide() self.sub_parent.StatusBar_rare.Hide() self.Deactivate_rare() if self.sub_parent.parentWindow.parentWindow.gameWindow != None: self.sub_parent.blockBar.Enable_rare(0) def __init__(self,sub_parent): ui.Bar.__init__(self, "UI") self.sub_parent = sub_parent self.index = sub_parent.index self.SetColor(COLOR_BG) #Define bg do item adicionado self.SetSize(500,290+10) self.boni = {} self.Status_new = ui.Bar() self.Status_new.SetParent(self) self.Status_new.SetColor(COLOR_INACTIVE) self.Status_new.SetSize(500,5) self.Status_new.Show() self.bg_rare_boni = ui.Bar() self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE) self.bg_rare_boni.SetParent(self) self.bg_rare_boni.SetPosition(0,132) self.bg_rare_boni.SetSize(500,51) self.bg_rare_boni.Hide() self.bg_rare_boni_but = ui.Bar() self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE) self.bg_rare_boni_but.SetParent(self) self.bg_rare_boni_but.SetPosition(400,133+50) self.bg_rare_boni_but.SetSize(100,25) self.bg_rare_boni_but.Hide() self.EnableRareBoni = CheckBox("6/7 Mostrar") self.EnableRareBoni.SetParent(self) self.EnableRareBoni.SetPosition(10,250) self.EnableRareBoni.eventUp = self.disable_rare_boni self.EnableRareBoni.eventDown = self.enable_rare_boni self.EnableRareBoni.Show() self.Starter = ui.ToggleButton() self.Starter.SetWindowHorizontalAlignCenter() self.Starter.SetParent(self) self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub") self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub") self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub") self.Starter.SetPosition(0,140) self.Starter.SetText("Switch Iniciar") self.Starter.SetToggleDownEvent(self.Activate) self.Starter.SetToggleUpEvent(self.Deactivate) self.Starter.Show() self.Starter_rare_boni = ui.ToggleButton() self.Starter_rare_boni.SetWindowHorizontalAlignCenter() self.Starter_rare_boni.SetParent(self) self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub") self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub") self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub") self.Starter_rare_boni.SetPosition(200,140+45) self.Starter_rare_boni.SetText("6/7 Iniciar") self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare) self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare) self.Starter_rare_boni.Hide() for i in range(7,5,-1): vas = i self.boni[vas] = {} self.boni[vas][0] = ui.TextLine() self.boni[vas][0].SetParent(self) self.boni[vas][0].SetText("Bonus "+str(vas)) self.boni[vas][0].SetPosition(15,10+25*(vas-1)) self.boni[vas][0].Hide() self.boni[vas][1] = DropDown(self,"- Nenhuma -") self.boni[vas][1].SetPosition(70,10+25*(vas-1)) for x in AFFECT_DICT: if x in BONI_RARE_AVAIL: self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x) self.boni[vas][1].SetSize(330,20) self.boni[vas][1].Hide() self.boni[vas][2] = ui.Bar("UI") self.boni[vas][2].SetParent(self) self.boni[vas][2].SetPosition(410,10+25*(vas-1)) self.boni[vas][2].SetColor(0xC0000000) self.boni[vas][2].SetSize(80,20) self.boni[vas][2].Hide() self.boni[vas][3] = Edit2("0",14) self.boni[vas][3].SetParent(self.boni[vas][2]) self.boni[vas][3].SetNumberMode() self.boni[vas][3].SetSize(80,20) self.boni[vas][3].SetPosition(4,3) self.boni[vas][3].Hide() for i in range(0,5): vas = 5-i self.boni[vas] = {} self.boni[vas][0] = ui.TextLine() self.boni[vas][0].SetParent(self) self.boni[vas][0].SetText("Bonus "+str(vas)) self.boni[vas][0].SetPosition(15,10+25*(vas-1)) self.boni[vas][0].Show() self.boni[vas][1] = DropDown(self,"- Nenhuma -") self.boni[vas][1].SetPosition(70,10+25*(vas-1)) for x in AFFECT_DICT: if x in BONI_AVAIL: self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x) self.boni[vas][1].SetSize(330,20) self.boni[vas][1].Show() self.boni[vas][2] = ui.Bar("UI") self.boni[vas][2].SetParent(self) self.boni[vas][2].SetPosition(410,10+25*(vas-1)) self.boni[vas][2].SetColor(0xC0000000) self.boni[vas][2].SetSize(80,20) self.boni[vas][2].Show() self.boni[vas][3] = Edit2("0",14) self.boni[vas][3].SetParent(self.boni[vas][2]) self.boni[vas][3].SetNumberMode() self.boni[vas][3].SetSize(80,20) self.boni[vas][3].SetPosition(4,3) self.boni[vas][3].Show() self.but_propose = DropDown(self,'Sugestões',0) self.but_propose.SetParent(self) self.but_propose.SetPosition(380,210) self.but_propose.OnChange=self.change_boni # self.but_propose.Show() self.BlockBar = ui.Bar() self.BlockBar.SetParent(self) self.BlockBar.SetColor(COLOR_INACTIVE) self.BlockBar.SetPosition(0,5) self.BlockBar.SetSize(500,170-5+35+2) self.BlockBar.Hide() self.BlockBar.sub = ui.Bar() self.BlockBar.sub.SetParent(self) self.BlockBar.sub.SetColor(COLOR_INACTIVE) self.BlockBar.sub.SetPosition(500-122,5+170-5+35+2) self.BlockBar.sub.SetSize(122,30) self.BlockBar.sub.Hide() self.BlockText = ui.TextLine() self.BlockText.SetParent(self.BlockBar) self.BlockText.SetWindowHorizontalAlignCenter() self.BlockText.SetHorizontalAlignCenter() self.BlockText.SetPosition(0,140) self.BlockText.SetText("Você não pode mudar este item.") self.BlockText.Show() self.prepare_propose() def change_boni(self): use = self.but_propose.DropList.GetSelectedItem().value bon = 1 item.SelectItem(self.sub_parent.vnum) for x in use: # TODO: Check if bonus exists on item!! ok = 1 for i in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(i) if affectType == x[0]: ok = 0 if ok == 0: continue y = self.boni[bon][1] y.SelectByAffectId(x[0]) self.boni[bon][1].act.SetText(y.DropList.GetSelectedItem().textBox.GetText()) self.boni[bon][3].SetText(str(x[1])) bon+=1 for x in range(bon,6): y = self.boni[x][1].DropList y.SelectIndex(0) self.boni[x][1].act.SetText(y.GetSelectedItem().textBox.GetText()) self.boni[x][3].SetText("0") def prepare_propose(self): self.but_propose.DropList.RemoveAllItems() self.but_propose.maxh = 95 self.but_propose.c = 0 self.but_propose.AppendItem("Vazio",[]) item.SelectItem(self.sub_parent.vnum) type = item.GetItemType() use = proposals[type] if type == 2: use = use[item.GetItemSubType()] for prop in use: self.but_propose.AppendItem(prop,use[prop]) class ItemTabBar(ui.Window): class BlockBar(ui.Window): size_res = 32 multi = 1 def SetSize(self,i=1): self.multi = i ui.Window.SetSize(self,self.size_res,self.size_res*i) if self.rare_enabled == 1: self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2) pos1 = int(1.0*self.size_res*i/3.0*2.0) self.swib_normal.SetSize(self.size_res,pos1) self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1) self.swib_rare.SetPosition(0,pos1) self.swib_rare.Show() else: self.swib_normal.SetSize(self.size_res,self.size_res*i) self.swib_rare.Hide() def Enable_rare(self,o = 1): self.rare_enabled = o self.SetSize(self.multi) def __init__(self): ui.Window.__init__(self) self.rare_enabled = 0 self.swib_normal = ui.Bar() self.swib_normal.SetParent(self) self.swib_normal.SetSize(self.size_res,self.size_res*self.multi) self.swib_normal.SetColor(COLOR_INACTIVE) self.swib_normal.SetPosition(0,0) self.swib_normal.Show() self.swib_rare = ui.Bar() self.swib_rare.SetParent(self) self.swib_rare.SetSize(self.size_res,self.size_res) self.swib_rare.SetColor(COLOR_INACTIVE_RARE) self.swib_rare.SetPosition(0,0) self.swib_rare.Hide() self.SetSize(1) class ItemTab(ui.Bar): height_selected = 36*3+8 height_unselected = 36*3+5 def Destroy(self): self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.help_show_rare.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.help_rebuy.SetParent(self.parentWindow.parentWindow) # self.parentWindow.parentWindow.help_stop_all.SetParent(self.parentWindow.parentWindow) self.parentWindow.parentWindow.help_duration.SetParent(self.parentWindow.parentWindow) # self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow) # self.parentWindow.parentWindow.but_deactivate_all.Hide() self.parentWindow.parentWindow.enable_rebuy.Hide() self.parentWindow.parentWindow.but_speed.Hide() self.bonusSelector.Hide() self.bonusSelector.__del__() self.Hide() self.__del__() def DeleteMe(self): self.parentWindow.DeleteTab(self.tabnum) def __init__(self,parent,tabnum,index = 0,vnum = 0): ## Init ItemTab ui.Bar.__init__(self) self.SetColor(COLOR_BG) self.SetSize(self.width,self.height_unselected) self.index = index self.tabnum = tabnum self.vnum = vnum self.count = 0 self.count_rare = 0 self.parentWindow = parent self.SetParent(parent) if self.parentWindow.parentWindow.gameWindow != None: self.blockBar = ItemTabBar.BlockBar() self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem) ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex self.blockBar.Show() ip2 = self.index - ipi*45 self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res) self.ItemIcon = ui.ImageBox() self.ItemIcon.SetParent(self) self.ItemIcon.AddFlag("not_pick") self.ItemIcon.SetWindowHorizontalAlignCenter() self.ItemIcon.SetWindowVerticalAlignCenter() self.ItemIcon.Show() self.SlotName = ui.TextLine() self.SlotName.SetParent(self) self.SlotName.SetWindowHorizontalAlignCenter() self.SlotName.SetHorizontalAlignCenter() self.SlotName.SetPosition(0,5) self.SlotName.SetText("Slot %d" % (self.index+1)) self.SlotName.AddFlag("not_pick") self.SlotName.Show() self.StatusBar = Bar() # Special Bar self.StatusBar.SetParent(self) self.StatusBar.SetWindowVerticalAlignBottom() self.StatusBar.SetSize(self.width,20) self.StatusBar.SetPosition(0,20) self.StatusBar.SetColor(COLOR_INACTIVE) self.StatusBar.AddFlag("not_pick") self.StatusBar.Show() self.StatusText = ui.TextLine() self.StatusText.SetParent(self.StatusBar) # self.StatusText.SetParent(self) self.StatusText.SetWindowHorizontalAlignCenter() self.StatusText.SetWindowVerticalAlignCenter() self.StatusText.SetHorizontalAlignCenter() self.StatusText.SetVerticalAlignCenter() self.StatusText.SetPosition(0,0) self.StatusText.SetText("Inativo") self.StatusText.Show() self.StatusBar_rare = Bar() # Special Bar self.StatusBar_rare.SetParent(self) self.StatusBar_rare.SetWindowVerticalAlignBottom() self.StatusBar_rare.SetSize(self.width,20) self.StatusBar_rare.SetPosition(0,40) self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE) self.StatusBar_rare.AddFlag("not_pick") self.StatusBar_rare.Hide() self.StatusText_rare = ui.TextLine() self.StatusText_rare.SetParent(self.StatusBar_rare) self.StatusText_rare.SetWindowHorizontalAlignCenter() self.StatusText_rare.SetWindowVerticalAlignCenter() self.StatusText_rare.SetHorizontalAlignCenter() self.StatusText_rare.SetVerticalAlignCenter() self.StatusText_rare.SetPosition(0,0) self.StatusText_rare.SetText("6/7 Inativo") self.StatusText_rare.Show() self.CloseBut = ui.Button() self.CloseBut.SetParent(self) self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub") self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub") self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub") self.CloseBut.SetToolTipText("Fechar", 0, -23) self.CloseBut.SetEvent(self.DeleteMe) self.CloseBut.SetPosition(0,0) self.CloseBut.Show() self.OnMouseLeftButtonDown = lambda: self.Select() self.boni_active = 0 self.boni_rare_active = 0 self.bonusSelector = BonusSelector(self) self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow) self.bonusSelector.SetPosition(10,35+36*3+4*2) self.bonusSelector.Hide() self.vnum = 0 self.SetIndex(index) self.resetSwitch() self.resetSwitch_rare() def IsActive(self): return self.boni_active == 1 def IsActive_rare(self): return self.boni_rare_active == 1 def SetParentProxy(self,parent): ui.Bar.SetParentProxy(self,parent) def Select(self): for a in self.parentWindow.tabList: self.parentWindow.tabList[a].UnSelect() self.parentWindow.tabList[a].bonusSelector.Hide() self.bonusSelector.Show() self.SetSize(self.width,self.height_selected) self.Update() # self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector) # self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10) # self.parentWindow.parentWindow.but_deactivate_all.Show() self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector) #Define a posição do botão de repetir compra self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,266+10) self.parentWindow.parentWindow.enable_rebuy.Show() self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector) #Define a posição do botão de velocidade self.parentWindow.parentWindow.but_speed.SetPosition(0,270+10) self.parentWindow.parentWindow.but_speed.Show() self.parentWindow.parentWindow.help_show_rare.SetParent(self.bonusSelector) self.parentWindow.parentWindow.help_rebuy.SetParent(self.bonusSelector) # self.parentWindow.parentWindow.help_stop_all.SetParent(self.bonusSelector) self.parentWindow.parentWindow.help_duration.SetParent(self.bonusSelector) def UnSelect(self): self.SetSize(self.width,self.height_unselected) self.Update() def Update(self): self.StatusBar.SetPosition(0,20) self.SetPosition((self.width+self.dist)*self.tabnum,0) self.SlotName.SetText("Slot %d" % (self.index+1)) def resetSwitch(self): self.values = [0,0,0,0,0] def resetSwitch_rare(self): self.values_rare = [0,0] # last_switch = -1 rebuyed = 0 def nachkauf(self): if self.parentWindow.parentWindow.buyed != 0: return else: self.parentWindow.parentWindow.buyed = 1 if self.parentWindow.parentWindow.enable_rebuy.checked == 1: for i in range(0,shop.SHOP_SLOT_COUNT): me = shop.GetItemID(i) if me == SWITCH_VNUM: if shop.GetItemPrice(i) > player.GetMoney(): # chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(") self.bonusSelector.Deactivate() return else: net.SendShopBuyPacket(i) self.rebuyed = 1 # self.Switch() return rebuyed_rare = 0 def nachkauf_rare(self): if self.parentWindow.parentWindow.buyed_rare != 0: return else: self.parentWindow.parentWindow.buyed_rare = 1 if self.parentWindow.parentWindow.enable_rebuy.checked == 1: for i in range(0,shop.SHOP_SLOT_COUNT): me = shop.GetItemID(i) if me == SWITCH_RARE_VNUM: if shop.GetItemPrice(i) > player.GetMoney(): # chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld :(") self.bonusSelector.Deactivate_rare() return else: net.SendShopBuyPacket(i) self.rebuyed_rare = 1 # self.Switch() return # self.bonusSelector.Deactivate() def Switch_rare(self): lc = 0 for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_RARE_VNUM: lc+=player.GetItemCount(i) if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0: chat.AppendChat(2,"Slot %d: 6/7 Switch cancelado -> Nenhum item foi bem-sucedidos!" % (self.index+1)) self.bonusSelector.Deactivate_rare() return if lc < 15: self.nachkauf_rare() if lc == 0: self.bonusSelector.Deactivate_rare() chat.AppendChat(2,"Slot %d: 6/7 Mudança cancelada -> Sem itens de mudança!" % (self.index+1)) return for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_RARE_VNUM: net.SendItemUseToItemPacket(i,self.index) return def Switch(self): lc = 0 for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_VNUM: lc+=player.GetItemCount(i) if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0: self.bonusSelector.Deactivate() return if lc < 15: self.nachkauf() if lc == 0: self.bonusSelector.Deactivate() return for i in range(0,90*2): if player.GetItemIndex(i) == SWITCH_VNUM: net.SendItemUseToItemPacket(i,self.index) return # self.nachkauf() def checkSwitch(self): ok = 0 for i in range(0,5): if player.GetItemAttribute(self.index, i) != self.values[i]: ok = 1 self.prob = self.GetProb() self.StatusText.SetText("Ativo (%d%%)" %self.prob) if ok == 1 or self.prob >= 90: if self.prob >= 90: chat.AppendChat(1,"Slot %d: Pronto!" % (self.index+1)) self.bonusSelector.Finish() return self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)] self.Switch() elif self.rebuyed > 0: self.rebuyed = 0 self.Switch() elif ok == 0 and self.count < 5: self.count+=1 elif ok == 0 and self.count >= 5: self.count = 0 self.Switch() # elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0: # chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch)) # self.last_switch = 0 # self.Switch() # else: # if self.GetProb() != 100: # self.Switch() pass def checkSwitch_rare(self): ok = 0 for i in range(0,2): if player.GetItemAttribute(self.index, i+6) != self.values_rare[i]: ok = 1 self.prob_rare = self.GetProb_rare() self.StatusText_rare.SetText("Ativo (%d%%)" %self.prob_rare) if ok == 1 or self.prob_rare >= 90: if self.prob_rare >= 90: self.bonusSelector.Finish_rare() chat.AppendChat(1,"Slot %d: 6/7 Pronto!" % (self.index+1)) return self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)] self.Switch_rare() elif self.rebuyed_rare > 0: self.rebuyed_rare = 0 self.Switch_rare() elif ok == 0 and self.count_rare < 5: self.count_rare+=1 elif ok == 0 and self.count_rare >= 5: self.count_rare = 0 self.Switch_rare() pass def UpdateItem(self): # try: vnum = player.GetItemIndex(self.index) if vnum == 0 and self.vnum != 0: self.resetSwitch() self.resetSwitch_rare() self.vnum = 0 self.bonusSelector.Deactivate() self.bonusSelector.Block() self.bonusSelector.prepare_propose() self.ItemIcon.Hide() if self.parentWindow.parentWindow.gameWindow != None: self.blockBar.SetSize(1) return elif vnum != self.vnum: self.resetSwitch() self.resetSwitch_rare() self.vnum = vnum self.bonusSelector.Deactivate() self.bonusSelector.prepare_propose() item.SelectItem(self.vnum) if self.parentWindow.parentWindow.gameWindow != None: (w,h) = item.GetItemSize() self.blockBar.SetSize(h) if item.GetItemType() != 1 and item.GetItemType() != 2: self.bonusSelector.Block() else: self.bonusSelector.Unblock() self.ItemIcon.Show() self.ItemIcon.LoadImage(item.GetIconImageFileName()) # self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)] return if self.IsActive(): self.checkSwitch() if self.IsActive_rare(): self.checkSwitch_rare() # except: # pass def SetIndex(self,index): self.index = index self.bonusSelector.index = index self.bonusSelector.Starter.SetText("Switch ("+str(index+1)+") Iniciar") self.Update() self.UpdateItem() def GetProb_rare(self): values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)] val2 = {} for i in range(0,2): try: affectString = AFFECT_DICT[values[i][0]](values[i][1]) val2[values[i][0]] = values[i][1] self.bonusSelector.ibi[i+6].SetText(affectString) except: pass prob = 0 max = 0 yp = self.GenList_rare() for x in yp: if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()): prob = prob+1 max = max+1 if max > 0: prozent = 100/max*prob else: prozent = 100 return prozent pass def GetProb(self): values = [player.GetItemAttribute(self.index, i) for i in range(0,5)] val2 = {} # for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): for i in range(0,5): try: affectString = AFFECT_DICT[values[i][0]](values[i][1]) val2[values[i][0]] = values[i][1] self.bonusSelector.ibi[i].SetText(affectString) except: pass prob = 0 max = 0 yp = self.GenList() for x in yp: if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()): prob = prob+1 max = max+1 if max > 0: prozent = 100/max*prob else: prozent = 100 return prozent def GenList(self): ret = {} for i in range(0,5): if self.bonusSelector.boni[5-i][1].selected.value != 0: ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value return ret def GenList_rare(self): ret = {} for i in range(0,2): if self.bonusSelector.boni[6+i][1].selected.value != 0: ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value return ret def __init__(self,parent): ui.Window.__init__(self) self.SetSize(500,36*3+4*2) self.tabCount = 0 self.tabList = {} self.parentWindow = parent self.SetParent(parent) self.plusBar = ui.Bar() self.plusBar.SetParent(self) self.plusBar.SetSize(90,30) self.plusBar.SetWindowVerticalAlignCenter() self.plusBar.SetColor(COLOR_BG) # self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre() self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre() self.OnMouseLeftButtonUp = lambda: self.AddTab_pre() self.plusBar.SetPosition(30,0) self.plusBar.Show() self.AddText = ui.TextLine() self.AddText.SetParent(self.plusBar) self.AddText.SetText("Arraste o item") self.AddText.SetWindowVerticalAlignCenter() self.AddText.SetWindowHorizontalAlignCenter() self.AddText.SetVerticalAlignCenter() self.AddText.SetHorizontalAlignCenter() self.AddText.SetPosition(0,0) self.AddText.Show() dist = [ [500, 0 ], #1 [240, 10 ], [160, 10 ], [117, 10.5], # [ 80, 25 ], #5 [ 92, 10 ], #5 [ 75, 10 ], #6 [ 64, 9 ], #7 [ 56, 7.5], #8 [ 50, 6.5], #9 [ 45, 5.5], #10 ][MAX_NUM-1] self.ItemTab.width = dist[0] self.ItemTab.dist = dist[1] #For 8 # dist = 9-1.5 # width = 56 # For 9 # dist = 9-2.5 # width = 50 # For 10 # dist = 9-3.5 # width = 45 def DeleteTab(self,id): if self.parentWindow.gameWindow != None: self.tabList[id].blockBar.Hide() self.tabList[id].blockBar.Destroy() self.tabList[id].Destroy() # del self.tabList[id] self.tabCount = self.tabCount -1 if self.tabCount > id and id < 5: for i in xrange(id,self.tabCount): self.tabList[i] = self.tabList[i+1] self.tabList[i].tabnum = i self.tabList[i].SetPosition((self.tabList[i].width+self.tabList[i].dist)*i,0) del self.tabList[self.tabCount] else: del self.tabList[id] if self.tabCount > 0: self.tabList[0].Select() if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20: self.parentWindow.SetSize(520,387-210) self.parentWindow.but_speed.Hide() self.plusBar.SetPosition(20,0) else: (x,y) = self.tabList[self.tabCount-1].GetLocalPosition() self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0) # self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0) self.plusBar.Show() def AddTab_pre(self): if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex() item.SelectItem(attachedSlotVnum) if item.GetItemType() != 1 and item.GetItemType() != 2: mouseModule.mouseController.DeattachObject() chat.AppendChat(2,"Você não pode mudar este item.") return for a in self.tabList: if self.tabList[a].index == attachedSlotPos: mouseModule.mouseController.DeattachObject() chat.AppendChat(2,"O Esse Slot está pronto para ser incrível!") return if player.SLOT_TYPE_INVENTORY == attachedSlotType: self.AddTab(attachedSlotPos,attachedSlotVnum) chat.AppendChat(2,"Item adicionado!") mouseModule.mouseController.DeattachObject() def AddTab(self,id,vnum = 0): if self.tabCount < MAX_NUM: self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id,vnum) self.tabList[self.tabCount].Select() self.tabList[self.tabCount].Show() self.tabCount+= 1 if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20: self.plusBar.SetPosition(20,0) else: (x,y) = self.tabList[self.tabCount-1].GetLocalPosition() self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0) if self.tabCount == MAX_NUM: self.plusBar.Hide() self.parentWindow.SetSize(520,450+10) self.parentWindow.but_speed.Show() # return 0 class Bot(ui.BoardWithTitleBar): class PinGroup(ui.Bar): def OnUpdate(self): ## Now check position. (x,y) = self.GetGlobalPosition() max_x = wndMgr.GetScreenWidth()-self.GetWidth() max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM if not x == self.pos_x or not y == self.pos_y: old_dir = self.dir if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 1: self.parse_dir(1) elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 2: self.parse_dir(2) elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 4: self.parse_dir(4) elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 3: self.parse_dir(3) max_x = wndMgr.GetScreenWidth()-self.GetWidth() max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y: x = 0 elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y: x = max_x elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x: y = 0 elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x: y = max_y if x > 0 and x < max_x and y > 0 and y < max_y: if y < int(max_y/2): y = 0 else: y = max_y if x < int(max_x/2): x = 0 else: x = max_x x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth()) y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM) self.SetPosition(x,y) self.pos_x = x self.pos_y = y # (self.pos_x,self.pos_y) = self.GetGlobalPosition() self.parent.OnUpdate() for c in self.txtlist: c.SetColor(c.item.StatusBar.color) c.txt2.SetText("Status: %s" % c.item.StatusText.GetText()) try: c.listWin2.SetColor(c.item.StatusBar_rare.color) c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText()) except: pass def ShowMainWindow(self): (x,y) = self.parent.GetGlobalPosition() x = min(max(32,x),wndMgr.GetScreenWidth()-self.parent.GetWidth()-32) y = min(max(32,y),wndMgr.GetScreenHeight()-self.parent.GetHeight()-DISTANCE_BOTTOM-32) self.parent.SetPosition(x,y) self.parent.Show() self.__del__() def parse_dir(self,dir): self.dir = dir w,h = 100,50 for listWin in self.txtlist: itm = listWin.item listWin.AddFlag("not_pick") if dir >= 3: listWin.SetPosition(w,4) listWin.SetSize(90,h-8) w+=92 if itm.bonusSelector.EnableRareBoni.checked == 1: w+=15 listWin.SetSize(105,4+12+12) listWin.listWin2.SetSize(105,14) listWin.listWin2.Show() listWin.txt3.Show() else: listWin.SetPosition(0,h) listWin.SetSize(w,4+12+12+2) if itm.bonusSelector.EnableRareBoni.checked == 1: listWin.SetSize(w,4+12+12) listWin.listWin2.SetSize(w,14) listWin.listWin2.Show() listWin.txt3.Show() # itl.append(txt3) h+=12 pass h+=4+12+12+4 self.SetSize(w,h) def __init__(self,parent,dir = 1): self.parent = parent self.dir = dir ui.Bar.__init__(self) # Direction: 1 = left; 2 = right; 3 = top self.SetColor(COLOR_BG) w,h = 100,50 self.AddFlag("float") self.AddFlag("movable") self.maximise_but = ui.Button() self.maximise_but.SetParent(self) self.maximise_but.SetPosition(4,4) self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.maximise_but.SetText("Ampliar") self.maximise_but.SetEvent(self.ShowMainWindow) self.maximise_but.Show() self.stop_but = ui.Button() self.stop_but.SetParent(self) self.stop_but.SetPosition(4,24) self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.stop_but.SetText("Desativar tudo") self.stop_but.SetEvent(self.parent.deactivate_all) self.stop_but.Show() self.txtlist = [] for a in self.parent.itemTabBar.tabList: itm = self.parent.itemTabBar.tabList[a] listWin = ui.Bar() listWin.item = itm self.txtlist.append(listWin) listWin.SetColor(itm.StatusBar.color) listWin.SetParent(self) listWin.AddFlag("not_pick") listWin.Show() listWin.txt1 = ui.TextLine() listWin.txt1.SetParent(listWin) listWin.txt1.SetText("Slot %d:" %(itm.index+1)) listWin.txt1.Show() listWin.txt1.SetPosition(4,2) listWin.txt2 = ui.TextLine() listWin.txt2.SetParent(listWin) listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText()) listWin.txt2.SetPosition(4,2+12) listWin.txt2.Show() listWin.listWin2 = ui.Bar() listWin.listWin2.AddFlag("not_pick") listWin.listWin2.SetColor(itm.StatusBar_rare.color) listWin.listWin2.SetParent(listWin) listWin.listWin2.SetPosition(0,4+12+12) listWin.listWin2.SetSize(w,12+2) listWin.listWin2.Hide() listWin.txt3 = ui.TextLine() listWin.txt3.SetParent(listWin.listWin2) listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText()) listWin.txt3.SetPosition(4,0) listWin.txt3.Hide() if dir >= 3: listWin.SetPosition(w,4) listWin.SetSize(90,h-8) w+=92 if itm.bonusSelector.EnableRareBoni.checked == 1: w+=15 listWin.SetSize(105,4+12+12) listWin.listWin2.SetSize(105,14) listWin.listWin2.Show() listWin.txt3.Show() else: listWin.SetPosition(0,h) listWin.SetSize(w,4+12+12+2) if itm.bonusSelector.EnableRareBoni.checked == 1: listWin.SetSize(w,4+12+12) listWin.listWin2.Show() listWin.txt3.Show() # itl.append(txt3) h+=12 pass h+=4+12+12+4 # else: # self.txtlist.append(itl) self.SetSize(w,h) (x,y) = self.parent.GetGlobalPosition() x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth()) y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM) if dir == 1: # self.SetWindowHorizontalAlignLeft() self.SetPosition(0,y) elif dir == 2: # self.SetWindowHorizontalAlignRight() self.SetPosition(wndMgr.GetScreenWidth()-self.GetWidth(),y) elif dir == 3: # self.SetWindowVerticalAlignTop() self.SetPosition(x,0) else: # self.SetWindowVerticalAlignBottom() self.SetPosition(x,wndMgr.GetScreenHeight()-(DISTANCE_BOTTOM+h)) (self.pos_x,self.pos_y) = self.GetGlobalPosition() self.parse_dir(dir) # if dir == 1: # self.SetWindowHorizontalAlignLeft() # self.SetPosition(0,0) # elif dir == 2: # self.SetWindowHorizontalAlignRight() # self.SetPosition(self.GetWidth(),0) # elif dir == 3: # self.SetWindowHorizontalAlignCenter() # self.SetPosition(0,0) # elif dir == 4: # self.SetWindowHorizontalAlignCenter() # self.SetPosition(0,36+h) # else: # return # ERR pinhint = 0 def ShowPinHint(self,type): self.pinhint = type if type == 0: self.PinHint.Hide() return # type=2 (x,y) = self.GetGlobalPosition() if type == 1: # Left self.PinHint.SetWindowHorizontalAlignLeft() self.PinHint.SetWindowVerticalAlignCenter() self.PinHint.SetSize(max(min(30,30-x),3),wndMgr.GetScreenHeight()) self.PinHint.SetPosition(0,0) elif type == 2: # Right self.PinHint.SetWindowHorizontalAlignRight() self.PinHint.SetWindowVerticalAlignCenter() self.PinHint.SetSize(30,wndMgr.GetScreenHeight()) self.PinHint.SetPosition(max(min(30,30-(wndMgr.GetScreenWidth()-(x+self.GetWidth()))),3),0) elif type == 3: # Top self.PinHint.SetWindowHorizontalAlignCenter() self.PinHint.SetWindowVerticalAlignTop() self.PinHint.SetSize(wndMgr.GetScreenWidth(),max(min(30,30-y),3)) self.PinHint.SetPosition(0,0) elif type == 4: # Top self.PinHint.SetWindowHorizontalAlignCenter() self.PinHint.SetWindowVerticalAlignBottom() self.PinHint.SetSize(wndMgr.GetScreenWidth(),30) self.PinHint.SetPosition(0,36+max(min(30,30-(wndMgr.GetScreenHeight()-36-(y+self.GetHeight()))),3)) self.PinHint.Show() # else: def __init__(self): ui.BoardWithTitleBar.__init__(self) self.gameWindow = None self.SetTitleName("SacredMt2 Switchbot") self.AddFlag("float") self.AddFlag("movable") self.SetPosition(30,30) # self.SetSize(520,387) # self.SetSize(520,387-210) self.SetSize(520,387-210) self.PinHint = ui.Bar() self.PinHint.SetColor(COLOR_PIN_HINT) self.PinHint.Show() self.OnMouseLeftButtonDown = self.drag_start self.OnMouseLeftButtonUp = self.drag_end self.titleBar.MinimizeBut = ui.Button() self.titleBar.MinimizeBut.SetParent(self.titleBar) self.titleBar.MinimizeBut.SetUpVisual("d:/ymir work/ui/public/minimize_button_01.sub") self.titleBar.MinimizeBut.SetOverVisual("d:/ymir work/ui/public/minimize_button_02.sub") self.titleBar.MinimizeBut.SetDownVisual("d:/ymir work/ui/public/minimize_button_03.sub") self.titleBar.MinimizeBut.SetToolTipText("Minimizar", 0, -23) self.titleBar.MinimizeBut.SetPosition(520 - self.titleBar.btnClose.GetWidth()-3- 32 - 3, 3) self.titleBar.MinimizeBut.SetEvent(lambda: self.PinShow(1)) self.titleBar.MinimizeBut.Show() self.titleBar.HelpBut = ui.ToggleButton() self.titleBar.HelpBut.SetParent(self.titleBar) self.titleBar.HelpBut.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub") self.titleBar.HelpBut.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub") self.titleBar.HelpBut.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub") self.titleBar.HelpBut.SetToolTipText("Detalhado Ajuda", 0, -23) self.titleBar.HelpBut.SetText("Ajuda") self.titleBar.HelpBut.SetPosition(3, 0) self.titleBar.HelpBut.SetToggleDownEvent(lambda: self.ToggleHelp(1)) self.titleBar.HelpBut.SetToggleUpEvent(lambda: self.ToggleHelp(0)) # self.titleBar.HelpBut.Show() self.but_deactivate_all = ui.Button() # self.but_deactivate_all.SetParent(self) self.but_deactivate_all.SetParent(self.titleBar) # self.but_deactivate_all.SetPosition(415,350) self.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth(), 0) self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub") self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub") self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub") self.but_deactivate_all.SetText("Parar todos") self.but_deactivate_all.SetEvent(self.deactivate_all) self.but_deactivate_all.Show() self.titleBar.but_deactivate_all = ui.Button() self.titleBar.but_deactivate_all.SetParent(self.titleBar) self.titleBar.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()+5+self.but_deactivate_all.GetWidth(), 0) self.titleBar.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub") self.titleBar.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub") self.titleBar.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub") self.titleBar.but_deactivate_all.SetText("Info") self.titleBar.but_deactivate_all.SetEvent(self.about) # self.titleBar.but_deactivate_all.Show() self.titleName.SetPosition(60, 4) self.enable_rebuy = CheckBox("Repetir compra") self.enable_rebuy.Toggle() self.enable_rebuy.Hide() self.but_speed = ui.SliderBar() self.but_speed.SetParent(self) self.but_speed.SetWindowHorizontalAlignCenter() self.but_speed.SetPosition(0,360) self.but_speed.SetSliderPos(0.0) # self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23) # self.but_speed.Show() self.but_speed.Hide() self.itemTabBar = ItemTabBar(self) self.itemTabBar.SetPosition(10,35) self.itemTabBar.Show() self.buyed = 0 self.buyed_rare = 0 self.SetCloseEvent(self._Hide) self.Hide = self._Hide ### NOW initialize the HELP stuff! self.help_add_item = HelpBar(0.8,'Arraste um item aqui para adicioná-lo.') self.help_add_item.SetParent(self) self.help_add_item.SetPosition(60,50) self.help_minimize = HelpBar(0.8,'Arraste o bot para a borda para torna-lo menor!',1) self.help_minimize.SetParent(self.titleBar) self.help_minimize.SetWindowHorizontalAlignCenter() self.help_minimize.SetPosition(100,-30) self.help_show_rare = HelpBar(0.85,'Isso permite que você alterne a exibição de 6/7 bônus.') self.help_show_rare.SetParent(self) # self.help_show_rare.SetPosition(35,312) self.help_rebuy = HelpBar(0.5,'O bot deve comprar de novo?') self.help_rebuy.SetParent(self) # self.help_rebuy.SetPosition(25,297) self.help_stop_all = HelpBar(0.8,'Para de rodar TODOS os itens!',1) self.help_stop_all.SetParent(self.titleBar) self.help_stop_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()*1.2,-30) self.help_duration = HelpBar(0.8,'Retarda o bot.',1) self.help_duration.SetParent(self) def ToggleHelp(self,val): self.help_on = val def Show(self): ui.BoardWithTitleBar.Show(self) self.bot_shown = 1 def _Hide(self): ## ONLY FOR TESTING # for a in range(0,self.itemTabBar.tabCount): # self.itemTabBar.DeleteTab(0) ui.BoardWithTitleBar.Hide(self) self.bot_shown = 0 def deactivate_all(self): for a in self.itemTabBar.tabList: self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp() self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp() self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp() self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp() pass drag = 0 def drag_start(self): self.drag = 1 def drag_end(self): self.drag = 0 if self.pinhint > 0: self.PinShow(self.pinhint) # self.PinGroupBox = self.PinGroup() pass self.ShowPinHint(0) def PinShow(self,dir): self.PinGroupBox = self.PinGroup(self,dir) self.Hide() self.PinGroupBox.Show() def EnableInventoryTweak(self,gameWindow): self.gameWindow=gameWindow self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg)) self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg)) def __SetInventoryPage(self,arg): self.gameWindow.interface.wndInventory.SetInventoryPage(arg) for a in self.itemTabBar.tabList: itm = self.itemTabBar.tabList[a] if itm.index >= arg*45 and itm.index < (arg+1)*45: itm.blockBar.Show() else: itm.blockBar.Hide() help_on = 0 counter = 0 AboutWindow = None def OnUpdate(self): if self.AboutWindow: if self.AboutWindow.x_counter > 1: self.AboutWindow.x_counter -=1 self.AboutWindow.text6.SetText("Tempo: %0.1f" % (self.AboutWindow.x_counter/45.0)) elif self.AboutWindow.x_counter == 1: self.AboutWindow.Hide() # self.AboutWindow.Delete() if self.help_on == 1: (x,y) = self.itemTabBar.plusBar.GetLocalPosition() self.help_add_item.SetPosition(x+20,50) self.help_add_item.Show() self.help_stop_all.Show() self.help_minimize.Show() if self.itemTabBar.tabCount > 0: self.help_show_rare.SetPosition(25,164) self.help_show_rare.Show() self.help_rebuy.SetPosition(15,147) self.help_rebuy.Show() # self.help_duration.SetPosition(300,180) self.help_duration.SetPosition(190-5.5+self.but_speed.GetSliderPos()*int(35.5+self.but_speed.GetWidth()/2),180) self.help_duration.Show() else: self.help_show_rare.Hide() self.help_rebuy.Hide() self.help_duration.Hide() else: self.help_add_item.Hide() self.help_minimize.Hide() self.help_show_rare.Hide() self.help_rebuy.Hide() self.help_stop_all.Hide() self.help_duration.Hide() if self.drag == 1: (x1, y1) = self.GetGlobalPosition() # if x1 < 0: # x1 = 0 # elif x1 > wndMgr.GetScreenWidth()-520: # x1 = wndMgr.GetScreenWidth()-520 # if y1 < 0: # y1 = 0 # elif y1 > wndMgr.GetScreenHeight()-36-self.GetHeight(): # y1 = wndMgr.GetScreenHeight()-36-self.GetHeight() x1 = max(min(wndMgr.GetScreenWidth()-520,x1),0) y1 = max(min(wndMgr.GetScreenHeight()-36-self.GetHeight(),y1),0) self.SetPosition(x1,y1) if x1 < 30: self.ShowPinHint(1) elif wndMgr.GetScreenWidth()-x1-520 < 30: self.ShowPinHint(2) elif y1 < 30: self.ShowPinHint(3) elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60: self.ShowPinHint(4) else: self.ShowPinHint(0) # self.SetPosition(x1+(x-self.drag_pos[0]),y1) pass if self.gameWindow != None: for a in self.itemTabBar.tabList: itm = self.itemTabBar.tabList[a] self.counter+=1 if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY): self.buyed = 0 self.buyed_rare = 0 self.counter = 0 for a in self.itemTabBar.tabList: itm = self.itemTabBar.tabList[a] itm.UpdateItem() # if itm. def about(self): self.AboutWindow = ui.ThinBoard() self.AboutWindow.SetParent(self) self.AboutWindow.SetSize(250,100) self.AboutWindow.SetWindowHorizontalAlignCenter() self.AboutWindow.SetWindowVerticalAlignCenter() self.AboutWindow.SetPosition(0,0) self.AboutWindow.Show() self.AboutWindow.x_counter = 450 self.AboutWindow.text1 = ui.TextLine() self.AboutWindow.text1.SetParent(self.AboutWindow) self.AboutWindow.text1.SetWindowHorizontalAlignCenter() self.AboutWindow.text1.SetHorizontalAlignCenter() self.AboutWindow.text1.SetPosition(0,5) self.AboutWindow.text1.SetText("Switchbot V2.2 by Metin2") self.AboutWindow.text1.SetPackedFontColor(ui.GenerateColor(58, 141, 221)) self.AboutWindow.text1.Show() self.AboutWindow.text2 = ui.TextLine() self.AboutWindow.text2.SetParent(self.AboutWindow) self.AboutWindow.text2.SetPosition(8,18) self.AboutWindow.text2.SetText("Esse Switchbot foi desenvolvido por Metin2.") self.AboutWindow.text2.Show() self.AboutWindow.text3 = ui.TextLine() self.AboutWindow.text3.SetParent(self.AboutWindow) self.AboutWindow.text3.SetPosition(8,18+13) self.AboutWindow.text3.SetText("Novas idéias são sempre bem-vindas!") self.AboutWindow.text3.Show() self.AboutWindow.text4 = ui.TextLine() self.AboutWindow.text4.SetParent(self.AboutWindow) self.AboutWindow.text4.SetPosition(8,18+13*3) self.AboutWindow.text4.SetText("Peço que você não use esse bot sem o minha") self.AboutWindow.text4.Show() self.AboutWindow.text5 = ui.TextLine() self.AboutWindow.text5.SetParent(self.AboutWindow) self.AboutWindow.text5.SetPosition(8,18+13*4) self.AboutWindow.text5.SetText("Aprovação.") self.AboutWindow.text5.Show() self.AboutWindow.text6 = ui.TextLine() self.AboutWindow.text6.SetParent(self.AboutWindow) self.AboutWindow.text6.SetPosition(200,18+13*5) self.AboutWindow.text6.SetText("Tempo: %d" % self.AboutWindow.x_counter) self.AboutWindow.text6.Show() class HelpBar(ui.Window): def __init__(self,width,text,centered = 0): ui.Window.__init__(self) self.AddFlag("not_pick") self.AddFlag("attach") img = ui.ExpandedImageBox() img.SetParent(self) img.LoadImage("d:/ymir work/ui/pattern/help_stick.tga") img.SetRenderingRect(0.0, -width, 0.0, 0.0) img.Show() self.img = img txt = ui.TextLine() txt=ui.TextLine() txt.SetParent(self) txt.SetText(text) txt.Show() img.SetPosition(0,18-width*img.GetHeight()) txt.SetPosition(0,0) txt.SetWindowHorizontalAlignCenter() if centered != 0: txt.SetHorizontalAlignCenter() # txt.SetPosition(0,0) self.txt = txt class DropDown(ui.Window): dropped = 0 dropstat = 0 last = 0 lastS = 0 maxh = 95 OnChange = None class Item(ui.ListBoxEx.Item): def __init__(self,parent, text,value=0): ui.ListBoxEx.Item.__init__(self) self.textBox=ui.TextLine() self.textBox.SetParent(self) self.textBox.SetText(text) # self.textBox.SetLimitWidth(parent.GetWidth()-132) self.textBox.Show() self.value = value def GetValue(self): return self.value def __del__(self): ui.ListBoxEx.Item.__del__(self) def __init__(self,parent,tt = "",down=1): ui.Window.__init__(self,"TOP_MOST") self.down = down self.SetParentProxy(parent) self.bg = ui.Bar("TOP_MOST") self.bg.SetParent(self) self.bg.SetPosition(0,0) self.bg.SetColor(0xc0000000) self.bg.OnMouseOverIn = self.bgMouseIn self.bg.OnMouseOverOut = self.bgMouseOut self.bg.OnMouseLeftButtonDown = self.ExpandMe self.bg.Show() self.act = ui.TextLine() self.act.SetParent(self.bg) self.act.SetPosition(4,2) self.act.SetText(tt) self.act.Show() self.GetText = self.act.GetText self.Drop = ui.Bar("TOP_MOST") self.Drop.SetParent(self.GetParentProxy()) self.Drop.SetPosition(0,21) # self.Drop.SetSize(150,95) self.Drop.SetSize(150,0) # self.Drop.SetColor(0xc00a0a0a) self.Drop.SetColor(0xff0a0a0a) self.ScrollBar = ui.ThinScrollBar() self.ScrollBar.SetParent(self.Drop) self.ScrollBar.SetPosition(132,0) # self.ScrollBar.SetScrollBarSize(95) self.ScrollBar.SetScrollBarSize(0) # self.ScrollBar.Show() self.DropList = ui.ListBoxEx() self.DropList.SetParent(self.Drop) self.DropList.itemHeight = 12 self.DropList.itemStep = 13 self.DropList.SetPosition(0,0) # self.DropList.SetSize(132,self.maxh) self.DropList.SetSize(132,13) self.DropList.SetScrollBar(self.ScrollBar) self.DropList.SetSelectEvent(self.SetTitle) self.DropList.SetViewItemCount(0) self.DropList.Show() if tt != "": self.AppendItemAndSelect(tt) self.selected = self.DropList.GetSelectedItem() self.SetSize(120,20) def __del__(self): ui.Window.__del__(self) c = 1 def AppendItem(self,text,value=0): self.c+=1 self.DropList.AppendItem(self.Item(self,text,value)) self.maxh = min(95,13*self.c) if self.c > 7: self.ScrollBar.Show() def AppendItemAndSelect(self,text,value=0): self.DropList.AppendItem(self.Item(self,text,value)) self.DropList.SelectIndex(len(self.DropList.itemList)-1) def SelectByAffectId(self,id): for x in self.DropList.itemList: if x.value == id: self.DropList.SelectItem(x) break def SetTitle(self,item): self.act.SetText(str(item.textBox.GetText())) self.last = self.DropList.basePos self.lastS = self.ScrollBar.GetPos() self.dropped = 0 self.selected = item if self.OnChange: self.OnChange() # self.Drop.Hide() def SetPosition(self,w,h): ui.Window.SetPosition(self,w,h) if self.down == 1: self.Drop.SetPosition(w,h+21) else: self.Drop.SetPosition(w,h-self.Drop.GetHeight()) def SetSize(self,w,h): ui.Window.SetSize(self,w,h) self.bg.SetSize(w,h) self.Drop.SetSize(w,0) self.DropList.SetSize(w-18,self.maxh) for x in self.DropList.itemList: x.SetSize(w-18,12) self.ScrollBar.SetPosition(w-18,0) def ExpandMe(self): if self.dropped == 1: # self.Drop.Hide() self.dropped = 0 else: # self.Drop.Show() self.dropped = 1 def OnUpdate(self): iter = 6 if self.Drop.GetHeight() < 50: self.ScrollBar.Hide() else: self.ScrollBar.Show() if self.dropped == 0 and self.dropstat == 1: if self.Drop.GetHeight() <=0: self.dropstat = 0 self.Drop.SetSize(self.Drop.GetWidth(),0) self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()) self.Drop.Hide() else: if self.Drop.GetHeight()-iter < 0: self.Drop.SetSize(self.Drop.GetWidth(),0) else: self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter) (w,h) = self.GetLocalPosition() self.SetPosition(w,h) self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()) self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13)) self.DropList.SetBasePos(self.last+1) self.DropList.SetBasePos(self.last) elif self.dropped == 1 and self.dropstat == 0: self.Drop.Show() self.SetTop() if self.Drop.GetHeight() >=self.maxh: self.Drop.SetSize(self.Drop.GetWidth(),self.maxh) self.ScrollBar.SetScrollBarSize(self.maxh) self.dropstat = 1 self.DropList.SetViewItemCount(7) self.ScrollBar.SetPos(self.lastS) else: self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter) self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter) (w,h) = self.GetLocalPosition() self.SetPosition(w,h) self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13)) self.DropList.SetBasePos(self.last+1) self.DropList.SetBasePos(self.last) ## BG Hover def bgMouseIn(self): self.bg.SetColor(0xc00a0a0a) def bgMouseOut(self): self.bg.SetColor(0xc0000000) class Edit2(ui.EditLine): def __init__(self,main = "",ml = 99): ui.EditLine.__init__(self) self.SetText(main) self.main = main self.SetMax(ml) self.SetUserMax(ml) def GetText(self): res = ui.EditLine.GetText(self) if res == "": return "0" else: return res def __del__(self): ui.EditLine.__del__(self) def OnSetFocus(self): ui.EditLine.OnSetFocus(self) if ui.EditLine.GetText(self) == self.main: self.SetText("") def OnKillFocus(self): ui.EditLine.OnKillFocus(self) if ui.EditLine.GetText(self) == "": self.SetText(self.main) class CheckBox(ui.Window): checked = 0 eventUp =None eventDown=None def __init__(self,cont = ""): ui.Window.__init__(self) self.BG = ui.Bar("UI") self.BG.SetParent(self) self.BG.SetPosition(0,0) self.BG.SetSize(20,20) # self.BG.SetColor(0xc00b0b0b) self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED) self.BG.OnMouseLeftButtonUp = self.Toggle self.OnMouseLeftButtonUp = self.Toggle self.BG.Show() self.Title = ui.TextLine() self.Title.SetParent(self) self.Title.SetPosition(25,2) self.Title.SetText(cont) self.Title.Show() self.stat = ui.TextLine() self.stat.SetParent(self.BG) self.stat.SetPosition(0,0) self.stat.SetWindowHorizontalAlignCenter() self.stat.SetWindowVerticalAlignCenter() self.stat.SetHorizontalAlignCenter() self.stat.SetVerticalAlignCenter() self.stat.SetSize(0,0) self.stat.SetText("") self.SetSize(25+self.Title.GetTextSize()[0]+5,20) self.stat.Show() def __del__(self): ui.ToggleButton.__del__(self) def Toggle(self): if self.checked == 1: self.OnToggleUp() else: self.OnToggleDown() def OnToggleUp(self): self.stat.SetText("") # self.BG.SetColor(0xc00b0b0b) self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED) self.checked = 0 if self.eventUp: self.eventUp() def OnToggleDown(self): # self.BG.SetColor(0xf00b0b0b) self.BG.SetColor(COLOR_CHECKBOX_SELECTED) self.stat.SetText("X") self.checked = 1 if self.eventDown: self.eventDown() # Zum Testen # a = Bot() # a.Show() # oder; # Bot().Show()
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